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更新情報
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原文「http://survivetheforest.com/

V1.08 Edit

  • Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
  • DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
  • Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
  • DS - Fixed issues with config file parameter
  • (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
  • (Multiplayer) Discovered passengers are now preserved after dying

    機械翻訳
  • 非常に長い時間がかかるシェーダのウォーミングアップのために、一部のPCがフォレストにロードするためにRにスタックする可能性がある問題を修正しました
  • DS - ゲームブラウザでは、使用可能なすべてのサーバーを取得する前に、固定サーバー要求のタイムアウトが発生します(UI要素の作成からデカップリングされたサーバーデータの取得、UI要素の作成時間の改善、新しい行の追加時のUIグリッドの更新頻度の低下)
  • 火の中で灯火を点灯させて武器を隠してしまう可能性があったのを修正しました。
  • DS - 設定ファイルパラメータの問題を修正
  • (Multiplayer)保存されたゲームを読み込んだ後、難易度がクライアントと正しく同期しない問題を修正
  • (Multiplayer)発見された乗客は現在、死ぬと保存されています

V1.07 Edit

  • Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
  • Player survival stats (ie fullness) no longer update until loading in a game is completely over
  • ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
  • ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not

    機械翻訳
  • ツリープラットフォームやツリーハウスなどの高地の鳥を探している鳥がループに詰まり、ゲームをクラッシュさせる可能性のある断続的なバグを修正
  • ゲーム内の読み込みが完全に終了するまで、プレイヤーの生存統計(つまり、満腹感)は更新されません
  • ds - 保存のためのカスタムフォルダを定義する可能性を追加しました。コマンドラインパラメータとして-savefolderpath <path>を追加するか、設定ファイルの "saveFolderPath"エントリを使用します
  • ds - fps制限オプションを追加しました。設定ファイルに "targetFpsActive"と "targetFpsIdle"を設定して、サーバにプレーヤがあるかどうかを指定します

V1.06 Edit

  • Fixed mouse losing focus on some multi-monitor setups
  • Fixed held map looking partially transparent when outside if using unity ssao
  • Fixed area in Cave 9 where you could climb out of cave
  • Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
  • Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
  • Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
  • Fixed saving when holding the sharing tray causing issues with deleting items
  • Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
  • Fixed missing number amount in rabbit skin item tooltip
  • (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
  • DS - Fixed interval timer counting time while no player is connected
  • DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
  • DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
  • Fixed typo on one of the story pickups
  • Fixed issue with stealth armor value sometimes incorrect when loading a save
  • Fixed ponds and lakes appearing totally black if material quality was set to lowest
  • Fixed camcorder videos not playing correctly on 32bit machines


機械翻訳

  • いくつかのマルチモニタ設定にマウスのフォーカスが固定される問題を修正
  • unity ssaoを使用している場合は、外部にあるときに部分的に透明に見える固定の保持マップ
  • あなたが洞窟から登ることができる洞窟9の固定されたエリア
  • アイテムツールチップは、特定のアイテムの異なるインベントリビュー間を移動するときに強制的に更新を強制するために、decay stateなどのアイテムプロパティを考慮に入れます(つまり、新鮮なウサギから損なわれたウサギへのホバリングはUIを適切にリフレッシュします)
  • 入ってくるときに鳴ってしまうと、ゲームの終わり近くに洞窟の入り口から落ちる可能性のあるバグを修正しました
  • 既に衣類のすべての斑点をあらかじめ埋め尽くしていた場合、新しい服を選ぶことができなかったバグを修正しました
  • アイテムを削除する際に問題が発生する共有トレイを持っているときの保存を修正しました
  • 1つのログでいくつかのゴースト構造のキャンセルを修正し、2つのピックアップを地面に落とす
  • ウサギのスキンアイテムのツールチップの不足している数量を修正
  • (Multiplayer)ホストは、クライアントが組み込みのデバッグコンソールを使用できるかどうかを選択できるようになりました
  • DS - プレーヤーが接続されていない間の固定間隔タイマーカウンティング時間
  • DS - 固定時間計算精度の問題により、時間が適切に考慮されなくなった
  • DS - 設定ファイルの "allowcheats <on | off>"エントリまたは "-allowcheats"コマンドラインパラメータを使用して、クライアントが組み込みのデバッグコンソールを使用できるかどうかを選択できるようになりました
  • ストーリーピックアップのいずれかのタイポが修正されました
  • 保存をロードする際にステルスアーマー値が正しくない問題が修正されることがあった
  • 材料の品質が最低に設定されている場合、完全に黒く見える固定池と湖
  • 固定ビデオカメラのビデオが32ビットマシンで正しく再生されない

V1.06b Edit

  • Fixed bug with creative mode in single player not working correctly


機械翻訳

  • シングルプレイヤーのクリエイティブモードが正しく動作しないバグを修正

V1.05 Edit

  • Increased draw distance of target and some other small structures
  • Added new brightness/contrast sliders
  • Added in option to use legacy eye adaptation instead of dx11 eye adaptation
  • Fixed bug where disassembled upgraded stick would no longer work with cloth
  • Fixed issue with disassembling upgraded enemy club
  • Fixed upgrades on modern axe disappearing on load
  • Fixed dx9 tone mapping too dark in inventory
  • Fixed lake in snow glowing blue at night
  • Fixed drying rack showing log icon instead of stick icon in book
  • Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved


機械翻訳

  • ターゲットや他の小さな構造物の引き伸ばし距離を増やす
  • 新しい輝度/コントラストスライダを追加
  • dx11 eye adaptationの代わりにlegacy eye adaptationを使用するオプションが追加されました
  • アップグレードされたスティックを分解しても布では機能しなくなるバグを修正
  • アップグレードされた敵のクラブを分解する際の問題を修正
  • ロード時のモダンな斧の消耗を修正
  • 固定されたdx9トーンマッピングが在庫が暗すぎる
  • 夜に青く光る雪の中の固定湖
  • ブックの棒アイコンの代わりにログアイコンを表示する固定乾燥ラック
  • プレーヤーが保存した場所によっては、まれに在庫が見えるボーンやチョコレートバーなど、ホルダーに置かれた世界のアイテムを修正しました

2018/05/01 V1.0 正式リリース Edit

  • Effigies now unlock when sanity drops below 90 instead of below 50
  • Fixed some issues with enemies not reacting to players
  • Fixed drawn compass rose oriented wrong on map
  • Slightly altered speed from max athleticism
  • Fixed some additional keybinding issues and re-added ability to bind walkie talkie and survival book
  • Fixed cases of icons in center of screen possibly overlapping in some conditions
  • Fixed draw distance setting resetting to high when previously set to very high
  • Increased sky contrast slightly, to look less washed out
  • Unity ambient occlusion type now works in backpack view
  • Fixed fire on boss monster using old fire effect
  • Fixed unity AO not darkening grass/terrain in light
  • Fixed background mountains looking blurry and low resolution at high FOV setting
  • Fallback tone mapping on cards below dx11 should now look exactly like old tonemapping from patches pre-73


機械翻訳

  • 賢さが50より下ではなく90より下に下がると、エフィジーのロックが解除されるようになりました
  • プレイヤーに反応しない敵のいくつかの問題を修正
  • 固定された描画されたコンパスは、
  • マックスアスレチカリズムからわずかに変更されたスピード
  • いくつかの追加のキーバインディングの問題を修正し、ウォーキートーキーとサバイバルブックをバインドする機能を再追加しました。
  • 一部の条件で画面の中央にアイコンが重複している可能性がある問題を修正
  • 以前に非常に高い値に設定されている場合、描画距離の設定を高にリセット
  • 空のコントラストをわずかに上げ、洗い流さないようにする
  • ユニティアンビエントオクルージョンタイプがバックパックビューで動作するようになりました
  • 古い火事効果を使ってボスモンスターの火を修正
  • 固定された単一性AOは、草/地形を暗くしない
  • 高いFOV設定でぼやけて低い解像度で見える固定された背景の山々
  • dx11以下のカードのフォールバックトーンマッピングは、73より前のパッチからの古いtonemappingとまったく同じように見えるはずです

V0.47 Edit

V0.47c – hotfix Edit

Hey Everyone,

Here’s another small hotfix for last nights patch, this time fixing a save load issue.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Fixed bug with some save games not loading
Fixed plant pot showing wrong icon

V0.47b – hotfix Edit

Hey Everyone,

Here’s a small hotfix for a few issues that came up overnight in the 0.47 patch.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Fixed cases of camera locking vertically when attempting to eat meat whilst cold
Fixed unlocking all ghost foundation points leaving a floating ghost behind
Fixed issue preventing to use manual floor & roofs placement to function as expected in some cases
Improved procedural wall terrain detection which was in some cases not switching to manual placement

V0.47 カスタム建築の改善、バグ改善など Edit

2016/9/21「http://survivetheforest.com/
Hey Everyone,

For this patch we’ve made a bunch of improvements to the custom building systems. Visual feedback when placing custom foundations or walls should now be much clearer. For custom walls we have also removed the minimum length requirement and walls will place vertical logs if below the length to place horizontally.

