更新情報 のバックアップ(No.15)
アルファv0.010
http://steamcommunity.com/games/242760/announcements/detail/217626162135621149 Version 0.10 Changelog: •New buildable item: Tree platforms! •Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system) •Climbing system! Player can now climb rope •Removed steps from tree houses! Replaced with climbable hanging ropes. •Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels. •Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source •Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows. •Tweaked enemy density in caves •Added option to turn off all hud elements in options menu (not recommended!) •Increased size of rabbit on fire to match world scale •Small performance optimization on cpu by removing OnGui calls •Meds will now be auto consumed if health below 20 when picked up •(single player only bug)Fix for pine tree top heavy not being cuttable •Fixed missing marigold and chicory plants •Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave •Improved cave audio ambience •Lizards can now be caught in cages along with rabbits (and raccoons) •Fire Arrows! Press L with bow equipped and at least 1 piece of cloth in inventory •New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit) •New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader) •Improved look of torch light - now two tone •Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles •Balance pass on all mutant textures, improved look of skin and put all into same texture value space •New improved blood particles! •Fixed issues with sticky bombs •Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright •Fixed molotovs not exploding on impacting enemies •Improved transition from cannibal village hole to caves using new generic rock chunks •Log holder is now pushable using push and hold animations •Fixed audio issue where some sounds would fade out instantly/abruptly •New suitcase art (6 textures variations, 2 model variations) added! •Fixed missing mesh renderer at front of plane crash(animated forward hull) •Animated passengers added to plane crash! - Don’t skip crash! •Fixed dead lizard normals flipped causing ragdoll to look different than regular model •Improved look of small shelter (better rocks, better log renders etc) •Lighter will always light after a limited amount of attempts (was previously possible to attempt to light 20 plus times if unlucky) •Fixed lighter animation playing continuously when stashing lighter quickly after getting it out •Improved held item switching sequence (better use of existing animations) •Pale enemies no longer attack each other or the distorted creatures •Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean •New molotov weapon art •Fixed lighter flame being too small visually •Fixed flare gun making shooting sound when fired without flares (will now make an empty click sound) •Improved tree falling sound settings •Swimming sound effects added! •Tuned/balanced pick up sound effects, eating sound effects etc •Enemies will now always prioritize visible players over other enemies in combat •Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky •(multiplayer) fixed bug where some shadows would break/change after respawning •Improved some environment art, started implementing better cliffs in some areas and higher detail rocks. Added new lake zone. •New art for (some) cave stalagmites and stalactites •Player will now stash weapon when swimming! •New creature added! - Check the caves. •Delay added to combat music so it won’t continuously trigger when entering in/out of combat •(multiplayer)Walkie talkies added! Press Q to communicate in multiplayer games. •(multiplayer) Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint •(multiplayer) Fixed issue where returning to start menu would break game and turned back option in menu •(multiplayer) Fixed Enemies not showing blood particle fx on clients when they are