Advanced building of custom floors and roofs has had a total re-work and the new gizmos should make it much easier to build advanced structures. We’ve also improved how hole cutter works, both visually and allowing it to remove items placed above what you are cutting out.

For combat we’ve made enemies more agile with the ability to dodge away and then counterattack immediately after getting hit by players. Parrying enemy attacks is more reliable to pull off now, and parried enemies stagger for longer to give more time for a follow up attack. Clients in multiplayer sessions can now parry enemy attacks as well. Large axes now also have a heavy attack that can cause smaller enemies to be knocked to the ground in one hit.

We’ve also added a new profile button to the multiplayer player list so players can see each others steam profiles, added some new particles, fixed a bunch of bugs and lots more, all listed at:

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.71 (2017年12月15日にリリース) [ 編集 | 編集元 ] ←機械翻訳
新しい電気テープピックアップを追加
新しい近代的な矢のピックアップを追加
爆薬は、電気テープを作る必要があります
電気テープは今やいくつかのスーツケースで見つけることができます
新しいcraftable武器が追加されました! スリングショットを作るには、スティックと布と電気テープを貼ります。 弾薬に小さな岩を使用してください。
小さな岩は今すぐ在庫に直接集められます

(パフォーマンス)最適化された敵のAI 

新しい構造が完成したときのnavmesh更新からの吃音の減少
洞窟内の天井に正しく配置されていない固定敵
地面に落とされている間にロープトリガーに入った場合に固まったプレイヤー
ホストが外界にいる間に洞窟でクライアントのために溺れていない固定敵
爆発によるカメラの揺れの不具合を修正
カタパルトを握っている間にヒットするとロックされてしまう固定プレーヤーの動き

(パフォーマンス)ゲーム終了時やゲーム終了時のクリーンアップ速度を改善し、エンドカットシーンに入る前にゲームがクラッシュしたように見える 

燃焼が完了する前にプールシステムに戻された部分的に焼かれた植物を修正し、燃焼効果を適切にリセットせず、再使用時に部分的に焦げて見える

(パフォーマンス)植物燃焼システムはもはや材料を複製する必要はない 
(Multiplayer)シェル内に隠れているときにクライアントのために時々消えていく固定されたカメ 
ShowHudオプションで表示されるトラップアイコンをオフにしました。 
(マルチプレイヤー)クライアントの爆発の影響を受けない固定コウモリ 

ジャンプした後にプレイヤーが投げつくアニメを止めた問題を修正
固定された魚が爆発物で爆破されたときに非常に遠くに投げ込まれる

(マルチプレイヤー)招待状メニューのコントローラサポートに追加されました 
(パフォーマンス)ツリー上の短いトランク(以前は一部が見えなくても地形の下まで広がっていました) 

ウォーターキンを塗りつぶしている間にダメージを受けてアイコンのやりとりが発生し、プレイヤーが武器を切り替えることができなくなる問題を修正

(パフォーマンス)保存済みのゲームをロードする前にアセットのプリロードを移動しましたが、ゲームの開始直後ではなく黒い画面がアップしています 

メニューを使用した後にゲームパッドの戻るボタンが機能しないことがあった問題を修正

(パフォーマンス)わずかに最適化された敵の遭遇オブジェクトがCPUコストを生み出す 

屋外の雨のために洞窟で寒くなるのを修正

(マルチプレイヤー)時々槍で魚を殺すことができない固定クライアント 

正しい輪郭を持たない在庫内のいくつかのストーリー項目を修正しました
トラップに遭遇したときに奇妙なことに時折ぶち掛けられていた敵を修正
ハッピーバースデーの罠で捕まった時に時々正しく固定されなかった固定敵
洞穴の虫の強さが衰えた
水中でROVオブジェクトに衝突した後に、時には間違った速度で泳いでいる固定プレイヤー
固定された敵は、HBDの罠で捕まったときに発砲するのが難しい
永遠に燃え尽きるアニメーションのループに時々詰まっている敵を修正

(翻訳)MP画面でさまざまな読み込みとエラーメッセージを設定し、翻訳されています:フランス語 
(UI)R / Lゲームパッドのボタンアイコンが大きくなりました 
(マルチプレイヤー)メニューのナビゲーションを円滑にするためにMPの開始シーンをロードするのではなく、実際にゲームを開始するときにプレファブデータベースをウォームアップに移動し、適切な黒い画面 
(マルチプレイヤー)クライアントのためにリセットされたときに、誕生日のお祝いの罠から落ちない固定体 

非常に上の近くで登るロープを離れるときに時折地面の下に固定された固定プレーヤー
崖の上でクライミング・アックスを最初に使用したときに、崖の顔から離れて回ることがあった
ビルドアクションが機能していない固定ファイナライズルーフが修正されました(Fire1のみを受け入れていました)
ゲームパッドを使用しているときにMPシーンのナビゲーションが数多く改良されました.XboxのゲームパッドのB(Circle on Dualshock)を使用して前の画面に戻ります
ゲームパッドを使用しているときにゴーストを置き、本に戻った後、現在のブックのエントリが正しく選択されていない
今すぐXboxのゲームパッドBボタンまたは二重押し丸ボタンで本を閉じてゴーストの配置をキャンセルすることができます
インベントリを開いた後、カーソルを中央に戻すように修正

(Multiplayer)クライアントのために起こる可能性のある落ちる木の吃音を減らしました 

修正された細工されたクラブは、正しい地上攻撃のアニメーション
デフォルトのスプライトを表示するのではなく、アクションアイコンが表示されないようになりました(つまり、デュアルショックゲームパッドのユーティリティーアクション)
ゲームパッド使用時にタイムアウト/キックメッセージが閉じられない問題を修正
栄養システムの改訂:消費可能な食べ物は、満腹感の上にカロリーを生み出し、身体活動は焼かれたカロリーと強さとしてカウントし、過剰なカロリーは解消され、体重や体力の増加または減少
洞窟2照明の改善
食物にカロリーが表示され、棚卸しされたときに飲みます
新しい工芸品:小さな岩袋はあなたが運ぶことができるいくつかの小さな岩を増やします。
いくつかの黄色の箱には現代の矢印があります
閉鎖されたエリアの壁にぶつかって敵のいくつかのケースを修正しました
今では、プラスチックのトーチを弓、フリントロック、チェーンソーに貼り付けることができます
レシピが完了するのに必要なものよりも多くのアイテムを持つことが可能になりました。作成されたアイテムとともに使用されていない食材を製作マットに残します(つまり、すべての酒と布を製作マットに追加して、 molotov製作プロセスを通じて)

V0.47 Changelog:

Enemies can now dodge away from player attacks immediately after being hit
Improved parry hit detection, should be easier to consistently perform parries on enemies
Fixed enemy attacks sometimes still registering after being parried
Increased length of stagger animation on parried enemies
(Multiplayer) Clients can now parry enemy attacks
(Multiplayer) Fixed bug where clients could be kicked from game if attempting to chop shark head
(Multiplayer) client player body and skin materials are now correct during opening plane crash
Fixed incorrect stamina drain when doing heavy attacks
Fixed camera rotating upwards slightly when exiting survival book
Fixed some cases of buildings placing bellow terrain while player isn’t in caves
Fixed ghost procedural stairs trigger not matching shape and environment well enough to always be reachable.
Improved ghost building placer staying above floors instead of constantly snapping to terrain
Fixed floor hole cutter rendering on wrong layer
Fixed floor hole cutter not properly showing wood particles at all rotations
Procedural walls/foundations and fences can now be placed after the first locked point and reaching the minimum length requirement
While placing a ghost wall or fence, parts that cannot be locked and wont be placed by pressing the place button now have a red tint to differentiate it from the rest of the structure
Placing a procedural wall with a short chunk places logs vertically for that chunk, instead of not allowing placement. These vertical chunks cannot be made into window or doors
Lowered min angle requirement for procedural walls and fences
Removed all ghost procedural buildings placement legacy gizmos (round half circle, grid)
Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within
Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)
It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge
Fixed ghost bridge being red after locking first anchor
Fixed red ghost material visibility
Added edge intersection check when placing floors and roofs
Floor hole cutter now also removes (some) overlapped structures
Optimized calls to nav mesh update when opening and closing defensive gate
Improved large log holder repair trigger positioning
Fixed attacking with held meat items not doing any damage
Fixed cut snow tree trunks material
Fixed stick & rock holder icons positions
Fixed wrong material on ghost log holder sticks, ghost basket sticks, raft built sticks and wrong layer settings for ghost weapon rack and floor hole cutter
Fixed player/player_net held log still using old model and textures
Fixed a bunch of material numbers for buildings being incorrect
Fixed eat meat animation not playing while player was on fire
Fixed eat meat animation not playing when eating burnt meat
(Multiplayer) Fixed camera shake not working for client during fat creepy foot stomps
Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much
(Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
(Multiplayer) Added a “Profile” button in player list pointing to the Steam profile
Fixed broken transparency on coral and part of arrow feathers
Added heavy attack for large axe type weapons
(Multiplayer) Setup steal item feature to transport extra data such as meat decay state
Added new hit rock particle effect
Improved look of wood chunk particle effect when hitting structures (now uses 3d geometry)
(Multiplayer) Fixed case of dropped meat reverting to previous decay state
Fixed medicine cabinet using old log model/texture
Bone basket and arrow basket now have unique models and dedicated icons
Fixed rock and stick holder book pictures looking different than built versions
Fixed head cooking bug after using a decaying meat item
Fixed cooking head floating high above fires
Increased stipple range on some plants that were set wrong causing them to fade out too soon
(Multiplayer) Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance
Fixed cut fern texture not matching fern type
Fixed garden rotate seed type icon remaining visible after planting max amount of seed
New rain follow system that compensates player movement and time it takes particles to hit the ground
Improved look of dead mossy log
Fixed meat not set to back to the saved decay state after loading a saved game
Fixed eating oysters not working
(Multiplayer) Looting backpack now equips the plane axe if not already owned
Fixed a.i issue with enemies in caves sometimes not attacking players

V0.46 Edit

V0.46c – hotfix Edit

2016/9/8「http://survivetheforest.com/
Hey Everyone,

Here is another small hotfix to yesterday’s v0.46 patch release fixing some issues with upgrading and some player animation issues.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Fixed skinning animal animation not resetting if player is on fire
Fixed sitting on bench animation getting stuck if player sits whilst attacking
Fixed stick + cloth upgrade recipe not working when not owning bow
Fixed items hard to interact with in inventory at low FPS
Fixed twinberries pink on the crafting mat

V0.46b – hotfix Edit

2016/9/8「http://survivetheforest.com/
Hey everyone,

Here’s a small hotfix for a couple issues in today’s patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Added option to use legacy controller system to game options menu (free move cursor)
Fixed some items being impossible to select in inventory with new snap controller system in old saves
Fixed bone & arrow baskets inverted in book
Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables
Reduced trigger range on chair so players can’t teleport across room to sitting position

V0.46動物の皮をはぐモーション、テーブル、椅子などが追加!!バグ修正など.. Edit

2016/9/8「http://survivetheforest.com/
Hey Everyone,

For this patch we’ve added a new skin animal animation. Now instead of the skin magically popping off, you’ll see the player cutting and then retrieving either skin or meat depending on the animal type.

For co-op players, you’ll now start the plane crash in your own seat. Host will see the same cutscene as in single player, however client players will be able to see this from a different angle.

We’ve tried to balance gaining weight too fast by adding a calorie burning stat to the eating system. Regular exercise, including carrying logs around will increase the amount of calories you burn per day.

For players using controllers, we’ve tried to make navigating the inventory and book easier. Using a snap system, you can flick across to choose either a weapon or book button, versus having to manually guide the pointer.

Additionally we’ve fixed a bunch of bugs, set enemies to drown if underwater for too long, added new table and chair buildable items. We’ve also added water running over terrain when raining sounds, improved some a.i. performance and some navmesh issues as well as improved the look of some plants and lots more all listed at:

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.46 changelog:

(Multiplayer) Fixed client dried meat not being dried when taken by host
Fixed crouch toggle not working correctly on controllers
(Performance) Replaced all pickups with deferred shader version
(Audio) Added sound effect for running water on terrain when raining!
Rabbits and lizards now have collision when moving around the world
Improved ai navmesh around rocks and sinkhole area
Optimized physics calls on animals
Caves – Fixed some small holes and gaps in some caves
Caves – Fixed cave6 cut female legs not being dynamic
When using a gamepad, cursor now snaps to buttons instead of moving freely mouse style, thus making navigating book easier.
(Multiplayer) Clients now start the plane crash in separate seats from host, and watch timmy taken away from different perspective
Fixed logs flying up in the air when chopping down trees (hopefully)
Updated ReWired (input plugin), should fix the issue with xbox One gamepad drivers after the windows 10 update
(Multiplayer) Cloth, tooth, feather and booze weapon upgrades are now visibly synced to other players !
Fixed a bug when loading a save with ceiling skull lamps causing it to not be properly toggled on/off based on distance with player
Fixed the default “Map” gamepad mapping when not using the Advanced Input (X-Input) option
Added another way to batch items from inventory to the crafting mat, it is now possible to hold the “Combine” button to incrementally add more and more items
Fixed logs floating in water that get reused by the pooling system not getting their buoyancy properly reset (past 100 spawned logs, oldest ones gets reused for new spawns)
Optimized cpu/physics usage on enemies and animals
Mutant babies will now drown if submerged in water for too long
Fixed navmesh in cave 6 causing enemies to not find paths to player sometimes
Added second skull to two headed effigy when broken apart
Revamped crafting system to allow inputs when not hovering the cog
Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it
Hitting the “Drop” button while having ingredients on the crafting mat will now return everything to the inventory
Now clamping item info tooltip so that it is always entirely visible
Fixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad
Fixed some navmesh issues in Cave 1
(Multiplayer) Reduced animation cpu usage as host
Improved textures on some bushes/plants
Improved/changed ugly plant like grass type with a more natural grass
Fixed some cases of enemies still able to glitch through walls
Fixed some item naming issues since the introduction of carryable dried meat
Fixed page link button highlighting not working in book
Caves – Fixed hole in Cave 4
Added skin animal animation to player!
Fixed some weird collision around islands where rocks were using a wrongly scaled collision mesh
(Multiplayer) Fixed a bug causing built logs from a ghost procedural roof to not be visible until structure is completed
Fixed next update part of title scene blurry at some resolutions
Fixed missing mud pickup icon
Fixed issues with survival book sometimes drifting away from players hands
Fixed player movement slowing down when trying to open survival book while carrying a log
Fixed enemies sometimes disappearing from noose trap when sleeping
(Multiplayer) Fixed enemy movement appearing offset after being released from noose trap as client
Fixed player sometimes not able to paddle raft or houseboat
(Multiplayer) Fixed some logs flying for clients
Dried meat can now be properly put back on drying rack and retain decay status
Dried meat put down on a fire can now be eaten immediately
Increased range of catapult
Rotating ghosts buildings now speeds up after half a second
Procedural Floor/Walkway swap system can no longer place walkway below terrain when not in caves
Fixed eating dried meat from inventory not yielding fullness
Moved bone & arrow baskets in book to the page 3 of storage
New buildable furnitures: table and chair
Floors & roofs no longer show the autofill/manual mode toggle action icon when not in direct vicinity of a supporting structure
Physical exercise is now taken into account in the character weight formula so that exercising a lot slows down gaining weight when over fed and speeds up loosing weight if underfed
Added home icon to bed structure
Fixed player sometimes sliding forward after a hard fall
Procedural floor no longer suggests and allow the autofill feature on a foundation (since it would just make a second floor matching the foundation embedded one)
Improved nav mesh around big lakes area
Tweaked inventory management to allow items that are both equipment and edible (such a pot filled with water) to be used with the combine button, thus leaving open the option to equip the item even when currently edible
Fixed wall/fence attempting to go up the the sky when placed on slopes with great height difference
Floor now shows a preview starting after the first locked point instead of after the second locked point
Fixed floor ghost color code not matching exactly rest of building system
Fixed fire arrow not lighting up leaf traps
(Multiplayer) Fixed arrow basket, bone basket, ceiling skull light, drying rack, rabbit skin, snack holder, meds cabinet, skull light, trophy, wall plant pot, explosive holder, catapult and water collector not following supporting dynamic structure for clients
Fixed building repair trigger not following dynamic structures movement
Slowed down enemy movement if underwater
Enemies will now drown if submerged in water for too long
(Multiplayer) Fixed placing a ceiling skull light as client leaving the place icon active

V0.45 Edit

V0.45b – hotfix Edit

Hey Everyone,

Here is a small fix for tonight’s 0.45 release.

Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often.
Fixed bright purple stick visible in ghost rockpit

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.45 –アーマーラック、スキンラック追加!!バグ修正など Edit

2016/08/19「http://survivetheforest.com/
Hey Everyone,

This patch adds a new armor mannequin, making it possible to store different armor types for retrieval later. We also added a new alternate log and rock holder which can be toggled by hitting the R key, these store double the amount of each item.