hit. •(multiplayer) default player cap increased to 8 along with option to go up to 128 players (for adventurous players only! not recommended) •(multiplayer)Fixed Suitcases not being replicated over the network and existing only locally for each player •(multiplayer) Fixed Mutant ragdolls not replicated properly on client •(multiplayer) Fixed Wall built in MP vanishing instead of turning into logs when destroyed •(multiplayer) Fixed issue where remote players would not alert enemies via sound detection •(multiplayer) Lizard skin player armor now visible by both client/host •(multiplayer)Fix for overlapping chat text •(multiplayer)Fixed some Log duplication bugs •(multiplayer)Fixed Logs invisible for client in certain spots on the map •(multiplayer) Fixed issue where only newly built effigies would only be seen by host •(multiplayer) Fixed client/host sometimes having differently positioned yacht location •New art added for some of the cave entrances •Re-worked save game system so future updates will (likely) not erase save games to work! •Fixed issue with weapon upgrades have no or very little effect •Improved animal spawning in world- less chance of dead zones where no animals ever show up. アルファv0.09b
http://steamcommunity.com/games/242760/announcements/detail/216498456090777163 Hey Everyone, Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com. Version 0.09b Changelog: (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types) (multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game (multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game (multiplayer)Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly (multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game (multiplayer) Fixed bug where molotov could crash/kick players from game (multiplayer)Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring. (multiplayer)Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player) (multiplayer) Fixed issue where picking up a fish would destroy player and crash server アルファv0.09
http://steamcommunity.com/games/242760/announcements/detail/216498456005885636 Hey Everyone, Here’s our first pass at co-op multiplayer implementation, expect bugs! We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode! – As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com. 0.09 Complete ・Slowed down tennis ball throw massively so players can play catch together on beach ・(multiplayer)Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon! ・(multiplayer)Chat box – Press enter to type messages to each other – This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies) ・(multiplayer)Player texture variation, run around with your survivalist buddy! ・(multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings ・Fixed bug where building a bench could cause save games to break ・Fixed female skin being too dark ・Rest of skinny animation variations added #br Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently) Destroying partially built items can be glitchy! Try not to destroy structures you haven’t placed yourself! アルファv0.08d
Hey Everyone, Here’s a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!) As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com. 0.08d Changelog: •Tree structures (tree houses) are now destroyed when the tree they’re on is cut down •Improved raft and fixed issues with raft and save/load •Fixed Drying Racks food positioning •Fixed Bench ghost positioning •Fixed bug that caused projectiles to be “paid” twice when thrown •Fixed glass upgrade recipes for most weapons •Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade) •New upgrade recipe Sticky bomb: Bomb Timed + Tree sap •Player run animations added! •Fixed thunder sound being cut off early •Fire enemies will now sometimes attempt to burn down player built structures again •New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds. •Fixed some issues with