Dried meat can now either be eaten directly off drying rack by holding the eat key, or taken into inventory by tapping the key. This allows you to carry dried meat with you and eat it when you like.

We worked on improving animal a.i. navigation, so deer should hopefully not run through rocks anymore. We also fixed some enemy navigation issues that should reduce cases of enemies running against walls and rocks endlessly.

Almost every item you can hold in your right hand can now be used as a weapon! So if you want to hit someone with raw meat you now can. We also added a tiny amount of damage to thrown rocks, so if you want to throw them at each other in coop games you’ll now do a point or so of damage.

We did a bunch of improvements to controller usage especially in menus, making it much easier to select options, start games and more using just a controller.

Climbing axe can now be used on outside world cliffs again! There are a couple new bits of art added, including new gore models for caves, new mud models for after it rains and new mud on arm textures which should look more realistic. Items should no longer fly up into the sky when player approaches them! Some new story items and pickups have been added, along with this we also fixed a ton of bugs and more all listed at:

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.45 changelog:

Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
Fixed repaired anchor version of tree structures having a rope
Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time
Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
(Multiplayer) Fixed invite popup not usable with a gamepad
Fixed some dynamic objects sometimes flying up into the air when approached
Fixed missing collision from some cannibal art props around the world
It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
(Multiplayer) Sped up time it takes to attach all trees at start of game
(Audio) Added impact sound for when hitting tents with weapons.
(Audio) Added impact sound for when hitting cannibal camp fires with weapons.
(Audio) Added new sound event for spear throwing.
(Audio) Added new sound for bone fence weapon impacts.
Optimized cpu usage on enemy ai routines
Fixed high cpu usage when survival book was open
Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
New mud art
New muddy arms textures
New mud now stipples in instead of popping on
New bloody gore cave models added
Fixed nav mesh not updating correctly when some structures were destroyed
Viewing passenger manifest can now be cancelled by pressing attack
Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
Fixed player weapon sometimes becoming unresponsive for a moment when near trees
Fixed shell attack not responding during jump
Fixed shell attack clipping with player camera
New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
(Performance) Fixed unnecessary CPU usage from metal doors
(Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
(Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
Added Storage page 3 tab in book
New story item added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story item added to (spoiler, removed)
(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
(Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
(Multiplayer)Fixed cave fires doubling up visually when lit
Improved popon of some rivers in parts of world
Fixed player able to glitch through houseboat collision under some circumstances
Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
Software cursor shown when using gamepad in book now has a more reasonable size
Fixed some gamepad navigation issues in options
Disabled prev/next action icons shown when using gamepad in book
Grabbing sled is now hold “Take” action instead of simple press
Increased max amount of rocks in sled to 26 (from 15)
Fixed sled rocks using sheen material instead of regular one
Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
(Performance) Turned off some additional cave floors that were on even when player was above ground
Deer should no longer run straight through walls and structures
Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
Fixed broken glitchy waterfall particles in sinkhole
Fixed player sometimes surviving fall into sinkhole
Fixed some cave entrances popping on too close
Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
It is now possible to eat dried meat in inventory
Player can now attack with held items such as fish, dead rabbits and generic meat
Picking up small rocks/tennis balls when holding logs no longer drops the logs
Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
Small rocks will now deal damage when thrown at player or enemies
(Performance) Fixed star system having high CPU usage when in caves
Fixed placing several buildings ghost with the Batch feature blocking opening inventory
(Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
(Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
Improved texture resolution on cave corpses in cave6
Fixed incendiary upgrade on spear not saving
(Multiplayer)Optimized mutant transform cpu usage for clients

V0.25 – Edit

v0.25b part 2 – hotfix Edit

2015/10/08「http://survivetheforest.com/
Hey Everyone,

Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons)

It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards!

Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them.

v 0.25b part 2 hotfix:

  • Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
  • Fixed sharks missing from ocean!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.25b – hotfix Edit

2015/10/08「http://survivetheforest.com/2015/10/v0-25b-hotfix/
Hey Everyone,

Here’s a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

v0.25B hotfix:

  • Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)
  • Possible fix for some players having invisible ponds/lakes
  • Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
  • Fixed issue with props on mutants sometimes popping in after death for client
  • Fixed intermittent issue that could be preventing saving in SP

v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新種の魚、新しい海!修正、バランス、音改善などなど Edit

2015/10/07「http://survivetheforest.com/2015/10/v0-25-custom-effigy-building-multiplayer-improvements-new-fish-types-new-ocean-fixes-balance-audio-improvements-and-more/
We’ve thought for a long time that effigies are cool. It’s really fun to kill an enemy, chop him up and make some art out of his body parts on the beach.
However it’s been limited to preset designs – we thought giving people total freedom in what they can construct would be a great feature, especially in multiplayer where you and a friend can create something unique together.
So this patch we’re introducing Custom effigy building!
To start, select the Custom Effigy, it replaced the old Simple Effigy *(prebuilt effigies are still available for those not interested in designing their own) Once the basic custom effigy is constructed, find an enemy, chop his limbs off and bring the parts over to start building.
Note – Even torsos work with this new system, and you can use sticks to further increase size of effigy.

This patch also introduces our new ocean. It’s based on a new unity asset store plugin, however the creator has joined the team here and has been customizing it and helping us implement it. For those with lower end pc’s we’ve included a ‘Flat’ ocean type in options menu which will let you switch to the simpler looking old ocean.

Audio has seen some more improvements and additions, most objects now react and have sounds when pushed.

For multiplayer we’ve changed the network interpolation delay and tweaked packet settings to (hopefully) smooth out the multiplayer experience. We’ve also fixed some additional bugs. Suitcases are much smoother to push as client, the metal doors are now working in mp, and breakable crates should now sync between players.

Enemies now have lod’s added to them and we’ve improved how they use motion blur hopefully improving performance drops caused by enemies being near by.

Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks, for the full list check out below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.25 Complete

  • New building: Custom Effigy – replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)
  • New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
  • Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
  • New rain shader! *again – this time runs faster and looks better
  • Improved terrain water accumulation
  • (multiplayer) Animations now blend more smoothly for client players when attacking enemies.
  • (multiplayer) Fixed animation issues for client when mutants would die
  • (multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
  • (multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network
  • (multiplayer) Metal doors are now correctly synced between players!
  • (multiplayer) Fixed head bombs not synced between players
  • (multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
  • (multiplayer) Breakable crates in overworld are now synced between players
  • (multiplayer) Improved suitcase syncing between players
  • (multiplayer) Fires don’t give light for players that aren’t around when first lit
  • (multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer
  • (multiplayer) Fixed some smaller issues with log/rock sled in multiplayer
  • (multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
  • (multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients
  • (multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
  • (multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
  • (multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up
  • (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
  • Fixed bug where fire would sometimes be really big when first lit under some conditions
  • (audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
  • (audio) Ambient sounds no longer briefly heard before plane crash starts
  • (audio) Echo added to sinkhole!
  • (audio) Increased footstep volume when running
  • (audio) Revised scream sounds to sync better with animations
  • (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
  • (audio) Fixed thunder playing effect twice when rain starts
  • (audio) Added water drips to rivers during rain
  • (audio) Added less full-on inhales for when coming up from underwater
  • (audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
  • (audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
  • (audio) Weapon clean sound now plays when entering water with a bloody weapon.
  • (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
  • (audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
  • (audio) Tuned cliff, item push, and some player sounds
  • New art added: Blue tent (replaced placeholder blue tents)
  • Terrain shader improvements, faster rendering, better performance when raining and more tweaks
  • (balance) Increased lung breathing duration to 25s
  • (balance) Rebalanced all weapon speed/damage/block strength
  • (balance) Slightly lowered energy drain from swinging an axe
  • (balance) Stopped bombs and dynamite sliding as much after being thrown
  • (balance) Blocking with weapons no longer drains stamina
  • (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
  • (balance) Lowered speed of shell attack
  • (performance) New Mid level trees added
  • (performance) Mutants now have skinned lod meshes
  • (performance) Optimized animator on distant/not visible enemies and bodies
  • (performance) Lowered memory usage in render textures by about 200megs
  • (performance) Lakes and ponds are now fully disabled when far enough away
  • Fixed blood visible on screen during drag away cutscene
  • (UI) Added weapon block strength display to inventory item tooltip
  • Amount and type of enemies in the world will change over time depending on how many are killed
  • More trees now respond to wind!
  • Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
  • Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
  • Fixed suitcases around plane respawning at runtime when going back and forth to the plane
  • Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
  • Fixed strange shading on fire built model due to wrong occlusion map
  • (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and -reflections.
  • New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
  • Fixed missing seaweed prefabs under water
  • Fixed weapon fire light having a really big range and lighting up entirety of caves!
  • Lowered brightness of player_net lighter
  • Blood particle effect made less shiny/metallic
  • Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
  • Upped max arrow amount in inventory from 12 to 30
  • Multiple arrows can now be upgraded at once with a single bottle of booze
  • Fire arrows now look red in inventory
  • Fixed laptops being too dark and some still having old model linked in
  • Lowered chance of birds clumping onto perch targets on built items
  • Updated enemy cave layout in some caves
  • Improved some areas of cave collision to stop feet poking through
  • Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
  • While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
  • Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
  • Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day -remains before sleeping again)
  • Effigies now require to hold the “Take” button for 0.5s to set alight
  • Added lighter action icons to all effigies
  • Added more fire particles to molotov to make it look spread out more
  • Molotovs can now be used to fuel fires
  • Molotov no longer leave fire floating in the air when colliding mid air with something
  • Fixed Destroyed Tied Tongue effigy parts not being pickupable
  • Fixed birds perching on other birds
  • Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
  • Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
  • Improved cave reflection cube map for underground lakes
  • Sun is now correctly blocked by thick clouds in sky
  • Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
  • New base cloud texture!
  • New rope material/textures
  • New cave art added: Stalagmites and stalactite types
  • Fixed bug where you could open survival book whilst climbing rope
  • Fixed some issues with matching props/textures when switching to dummy on death
  • Fixed 3 sappling types missing texture on thin trunks
  • New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
  • New gameplay option: “Show projectile reticle”
  • New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
  • New texture added for cannibal carry away timmy
  • New art added – replacement rocky/dirt ground texture
  • It is no longer possible to drink (from ponds/Lakes) while moving
  • Ensured better randomness of plane crash site roll
  • Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
  • Graded ground textures to match values in trunks closer
  • Less electric green in tree moss
  • New fish models and types added!
  • Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
  • Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when -poked with the fire arrow)
  • Lighting arrows now requires to hold the “Lighter” button for half a second
  • It no longer possible to shoot arrows while lighting it on fire
  • Arrow fire now properly shuts down after a few seconds
  • Arrow fire now properly burns close by objects
  • Lowered big effigy burn duration to 20 minutes (was 40)
  • Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
  • Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
  • Player can look down more while climbing cliffs
  • Fixed player movement breaking when sitting on a bench and alt attacking with a spear
  • Fixed player crouching glitching out whilst holding lit arrows
  • Fixed raft row material glowing
  • Fixed grabbing rocks from sled while carrying a body bug
  • Improved look of dirty pot water and improved look of steam particle when boiled
  • Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
  • Increased player swim upwards speed
  • Balanced blood amount on screen when suffering damage
  • Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
  • Fixed bug where camera could be sometimes slightly offset after plane crash
  • Removed pre-placed dead cannibals in world
  • Raft is slightly faster now

v0.24 Edit

v0.24b – hotfix Edit

2015/9/18
Hey Everyone,
Here’s a small hotfix to last night’s patch, fixing some small bugs found last night/this morning

  • Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
  • (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
  • Fixed new laptop art missing rigidbody and not able to be pushed around
  • (multiplayer) Fixed dropped decaying meat missing reference on rabbit
  • Fixed small bug with deer decoration rendering on top of inventory
  • Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
  • Fixed issue with lighting arrows when having more than 12 arrows in a saved game

V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weaponのグレードアップ、伐採の改善、などなど Edit

2015/9/17
Hey Everyone,
We’ve had lots of requests for a Kick/Ban menu in multiplayer and so have implemented a first version of this. Kick is temporary and players are able to rejoin instantly, ban is set by the server host and can be for as long as you want. Press TAB to bring this menu up.
For weapon upgrading, it was never really clear how much faster or deadlier a weapon was getting when you stuck teeth and feathers to it, so we’ve changed the display of the tool tip when you hover over weapon items. We now also display more information when placing items on the crafting mat about what effects the upgrade will have on the weapon stats.
Axes will now align much better to cut point on tree, hopefully improving feel of tree cutting.
You can now put out lit fires by hitting them, added new player animation for opening book, we finally added option to lower texture resolution (this means we will eventually enable much higher resolution textures, but for now the option to go lower is available).
We’ve also fixed a bunch of bugs, added ability to place rocks in log sled, more balancing and cave layout/fixes, added some new art (some new cave wall types, club models), some new hidden story pickups, A bunch of new audio and way more fixes and tweaks all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.24 Complete

  • New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
  • (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
  • (multiplayer) Player list (has ban/kick features)
  • (multiplayer) Banned players list (has cancel ban feature)
  • (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
  • (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
  • (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
  • (multiplayer) Fixed client unable to finish defensive wall reinforcement
  • (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
  • (multiplayer) Fixed mutant babies disappearing for clients when they die
  • Inventory camera now moves back to fit whole carpet in view at all aspect ratios
  • (performance) Texture resolution options added to options menu!
  • Rabbits that are lit on fire turn into edible cooked rabbits when they die
  • Fixed gamepad navigation in menus
  • Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
  • Fixed distance from water at which fires must be built to be lightable
  • (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
  • (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
  • (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
  • (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
  • (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
  • (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
  • (Audio) Added moaning wind ambient SFX to cave entrances and built structures
  • (Audio) Added burn SFX for female creepy mutants
  • (Audio) Rain SFX now responds to wind intensity
  • (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
  • (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
  • (Audio) Fixed female creepy mutant SFX getting left behind as she moves
  • (Audio)Seagulls make individual sounds
  • (Audio) Large structures now moan in high wind
  • (Audio) underwater, swimming sounds, and jumping into water splash made louder
  • (Audio) Fixed pale mutants sound being muffled
  • (Audio) Log Cart sound intensity lowered
  • (audio) Fixed missing katana air Whoosh sound
  • (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
  • Reduced maximum amount of feathers you can get from hitting dead birds with rocks
  • Player can now put out lit fires by hitting them
  • Axe should line up to cut point better when chopping trees
  • Fixed various animation glitches when transitioning between axe animations
  • Fixed enemies not jumping over stick & rock fences
  • Fixed dropped upgraded spear turning into dynamite pickup
  • Fixed houseboat not floating correctly
  • Book open animation added!
  • New art – Enemy club remodeled/retextured
  • New art – new model for regular crafted club – also now easier to select in inventory
  • Fixed some breakable wood planks giving leaves and playing plant hit sound effect
  • Fixed dead screen showing action icons
  • Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
  • Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
  • Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
  • Fixed bug with ghost skull decoration when loading a saved game
  • Fixed place bomb feature showing place talky icon
  • Fixed action icons disappearing when alt tabbing back in game
  • Fixed rare case of UI looking doubled
  • Lowered swing speed of craft club and held enemy club
  • (performance) New lods added for cliff rocks, cliffs, lake rocks
  • Fixed suitcases sometimes showing as open but having a locked icon above them.
  • New cave tileable wall textures added
  • New cave ceiling textures added
  • Fixed mutant baby spawning 2 ragdolls when killed with fire
  • Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
  • Fixed some pathfinding issues with defensive walls
  • Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
  • Faster transitions into and out of axe attacks
  • Thrown molotovs will wake nearby sleeping enemies
  • Screaming enemies will attract/wake up nearby enemies
  • New player/timmy animations added to opening plane crash
  • Hitting hanging bodies now has a chance to spawn cash
  • Improved foundation system to better work with explosive destruction and improve destruction performance
  • Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
  • Fixed issues with save files date not displaying sometimes
  • Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
  • Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
  • Arrows now go through cave doors and can stick to terrain behind !
  • Fixed slight fired arrow positioning issue
  • Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one --cannot go far in distance and can only be used for close up combat
  • Fixed enemies sometimes facing wrong direction when hit with arrows
  • Fixed enemies sometimes glitching through walls during combat
  • Fixed skinny mutants appearing to damage defensive walls
  • Thrown flares should emit more light and be more useful for finding way in dark
  • Fixed burnt baby texture looking shiny
  • Building distortion now scales with damage proportional to max HP (from 1x to 10x)
  • Building distortion now only effective past 0 damage
  • Fixed upgrades not spawning renderers when reaching max amount
  • Removed upgrade counters in inventory item tooltip
  • Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
  • Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
  • Improved inventory item tooltip positioning so that it cannot go below bottom of screen
  • Lowered penalty of each upgrade type
  • Arrows now limited to 12 in inventory
  • New upgrade recipe: Fire arrow (1 arrow + 1 booze)
  • New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
  • Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
  • Fixed lighter tut coming up in caves while underwater
  • Improved molotov fire particle quality
  • Fixed issue causing rocks to stop spawning after collecting a large amount
  • Fixed issue where some hidden caches of dynamite were not pickup able
  • You can now place rocks in log sled! and switched log sled add to a generic icon
  • New close range attack animations added to cowman
  • Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
  • Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
  • (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
  • Deer run away from player more consistently, and run faster
  • Updated cave 8 enemy layout
  • Two new story clue pickups added
  • Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
  • New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
  • Improved cave water shader – now easier to see, better reflection and better clearer refractions

v0.23 Edit

V0.23D Hotfix Edit

2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games

  • Fix for burning arrows kicking clients

V0.23C Hotfix Edit

2015/9/2
Hey Everyone,
Here’s another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.