skylight occlusion option •Improved bloom performance by 2-3x •Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape •Massively reduced amount of memory ghost items take up •New player textures •(multiplayer)Player head added! (this also fixed issues with player head shadows in single player) •New better looking torch cookie •Fixed destroyed wall logs not being pickupable •Fixed feathers being hit away by weapon when killing birds making it hard to collect them •Fixed issue where held weapons would get permanent motion blur on them •Fixed glitchy shadows break up in distance! •Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter •Fixed fire on effigies not burning birds or player •Enemies no longer sleep outside during the day •You can now destroy enemy built art and effigies! •Fixed camera position on during plane crash so you can no longer see down your own neck •Improved performance of held flare •Tweaked animal density in world •Improved weapon colliders for more accurate hits アルファv00.08 Changelog:
http://steamcommunity.com/games/242760/announcements/detail/216495908118311983 First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage. First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision. Bushes will now hide player from enemy vision when crouched! Player now less visible to enemies at night - unless lighter is out, making him more visible. Covered in Mud will now correctly conceal player making him harder to spot by enemies. Lowered range that enemies can hear player when walking/running Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill Enemies will bash away bushes looking for player when hidden from them New cave explorer model added to cave (hanging) New cave explorer model added (crushed) Better death theme (less grating) High detailed plane doors added Better looking log held model Improved building memory usage Improved HUD memory usage Heads can now be cooked on fires to create skulls New pick up item added: Skull New craftable item : Club (skull plus stick) You can now pick up and use enemy clubs Picking up items in quick succession will now display a number for how many were collected All collected items now have message appear Improved previous weapon switching system to be more reliable New buildable item: Chalet Style Treehouse New buildable item: Meat drying rack New buildable item: Bonfire New buildable item: WalkWay New buildable item: Small animal trap!! New buildable item: Gazebo New buildable item: Defensive spike barrier New art for body stumps (decapitated head, leg, arms) Cannibals eating dead bodies now takes longer Chicory and coneflower plants are now collectable New Craftable item: Energy mix (chicory plus coneflower) Eating Coneflower will restore a small amount of health Eating Chicory will restore a small amount of energy Raccoon group behaviours added New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased New craftable item: Headbomb (head plus bomb) Fixed door on medium cabin New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more New crafted axe model Crafted axe now requires rope to build (Rock,Stick, Rope) Improved motion blur quality,stability and memory usage Fur! Raccoons and rabbits now have fur shading Improved look of lizard armour Improved bird reactions to player, should fly away when you approach Increased fog ranges Reduced clipping of player arm in body when looking down at self Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface New detailed rope model added, along with new curled rope pick up prefab Tweaked pacing of daytime enemies Less blue enemies in upper parts of caves New lizard skin inventory model (replacing scaled lizard mesh) New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting New tooth model and texture Improved pickup system. Will now pick up closest item you are looking at Increased chance of meds and torches in suitcases, lowered chance