  • Fixed bug where upgraded walls could kick players when destroyed

V0.23B Hotfix Edit

2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that were reported overnight:

v0.23b

  • Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
  • Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
  • (multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
  • Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
  • Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)

v0.23 フェンス、石の壁(実験的に)、より良い火、パッシブスキル、ゲームバランス、改善された音楽、カキ Edit

2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements this patch, including a first pass at passive skills that improve over time – run a lot and you’ll be able to run slightly further without running out of stamina, dive underwater a lot and your breath will last longer.
Two new building types have been added – a first pass at rock walls (although currently requires probably way too many rocks) and a new procedural stick fence!
More cave work has been done. For the overworld, a bunch of improvements including little paths, better ground textures and details. There’s also been a ton of new audio improvements/additions including the new ‘Player burning to death’ sounds.
We’ve also added oysters to the game, but so far no one on the team has been able to find them.
There are also more visual tweaks, multiplayer fixes, and lots more, check out the full list below.
Note! We’ve changed how molotovs work slightly. You now have to light the molotov by pressing L. However you can also throw unlit molotovs at enemies, dousing them in flammable liquid and increasing the damage further lit molotovs do to them! Let us know what you think of this and the other new changes and As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.23 Complete

  • Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
  • New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
  • New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
  • New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
  • Light fire weapons animation added!
  • Lighting a molotov now requires “L” to light
  • Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
  • (multiplayer) Game browser now displays amount of players currently in game
  • (multiplayer) Stick marker color is now synced
  • (multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
  • (multiplayer) Fixed issues with fire replication
  • (multiplayer) Players can now see each other fire arrows and other burning projectiles properly
  • (multiplayer) Trees will now fall smoothly for clients
  • (multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
  • (multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
  • (multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
  • (multiplayer) Fixed bodies sliding when dropped
  • (multiplayer) Increased volume of walky talky
  • (multiplayer) Fixed Lizards disappearing for client in traps
  • (multiplayer) Fixed Clients not getting cold outside of caves
  • (multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
  • (multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
  • (multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
  • (multiplayer) Fixed Water level in water collectors not in sync between server/client
  • (multiplayer) Audio parameters will now replicate over the network to clients
  • (multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
  • (multiplayer) Alive rabbits dropped by client will now move aligned to terrain
  • (audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
  • (audio) Dropped objects will now attract enemies in the same way as thrown objects
  • (Audio) Mutants sound clearer
  • (Audio) Added player on fire hurt sounds
  • (Audio) Fix jumping on ground when raining playing very watery sound
  • (Audio) New fireman idle, movement, attack and getting hit sounds.
  • (Audio) New female creepy mutant idle, getting hit and death sounds.
  • (Audio) Added doppler effect to fireman fire movement and attack sounds.
  • (Audio) Fixed missing flashlight flick on/off sound
  • (Audio) Added new freakout reaction sounds to regular female mutants.
  • (Audio) Increased volume of small boats/raft on water and raft paddling events.
  • (Audio) Tuned all aspects of swimming sound
  • (Audio) increased level of blood drips
  • (Audio) Fixed timing and tuned levels of bow and arrow
  • (Audio) Tuned levels of eating and drinking
  • (Audio) Added lighting molotov sound and improved its held on fire sound
  • (Audio) Optimized memory footprint
  • (Audio) Clifftop surf sound now audible
  • (Audio) Jumping on rocks plays rock sound
  • (Audio) Shipping containers play metal footsteps
  • (Audio) Geese have some sounds now
  • Fixed anchorable rope not getting destroyed with the building it is anchored to
  • Fixed player camera clipping through tree trunks after being chopped
  • Player can now set tennis balls on fire !
  • Reduced burning weapons memory allocations
  • Made underwater breath duration more consistent
  • Fixed Sleeping mutants stay frozen if killed before waking up
  • Lowered position of stick marker color trigger to make it easier to find
  • Player can no longer survive falls by using survival book or inventory
  • Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
  • When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
  • Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
  • Fixed animal numbers never going down even when killing lots
  • Opening the book while in the air now delays opening till player is grounded again
  • New art added: Improved burning log (used for bonfire)
  • New art added: Improved bow and arrow
  • Improved look of pale cave mutants (resculpted normal map)
  • Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
  • Fixed seam on remote players head
  • New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
  • Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
  • Wood planks in caves can now be blown up with explosives
  • Survival book entry for skull lamp needed resources should match blueprint
  • Doubled rebreather air capacity
  • Can no longer open inventory while underwater
  • More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
  • Leaves are now required to build bonfire
  • New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
  • Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
  • Improved fire particles on creepy mutants
  • Replaced/improved enemy necklace model, and enemy prop textures
  • Fixed flickering on small pine tree sapling!
  • Fixed normals on log spike tip
  • Grey zone health threshold now set at 10% (was 5% before)
  • While in grey zone, player weapon damage is increased by 30%
  • Improved terrain textures and shading
  • More plane crash animation added – more debris flying around, especially towards end as plane crashes
  • Cave 9 re-work
  • Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
  • Fixed a rare case of weapon lock up after throwing projectiles
  • Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
  • Drinking a soda will now instantly restore some stamina along with energy
  • Improved shading on fat creepy mutant
  • Plugged in and fixed burnt materials for all cannibal types
  • Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
  • Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
  • Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
  • Fixed issues with fat creepy mutant being able to damage player when not attacking
  • Fixed fat creepy able to stun lock player when knocked to the ground
  • Eating mutant limbs now hurts player slightly and gives less fullness replenishment
  • Halved soda thirst replenishment
  • Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
  • All regular mutants health increased by 25%
  • Decreased fire damage to all mutant types
  • Decreased bomb damage to distorted mutants
  • Decreased damage done to all structures by mutants
  • Decreased chance for mutants to attack structures
  • Increased chance of skinny mutants eating bodies
  • Arms & legs can no longer be picked up from exploded mutants
  • (performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
  • (performance) Lowered mesh count on randomly placed dead wood and fixed orientation
  • (performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
  • Fixed climbing wall icon not using the proper climbing axe icon
  • Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
  • Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
  • Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
  • Better matched cliff grass to terrain grass using planar mapping
  • Lowered intensity of skull light built
  • Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
  • Tutorials are now hidden while in water
  • Rebreather bubbles activate only past 80% screen water coverage
  • Player cannot be burnt past 50% screen water coverage anymore
  • It is no longer possible to open book while swimming or diving
  • Can no longer light fires that are built underwater
  • Improved particle effect for standing fire, fire pit and basic fire and bonfire
  • Pause in inventory is now delayed by 1s to solve tone mapping issue
  • Fixed building not working in both tree houses
  • Fixed issue with weapon rack system allowing to duplicate items on rare occasions
  • Lowered chance of getting teeth when hitting enemies
  • Replaced circuit board spawners with dynamic laptops that need to be smashed open
  • Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
  • Sharks attack player more often now
  • Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
  • Fixed blood particle effects missing when hitting enemies
  • Fixed mutants not facing target sometimes when eating a body
  • Fixed some icons (like building repair) staying up when dying
  • Fixed issues with stamina calculations when running

v0.22 Edit

v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑なプレイヤーの動き、より良い映像、などなど Edit

2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fighting enemies as a client character should now feel a lot smoother and react better.
Player movement has also been improved, as we found the positioning of the player camera was causing some additional stutter as the player moved.
Visually we’ve replaced our bloom (again) with a new faster better looking physical bloom, replaced tone mapping and camera adaptation, and added some new effects. This includes a pretty amazing looking depth of field that isn’t quite ready to be used yet (currently blurs player and weapon) but we’ve left the option in in case anyone wants to play around with it.
We’ve also fixed a bunch more bugs, added new audio, added a new moss/grass shader which allows moss to grow on rocks and cliffs, and added more animation to the opening plane sequence along with lots more all listed below.

V0.22 Changelog:

  • (multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
  • (multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
  • (multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
  • (multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
  • (multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
  • (multiplayer) Fixed issue where players would sometimes not hear building complete sounds
  • (multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
  • (multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
  • (multiplayer) Fixed clients not being able to repair custom foundations
  • (multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through -structures)
  • (multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
  • (multiplayer) Fixed some inventory sounds audible to other players
  • (multiplayer) Fixed fat creepy not attacking client players
  • (multiplayer) Other players flashlights now visibly light up on mesh
  • (multiplayer) Fixed female enemies sometimes having wrong dead body
  • (multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
  • (multiplayer) Breakable pathways in caves are now synced with clients
  • (multiplayer) Fixed partially cut down trees saved as cut down in MP
  • Plane crash animations added! Draws now fly open, luggage gets sucked out!
  • New cave floor variation type added
  • Enemies and animals should do a better job of avoiding player built fires
  • Improved mutant animation, more death variations
  • Smoother overall player movement, hopefully less camera stutter
  • More chance of seeing skinny mutants climb trees
  • (audio) Impact sfx added to cages crates and wooden table
  • (audio) Ambient river now fades in/out on approach
  • (audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
  • (audio) Events added for all different lake sizes
  • (audio) Crocodile sounds added
  • (audio) Voice count raised to 128
  • (audio) Raft will now play ambient sound when positioned over water
  • (audio) Sound effects added to abandoned yacht
  • (audio) Mutant baby audio added!
  • (audio) River sound improved
  • (audio) Clifftop wind added to clifftops
  • (audio) Player extinguish sigh
  • (audio) Unique sounds added for eating meds, eating meat and drinking water
  • (audio) climbing axe on rock sounds added
  • (audio) Bat Scare created
  • (audio) New events added for breaking laptops,cardboard boxes and effigies
  • Improved lichen rock visuals
  • Improved enemy burn animations
  • Fixed crouch player input sometimes not responding
  • Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
  • New faster tonemapping and eye adaptation
  • New physical bloom (faster and better looking)
  • Fixed fig trees popping off too soon
  • Fixed issue with v-sync needing to be disabled in game options menu
  • Fixed missing rain particles when raining – new rain particle has fake refraction added
  • Book light now only affects book and not rest of world
  • Water now accumulates faster on terrain when raining
  • Lightning flash now casts shadows!
  • Cave 6 major re-work
  • Cave 8 rework
  • Updated enemy layout in cave 6
  • Metal food carts now react to being hit
  • New cliff rock art (connects terrain to cliffs)
  • Improved cleaning up equipped stuff when dying (drops body, logs…)
  • Equipping plastic torch now properly hides lighter tutorial
  • Pressing escape while in save screen now properly closes it
  • Fixes issue with lighter not working properly when having a bow on a weapon rack
  • Fixed icons staying up after exiting item holder triggers
  • New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
  • Fixed blown up floor logs on custom foundations not getting respawned when repaired
  • Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
  • Made Ex Floors & Roof closer to supporting walls (not retroactive)
  • Reduced power and speed of katana slightly
  • It is no longer possible to pick things up while pushing the log sled
  • Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
  • Cleaned up/reorganized graphics options and added new category for post effects
  • Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
  • Animals should do a better job of avoiding cliffs/walls/trees etc
  • Broken crate bits no longer impede player movement
  • Fixed player not aligned to benches sometimes when sitting
  • Player now faces the direction they approach benches when sitting
  • Material Quality setting now changes water material for a cheaper one when using the low setting
  • Improved look of sinkhole transition
  • Improved look/layout of cave entrances
  • New Art: Replaced large ugly rock
  • New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
  • Fixed player heavy attack sometimes getting stuck on
  • Fixed animals not triggering big traps
  • Fixed bug causing suitcases to look open but be closed or the other way around
  • Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
  • Fixed right arm on dead bodies not choppable
  • Fixed player being able to double jump under certain conditions
  • Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
  • Fixed turtle meat not spawning when already owning a turtle shell while picking it up
  • Fixed water partially covering entrance to cave3
  • Fixed equipping lizard skin while having plastic torch out breaking its held animation
  • Fixed bug where one of the cave climb out entrances would stop terrain loading
  • Halved chance of rain
  • Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
  • Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air

v0.21 Edit

v0.21c hotfix Edit

Hey Everyone,
Here’s another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!

v0.21c hotfix

  • Fixed bug where some old saved games wouldn’t load
  • Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
  • Fixed bug when equipping battery based left hand item while out of battery
  • Fixed bug where climbing down rope player hands would be offset
  • (multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
  • Fixed flags/markers action icon visible by default

v0.21b hotfix Edit

Hey Everyone,
We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.

  • Small fix for users with some peripheral configurations who were unable to move in tonight’s update

v0.21 Edit

Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, balance tweaks, a couple new buildings (procedural defensive walls, floor hole cutting!!), improved AI for the new cowman mutant, a bunch of multiplayer and single player bug fixes, some improved caves and lots more.
We’ve also changed how repairing works. Now you’ll actually need to replace some of the lost logs instead of being able to just use tree sap for more heavily damaged structures. Let us know what you think about this change, and if it makes things too hard, or is still too easy and should be pushed further (To avoid destruction all together, use the cheat mode by typing ‘ironforest’ in title screen.)
Note: To eat berries/food/ or drink at lakes, press and HOLD the action key.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.21 Changelog:

  • Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
  • Dropping a body now properly brings up right hand item instead of both left and right
  • Fixed cursor being visible during loading
  • Spears no longer fall through terrain or disappear when colliding with animals/enemies
  • Spears collide with more solid objects
  • When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
  • Fixed lighter toggling
  • Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
  • Flare gun can now be reloaded using flares on the crafting mat
  • Can no longer equip utility item when in inventory using keyboard shortcut
  • New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
  • Pedometer pickup removed from plane and added to tennis player corpses
  • Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
  • Fixed Walky Talky disappearing when added to the crafting mat
  • improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
  • Fixed bugs with log sled when grabbing/letting go while on a foundation
  • Birds can now be killed with explosives
  • Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
  • Water sources now delays showing icon again after the drinking animation
  • Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
  • Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
  • Added action icons to Previous/Next book page buttons when using a gamepad
  • Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
  • Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
  • Fixed torch getting stashed when equipped from inventory while having lighter equipped
  • Fixed fires not being lightable while having torch out
  • Flashlight now has longer throw and is less saturated
  • New version of smaa added to antialiasing
  • Clicking back button of option menu now saves settings (was done in following menus until now)
  • Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
  • Fixed player feet sliding when walking slowly with xbox controller
  • various fixes to swimming animation/movement
  • Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
  • Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
  • Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
  • New waterfall flowing white water shader!
  • New item: Breakable flare box!
  • Larger radius on bomb explosions, and larger gib radius for mutants
  • Burn animation added to mutants!
  • Improvements to cowman mutant a.i.
  • Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
  • Fixed issue when exiting/entering caves causing massive fps drop
  • Cold damage effect made more subtle
  • Fixed cold damage message staying up after dying in caves while it was up
  • Increased LOD range in caves
  • Time is now paused while in inventory in single player mode
  • Dropped flares when you have too many now properly drop an unlit flare
  • Dropped dynamite when you have too many no longer explodes
  • Fixed log holder take/add icon arrows reversed
  • (multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
  • (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
  • (multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
  • (multiplayer) Fixed an issue where rabbits in cages would disappear on load.
  • (multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
  • (multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
  • (multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
  • (multiplayer) Fixed rebreather not showing up on remote players
  • (multiplayer) Fixed dropped live rabbit not spawning for other players
  • (multiplayer) Fixed map pieces not showing properly for remote players
  • (multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
  • (multiplayer) Gardens now replicate for players over network!
  • (multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
  • (multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
  • (multiplayer) Fixed an issue where large traps would de-sync if host triggered them
  • (multiplayer) Fixed loading a game saved in caves as client
  • (multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
  • (multiplayer) Revamped build mission system to be more reliable
  • (multiplayer) Breakable wood planks are now synced between players
  • (multiplayer) Explodable caches are now synced between players!
  • (multiplayer) Fixed some issues with cowman over network
  • (multiplayer) Fixed repair icon staying visible for client after repairing a building
  • (multiplayer) Fixed desync issue with log cabin destruction for client
  • Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
  • Fixed small rock pickup misaligned
  • Fixed body parts still sometimes falling through caves when cut
  • Fixed suitcases spawning items multiples times when hit
  • Fixed heavy swing restoring stamina
  • Fixed missing cave nav mesh
  • Fixed various issues with wall climbing
  • Improved explosion/collapsing visual effects for some buildings
  • Fixed shadow blocking partially blocking climb exit in cave1
  • Fixed player sliding while opening book whilst jumping
  • (hopeful fix) for player occasionally flying into air when running and jumping at enemies.
  • world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
  • Switching batches of textures to crunched compression mode – should improve load times and memory
  • Going in water without a weapon no longer brings up default weapon
  • Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
  • Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
  • Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
  • Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
  • All mutants can now interact with swinging bodies, dynamic crates and other objects
  • Fixed jump input occasionally not registering
  • New building: Extensible Defensive Wall ! (replaces legacy one in book)
  • New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
  • Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
  • Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
  • Fixed Ex wall sometimes going below ground when placing
  • Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
  • Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
  • Northern mountains are now cut out of ai nav mesh properly
  • Cave 7 lighting and props pass
  • Clicking on exceeding story clues in book now opens corresponding page of notes
  • Fixed enemies sometimes not turning aggressive when attacked
  • Fixed enemies in wrong position sometimes when caught in noose trap
  • Fixed camera looking down neck on plane crash intro
  • Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
  • Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
  • (audio) Setting a weapon alight plays fire start sfx
  • (audio) improved waterfall sounds and range and positioned on outside falls along with in caves
  • (audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
  • (audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
  • (audio) Sound effects for bird landing on finger added
  • (audio) Wood destruction sound effects, owls at night, improved mutant audio.
  • (audio) Added hanging rope and dripping blood sound effects to hanging bodies
  • (audio) first pass of stream audio added
  • (audio) open areas given ambient audio
  • (audio) clifftop wind added
  • (audio) sinkhole ambient audio added
  • (audio) pond audio louder
  • (audio) buildings falling down play impact sound
  • Fixed enemy dropped club disappearing when trying to add to crafting mat
  • Lowered dust area and amount when foundations collapse
  • Fixed animals not running away from trap when released
  • Fixed some fish above water in top half of map
  • Fixed player sometimes not jumping when trying to get out of cave water