of tennis balls. Improved look of alpha selected items in inventory(feather, herbs) Torch now displays amount of charge left in inventory tooltip Inventory herb models replaced with more realistic versions Fixed issue where weapons would swing a second time if you clicked again during early part of swing Randomized size of animals Cave lakes, collision,lighting and layout improvements Added more randomness to plane crash possible locations Flashlight no longer auto equips on pick up, needs to be manually selected from inventory You can no longer pick up rabbits, you need to catch them in trap first 今後、ウサギを捕まえるには罠に掛ける必要がある。 アルファv0.07チェンジログ
http://steamcommunity.com/app/242760/announcements Rock holder blueprint added Moveable log holder blueprint added Mid sized cabin blueprint added Tree house blueprint added Working door added to custom build doorway Male version of skinny mutant added New animal added: Tortoise New animal added: Racoons! Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate. Different animal types now stay around specific parts of world. Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat. More accurate weapon collider sizes, small axe smaller, stick bigger etc You can now catch rabbits and place them into the rabbit cage Better previous weapon switching system Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees New rock attack animation, more powerful, uses more stamina Cave’s now only contain blue skinned enemies and distorted mutants Better combat theme Better lake theme Fixed peaceful mode (was accidentally broken in last update) Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time Energy now replenishes faster when sitting on bench More small props added Switching weapons whilst holding molotov will no longer cause it to drop Sound effects added for adding sticks/logs and rocks to storage Whoosh sound added when items moved around inventory Fixed molotov pieces bouncing around causing fire to move in strange ways Fire now scales with amount of fuel Plants now burn for longer Trees will tumble over if burnt now and added new burning material with embers Tree leaves will now burn away correctly when on fire Energy bar now flashes when playing music to make clear that your stamina is getting a boost Crafting info pages unlocked in survival book (rough, missing lots of items) Fixed bug where you could get infinite flares by dropping flare gun and picking it up again Fixed bug where day count could change when entering/exiting caves Fixed yellow axe mesh not visible when equipped Terrain texture and shape improvements Fires can now cook an unlimited amount of items, food will be placed at random location on fire Fixed bug where you could sometimes get infinite sticks/rocks in inventory Arrows should now work more effectively against enemies Visible lizard skin armour! アルファv0.06B
http://steamcommunity.com/games/242760/announcements/detail/216492736777682936 9月5日 - DISHMINK いつものように、コミュニティハブの議論領域にバグレポートやフィードバックを投稿したり、support@endnightgame.comに送ってください バージョン0.06B変更ログ: 敵のAIが様々な地域へと移動する可能性が高くなる(つまり、人食い人種の村) ゲーム中の時間を最適化 海の水を通してみる霧を修正 スクリーン スペース アンビエント オクルージョンを改善! 新しいキャンプ小道具を追加 鳥が時間経過で早くなっていく現象を修正 海のサウンドエフェクトを改良 弓矢のサウンドエフェクトを改良 ヨットが消えるバグを修正 ティミーがさらわれるシーンにサウンドエフェクトを追加 洞窟の水滴と風のサウンドエフェクトを改良 箱やスーツケース等のオブジェクトが生成された時に吹っ飛ぶ現象を修正 痩せた敵が負傷した時デフォルトのシェーディングに切り替わるバグを修正 洞窟のくぐもった音が追加されました 敵との戦闘のテーマ/サスペンスのテーマが追加されました(まだ適当) 、腕と脚を武器として使用した場合、ダメージと速度を4倍下げた 新しいファーストクラスの乗客モデルが追加された 痩せこけた女の血の光沢を少なく インベントリの明るさが夜明るすぎるバグを修正 バランスの微調整:落下ダメージ増加、クスリの効果を下げた。 カメは繰り返し甲羅を叩くことで殺すことができます(頭を叩くと、はるかに高速) 火の近くに立った時の明るさを修正(現在の火と同じ) 火が燃え移った敵が明るすぎる現象を修正 アルファv0.06