旧パッチノート Edit

コメント Edit

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丁寧なコメントをお願いします。


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  • 古い更新情報は削除し、新たに最新の更新情報を載せました -- 2015-06-14 (日) 12:55:07
  • v0.20 ダイナマイト追加 刀追加 骨追加(腕、足を焼いて放置) 槍強化追加(槍、布×2、骨×3) 船に新アイテム 洞窟を拡張、改善、追加 などなど -- 2015-07-15 (水) 12:50:01
  • 更新情報をv0.20に更新。一部を意訳。時間があるかたは修正・追加翻訳してください。今回のアップデートでは追加要素が沢山あるようです。 -- 2015-07-16 (木) 20:38:13
  • 食材を所持し続けると腐るようになってますね。頭手足は焼くだけでなく、長時間干しても白骨化します。 -- 2015-07-22 (水) 13:22:17
  • v0.21 「ironforest」と入力することで建造物の破壊不可チートモードが発動(タイトルに戻るたびに入力する必要有り)
    食べる・寝る・セーブ・ライター等のアクションは各キーを半秒ホールドする必要があります。 -- 2015-07-29 (水) 11:32:47
    • 訂正と補足 ライターではなくかがり火や焚き火への着火でした。「食べる」はフィールド上にあるベリーや焼肉・干し肉を食べる際です。 -- 2015-07-29 (水) 12:38:13
  • 旧パッチノートにv0.20を移しました -- 2015-09-26 (土) 14:26:41
  • v0.24b(最新バージョン)までを載せました -- 2015-09-26 (土) 15:13:24
  • 更新情報がずっと更新されてなかったので0.45 0.46 を載せました -- 2016-09-09 (金) 19:15:07
  • v0.71 (2017年12月15日にリリース) [機械翻訳の為、多少変です。上げ方分からないのでここにUPします ]
    新しい電気テープピックアップを追加
    新しい近代的な矢のピックアップを追加
    爆薬は、電気テープを作る必要があります
    電気テープは今やいくつかのスーツケースで見つけることができます
    新しいcraftable武器が追加されました! スリングショットを作るには、スティックと布と電気テープを貼ります。 弾薬に小さな岩を使用してください。
    小さな岩は今すぐ在庫に直接集められます
    (パフォーマンス)最適化された敵のAI 
    新しい構造が完成したときのnavmesh更新からの吃音の減少
    洞窟内の天井に正しく配置されていない固定敵
    地面に落とされている間にロープトリガーに入った場合に固まったプレイヤー
    ホストが外界にいる間に洞窟でクライアントのために溺れていない固定敵
    爆発によるカメラの揺れの不具合を修正
    カタパルトを握っている間にヒットするとロックされてしまう固定プレーヤーの動き
    (パフォーマンス)ゲーム終了時やゲーム終了時のクリーンアップ速度を改善し、エンドカットシーンに入る前にゲームがクラッシュしたように見える 
    燃焼が完了する前にプールシステムに戻された部分的に焼かれた植物を修正し、燃焼効果を適切にリセットせず、再使用時に部分的に焦げて見える
    (パフォーマンス)植物燃焼システムはもはや材料を複製する必要はない 
    (Multiplayer)シェル内に隠れているときにクライアントのために時々消えていく固定されたカメ 
    ShowHudオプションで表示されるトラップアイコンをオフにしました。 
    (マルチプレイヤー)クライアントの爆発の影響を受けない固定コウモリ 
    ジャンプした後にプレイヤーが投げつくアニメを止めた問題を修正
    固定された魚が爆発物で爆破されたときに非常に遠くに投げ込まれる
    (マルチプレイヤー)招待状メニューのコントローラサポートに追加されました 
    (パフォーマンス)ツリー上の短いトランク(以前は一部が見えなくても地形の下まで広がっていました) 
    ウォーターキンを塗りつぶしている間にダメージを受けてアイコンのやりとりが発生し、プレイヤーが武器を切り替えることができなくなる問題を修正
    (パフォーマンス)保存済みのゲームをロードする前にアセットのプリロードを移動しましたが、ゲームの開始直後ではなく黒い画面がアップしています 
    メニューを使用した後にゲームパッドの戻るボタンが機能しないことがあった問題を修正
    (パフォーマンス)わずかに最適化された敵の遭遇オブジェクトがCPUコストを生み出す 
    屋外の雨のために洞窟で寒くなるのを修正
    (マルチプレイヤー)時々槍で魚を殺すことができない固定クライアント 
    正しい輪郭を持たない在庫内のいくつかのストーリー項目を修正しました
    トラップに遭遇したときに奇妙なことに時折ぶち掛けられていた敵を修正
    ハッピーバースデーの罠で捕まった時に時々正しく固定されなかった固定敵
    洞穴の虫の強さが衰えた
    水中でROVオブジェクトに衝突した後に、時には間違った速度で泳いでいる固定プレイヤー
    固定された敵は、HBDの罠で捕まったときに発砲するのが難しい
    永遠に燃え尽きるアニメーションのループに時々詰まっている敵を修正
    (翻訳)MP画面でさまざまな読み込みとエラーメッセージを設定し、翻訳されています:フランス語 
    (UI)R / Lゲームパッドのボタンアイコンが大きくなりました 
    (マルチプレイヤー)メニューのナビゲーションを円滑にするためにMPの開始シーンをロードするのではなく、実際にゲームを開始するときにプレファブデータベースをウォームアップに移動し、適切な黒い画面 
    (マルチプレイヤー)クライアントのためにリセットされたときに、誕生日のお祝いの罠から落ちない固定体 
    非常に上の近くで登るロープを離れるときに時折地面の下に固定された固定プレーヤー
    崖の上でクライミング・アックスを最初に使用したときに、崖の顔から離れて回ることがあった
    ビルドアクションが機能していない固定ファイナライズルーフが修正されました(Fire1のみを受け入れていました)
    ゲームパッドを使用しているときにMPシーンのナビゲーションが数多く改良されました.XboxのゲームパッドのB(Circle on Dualshock)を使用して前の画面に戻ります
    ゲームパッドを使用しているときにゴーストを置き、本に戻った後、現在のブックのエントリが正しく選択されていない
    今すぐXboxのゲームパッドBボタンまたは二重押し丸ボタンで本を閉じてゴーストの配置をキャンセルすることができます
    インベントリを開いた後、カーソルを中央に戻すように修正
    (Multiplayer)クライアントのために起こる可能性のある落ちる木の吃音を減らしました 
    修正された細工されたクラブは、正しい地上攻撃のアニメーション
    デフォルトのスプライトを表示するのではなく、アクションアイコンが表示されないようになりました(つまり、デュアルショックゲームパッドのユーティリティーアクション)
    ゲームパッド使用時にタイムアウト/キックメッセージが閉じられない問題を修正
    栄養システムの改訂:消費可能な食べ物は、満腹感の上にカロリーを生み出し、身体活動は焼かれたカロリーと強さとしてカウントし、過剰なカロリーは解消され、体重や体力の増加または減少
    洞窟2照明の改善
    食物にカロリーが表示され、棚卸しされたときに飲みます
    新しい工芸品:小さな岩袋はあなたが運ぶことができるいくつかの小さな岩を増やします。
    いくつかの黄色の箱には現代の矢印があります
    閉鎖されたエリアの壁にぶつかって敵のいくつかのケースを修正しました
    今では、プラスチックのトーチを弓、フリントロック、チェーンソーに貼り付けることができます
    レシピが完了するのに必要なものよりも多くのアイテムを持つことが可能になりました。作成されたアイテムとともに使用されていない食材を製作マットに残します(つまり、すべての酒と布を製作マットに追加して、 molotov製作プロセスを通じて) -- 2017-12-19 (火) 20:43:25
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