http://steamcommunity.com/games/242760/announcements/detail/239010101830212650 ねえ誰もが、ここに私たちの最新のパッチを試してみて、あなたを食べるだけでなく、 いつものように、コミュニティハブの議論領域にバグレポートやフィードバックを投稿したり、 バージョン0.06での変更履歴: A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches) 2 New cave systems added near geese lake Fixed missing light on crafted torch Real caustics added to water Lighting effigies uses the lighter correctly now Fixed issue where cannibals could get stuck after being knocked down Creepy mutants and animals no longer get stuck in noose trap spinning forever Improved look of noose trap when sprung but empty All traps can be reset Player will set off traps if he touches trigger 5x new plant types added Fixed (Unity fix) issue where grass would cause slight framerate hicks Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance) Added press space to skip tutorial to opening plane crash Fixed bug where arrows could get stuck in sky above fires Fixed rockpit floating slightly above terrain Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench Better bench model Fresnel effect applied to specular and fixed specular leak around backside of objects New props added: washed up packages and shipping containers New prop added : Orange tent New improved opening plane crash sound effects Fixed marigold and dead rabbits overlapping in inventory Improved plane interior textures and resolution Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures Wall built can now be destroyed by hitting it with axe, giving you back resources Musical sting added to player waking up on plane Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes Improved pond water distance settings Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times Lots of collision issues fixed in caves Improved cave lighting! Better looking settings for skull lights and less light popping on/off Sped up rabbits Lowered brightness of click to place buttons in survival book You can now save your game at a shelter without sleeping Fixed bug where coins could vanish after adding them to a craftable item Fixed bug where day counter wouldn’t increase correctly Fixed bug where crickets would continue to play during the day Fixed issue where cave sounds would sometimes vanish when walking between connecting caves More combat balance and a tweak on weapon settings Performance and memory improvements アルファv0.05
http://store.steampowered.com/news/?appids=242760 生産可能弓、矢、医学、改善されたビジュアル コミュニティお知らせ - Dishmink ねえ、みんな、 ここではクラフトを拡大し、当社の照明やビジュアルの改善に焦点を当てた当社の最新のパッチです。人気の要求によって、私たちはまた、弓矢を追加ました!変更と追加の完全なリストについては、以下を確認してください。 いつものように、コミュニティハブの議論スレにバグレポートやフィードバックを投稿したり、support@endnightgame.comにそれらをに送り続けてください バージョン0.05での変更履歴: ##New craftable item added: Bow (Stick plus cloth plus rope) ##新生産可能アイテムが追加された: 弓(スティック+布+ロープ) (左クリック長押しで弓を引き放して発射、右クリックでキャンセル可。矢の回収不可) ##New craftable item added : Arrows (Stick plus 5 feathers) ##新しい生産可能アイテムが追加されました:矢(スティック+5羽) (一回の生産で4本作成される) ##New craftable item added: Fire torch (Cloth plus Stick) ##新しい生産可能アイテムが追加されました:火のトーチ(布+スティック) ##New craftable item added : Medicine (Aloe plant plus Marigold flower) ##新しい生産可能アイテムが追加されました:薬剤(アロエ植物+マリーゴールドの花) (HPの回復アイテム。植物と花の葉がアイテム化され1:1で調合) ##Fixed staircase built scale being different from ghost scale ##階段がゴーストと違う大きさで建築されていたのを修正(※訳注 ゴーストと呼んでいるのは建築予定を示す半透明のモデルと思われる) ##Fixed hunting shelter built scale being different from ghost scale ##ハンティングシェルターがゴーストと違う大きさで建築されていたのを修正 ##Fixed enemies not playing correct death animation ##正しい死亡アニメーションをしない敵を修正 ##Enemies no longer get stuck jumping down from trees ##敵は木から跳び降りて動けなくなることがありません ##Enemies will dodge around close trees more often, less instances of getting stuck on trunks ##敵はより頻繁に周辺の近い木を避け、トランク上で動けなくなることが減りました ##Fixed(removed) weirdly shaped weeds ##不気味な雑草が生えていたのを修正 (撤去) ##Fixed rusty axe duplication bug ##錆びた斧複製バグを修正 ##Fixed yellow axe not appearing in inventory ##黄色の斧がインベントリに表示されないのを修正 ##Lower sound effect tree breaking notification ##木を切り倒したときの音を小さくしました ##Fixed bug where you could throw multiple tennis balls at once ##あなたが一度に複数のテニスボールを投げることができたバグを修正 (テニスボールのみで火炎瓶等は修正されていない。) ##Added support for more resolutions ##Parry no longer affects burn/poison and other damage to player ##防御はもはや火傷/毒などのその他の損傷に対して無力です(※敵の攻撃以外防げなくなったと言いたいんだと思う) ##Carry log animation added to player ##丸太を運ぶアニメーションがプレイヤーに追加 (影でしか確認できないが・・・) ##Improved enemy collision detection with built walls and structures ##敵が構築された壁などの構造物に対する衝突を検出するようにしました ##Enemy vision is now properly blocked by player built structures ##敵の視界は、構築されたプレイヤーの構造によって正しくブロックされます ##‘check bloody arms’ animation can be cancelled by other actions more reliably ## '血まみれの腕を眺めるアニメーションをより確実に、他のアクションでキャンセルすることができるようになりました ##Fixed enemies sometimes getting stuck and walking backwards forever ##敵がたまにスタックし、永遠に後方に歩く現象を修正 ##New 3d models added, first class passengers * 2 ##新しい3Dモデルがファーストクラスの乗客が2種、追加された ##Fixed rope not appearing in inventory when collected ##拾ったロープがインベントリに表示されない問題を修正 (ロープがイベントリ内に表示されようになった。) ##Added new female texture and hair variations ##新たに女性の肌と髪のバリエーションを追加しました (原住民ちゃんに縞々の肌が居るのを確認) ##Fixed glitch in cave where players could fall through ground ##プレイヤーが洞窟の中で地面を抜けて落ちていく問題を修正 ##New cave prop added : Mining hat with light ##新たな小道具:ライト付き採掘帽 ##Fixed some pathfinding issues in animals and mutants ##Fixed lit fires blocking enemy vision causing weird AI behaviour ##焚き火が敵の視界をブロックしAIが謎の挙動をしていたのを修正 ##Enemies should set themselves on fire less often ##敵が自ら火の中に入ることが減りました ##Fixed an issue where enemies would get stuck on spot while climbing trees ##木登りしている敵がその場で動けなくなる問題を修正しました ##Fixed counter attacks of cannibals sometimes not registering ##時々食人種の反撃が無効になっていたのを修正 ##Fixed missing turtles on main beach ##メインビーチから消えていたカメを修正 ##Fixed enemies getting stuck in trees ##木で中で動けなくなっていた敵を修正 ##Fixed enemies freezing upright after being shot with flare gun or burnt ##フレアガンで撃たれたり焼けたりした敵が、立ったまま固まっていたのを修正 ##Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half ##バッテリーは現在、懐中電灯内のバッテリーを回復するために使用でき、トーチを使うことでバッテリーの消耗速度を半減させることができる ##Stick holder now holds 20 sticks! ##スティックホルダーは現在、20本の棒が入る! ##New cannibal village art added: Blankets, drying racks ##新しい人食い人種の村のアートが追加されました:毛布、乾燥ラック ##Rabbits and lizards will navigate around trees and rocks better ##ウサギやトカゲは木や岩の周辺を好むでしょう ##Distorted mutants can now be killed with flare gun/fire ##歪んだ変異体はフレアガンや火で殺すことができます ##Improved bloom ##ブルームを改善(高輝度部分を抽出してあれこれするピクセルシェーダの1種) ##Adaptive photographic tonemapper added ##アダプティブフォトグラフィックトーンマッパー追加(写真のような見た目となるように平均輝度を求めるシェーダ) ##Fires now drain slightly faster ##火がちょっと早く消えるようになりました ##Improved sunlight settings ##太陽光の設定を改善 ##Motion blur now takes into account HDR ##HDRがかかっていてもモーションブラーがかかるようになった(HDR=明暗の強い景色などを上手に電子化するための技法) ##Improved foliage lighting ##葉のライティングを改善 ##Improved water shader, more refraction as depth increases, more accurate sky reflections ##改善された水シェーダ、深さが増加すると、より屈折し、より正確に空が反射する ##Raised player fire damage amount ##プレイヤーによる炎ダメージを増加 ##Rope pick ups added to some cannibal villages ##拾えるロープがいくつかの人食い人種の村に追加 (ロープが洞窟だけでなく集落の家内でも入手可能になった。) ##Pedometer now shows outside temperature ##歩数計は現在、外部の温度を示す (一番下の温度の表示が変化するようになった。) ##Logs should no longer fall through rocks ##丸太は、もう岩をすり抜けて落下することがない ##Fixed plane seats vanishing on loading save game ##セーブしたゲームをロードしたとき座席が消失していたのを修正 ##Made feathers brighter, made batteries brighter (easier to see in inventory) ##羽と電池を明るくしました(よりインベントリで見やすくするために) ##You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each) ##あなたは、現在3匹の死んだウサギと3匹の死んだトカゲ(それぞれ1の代わりに)を運ぶことができます (うさぎとトカゲの肉のストック数が1→3に増えた。) ##Fixed plane crash crazy motion blur bug ##飛行機墜落時に変なモーションブラーになるバグを修正 ##Marigold and AloeVera now get stored in backpack when picked up ##拾った時にマリーゴールドとアロエベラは今バックパックに格納されます ##Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards. ##テクスチャ解像度のオプションは、(のみオプションメニューを起動する)下ラムシステム上のメモリを改善し、下端カードのパフォーマンスを向上させるためにこれを下げてくださいオプションメニューに追加。 ##Fixed issues with taking bombs from inventory ##インベントリから爆弾を取り出すときの問題を修正 ##Birds now spawn feathers when killed ##死ぬとき、鳥は現在羽を産みます (鳥類を殺した時に羽を落とすようになった。小鳥=2,3枚?、カモメ=6,7枚?) ##Day counter now starts at 0 from when you first wake up in plane ##日数カウンターは、あなたが飛行機で最初に起きた時を0日目として始まります ##Improved cave items/layout and lighting ##改良された洞窟のアイテム/レイアウトとライティング ##Fixed lizards & birds vanishing when close to edge of screen ##スクリーンの端の近くにあるとき、いなくなっているトカゲと鳥を修正 ##Rainbow will be forced off now if night time ##虹は現在、夜の時間であれば強制的にオフになります ##Tweaked rain chance settings ##雨の確率の設定を調整しました ##Enemies will now push past bloody table instead of getting stuck ##敵は、動けなくなる代わりに、現在過去の血まみれのテーブルを押します (集落にあるテーブルが押し動かせるようになった。遠くまで持っていくと消えリスポーンする) ##Fixed dead bodies spawning too many chunks when chopped up ##切り刻まれるとき、あまりに多くの破片となっていた死体を修正 ##Fixed some missing sound effects, improved night time sound effects ##いくつか欠けていた効果音を修正し、夜間のサウンドエフェクトを改善しました Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions. アルファv0.04B
http://steamcommunity.com/app/242760/announcements Added graphics options for ambient Skylighting (will be off by default) Terrain settings added to graphics options (Parallax, Relief, Simple, Classic) Fixed grass distance not changing correctly for different quality levels Optimized greeble physics use Optimized sound detect system on player weapons (less colliders) Fixed issue with shadows light leaking Fixed plant rendering glitches Fixed missing small rock pickup Fixed issue where plant triggers would sometimes make book items impossible to click Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world Fixed held arms/heads registering attack even if not swinging Held arms/legs behave like axes not sticks Tennis balls no longer infinitely bounce Fixed Player sometimes being killed in one hit by enemies More Accurate player fall damage Hidden new features: You can press space to skip opening plane crash アルファv0.04
http://steamcommunity.com/games/242760/announcements/detail/255894804590231233 皆さん、こんにちは。 最新のパッチでは敵の行動の改善とバグフィックスと新たな機能の追加を含むワールド内の光の調整を行いました。 引き続きバグレポートとフィードバックをコミュニティハブかsupport@endnightgame.comへ送って下さい。 バージョン0.04 機能と変更点: ・ミュータントは一日の間に時々家に帰り、寝るようになり新しい行動ルーチンも追加された。(敵が昼間集落や洞窟で眠りにつくようになった。ガチ寝ではなくうつむいてたりしゃがんでたりするぐらいで近づくと目を覚ます。) ・distorted mutant が一般的な武器で殺せるよう修正された。(洞窟内に居る二足多手のクリーチャーと多足多手のクリーチャーが普通に殺せるようになった。) ・distorted mutant がより攻撃的になり、戦闘中に死んだようになったり、新しいアクションを追加した。 ・周囲の光の調整。木や大きなオブジェクトでは光が拡散して間をふさぐようにした。(実験) ・ポーズメニューを開くとゲームが止まる。 (Escで出すメニューを開いている間は実際一時停止してます。) ・敵はプレイヤーに対してジャンプ攻撃時に石を積極的に使うようになった。 ・新しい女性タイプの敵を追加。(ハゲの女型を確認。殴ってると髪が生えたりするのでバグかも。顔が2パターンある気がする。) ・ワールド内でうまく敵が分散するように調整。 ・建築済みのベンチにプレイヤーが座れるようになり、体力を回復したり夕日を眺めたりできるようになった。 ・敵に対して斧のダメージが増加。 ・女性食人種モデルのバリエーションを追加。procedural breasts size system(おっぱい調整システム)を追加。(女型のおっぱいのサイズが変動するようになった。乳輪のサイズで比較したほうがわかりやすいかも。) ・ウサギとトカゲにおける分散と使用CPUの効率の最適化。 ・空と太陽の見た目の改善。 ・dead cave とcave 2の光の調整。 ・洞窟のテクスチャーと岩の見た目の改善。 ・dead cave内の小道具の修正:不正確な岩の配置の改善。 ・ロード時間の改善とロードパーセントの表示。 ・再調整された餓えと渇き。(餓えと乾きのバランス調整。以前より減りにくくなった気がする。) ・水の流れとより詳細なテクスチャーを持った洞窟の床。 ・敵が小さなアイテムの前でスタックしないように邪魔にならないところへ押しのけるようになった。 ・死んだ鮫がラグドールになった。 (浜辺に打ち上がっているサメの死体が物理演算対象になりました。) バグ: ・複数の建設前の構築物がセーブデータをロードした後に建築完了できないバグを修正。 ・時々動物がveganモードおよび普通のモードで消えるバグを修正。 ・フレアガンを撃ったり、他の武器を使用している時に勝手にポーズメニューが開いてしまうバグを修正。 ・ヨットがランダムな位置に配置されないように、また、セーブデータをロードした時に消滅しないようにした。 ・エフィジーがアームエフィジーに勝手に変化してしまうバグを修正。 ・もしアイテムが建設に必要なくても岩や枝を持っている時にE to addのアイコンが表示されてしまうバグを修正。 ・洞窟から出た後も洞窟内でしずくが落ちる演出が続くバグを修正。 ・崖の近くの池の外で泳ぐ魚の修正。 ・ロードすると半分飢えた状態で開始する。 ・月の光が時々なくなるバグの修正。 ・セーブデータをロードした時に枝のマーカーが消滅するバグの修正。 ・小屋の屋根のコリジョンが消失するバグの修正。 (ログハウスの屋根のコリジョンを追加。《確認中》) ・死体を解体した時にプレイヤーが空中に投げ出されるバグの修正。 ・rain effigyの効果が働くはずで、一定時間後に効果が薄れていくだろう。 ・村の中にスポーンした食人種は目覚めた時に急に動き出したりしなくなった。 ・這い回る女性モデルの攻撃が時々プレイヤーに当たらないバグの修正。 ・左手に鳥がとまったり飛んだりする時、斧振り動作が停止するバグを修正。 ・敵の死体の頭パーツと足パーツを拾った時、たまに腕を拾ったものとして扱われるバグを修正。 アルファv0.03
http://steamcommunity.com/games/242760/announcements/detail/1694793321424399170 いつものように、コミュニティハブのディスカッションエリアにバグレポートやフィードバックを投稿することを続けてください ・非敵モードの追加(タイトル画面で「veganmode」と入力する。) =タイトルが「THE CALM FOREST」になり、生首が青い花になれば成功。起動しなおせばモードは戻る。 サウンド: ・人食い村のトラックの改良 パフォーマンス: ・より多くのメモリの最適化。安定性の向上。 バグ: ・頭部は、衝撃で突き出なくなった。 アルファv0.02
http://steamcommunity.com/games/242760/announcements/detail/1695917688584627726 アルファv0.01b
http://steamcommunity.com/games/242760/announcements/detail/1695917061304466406 みなさんこんにちは。The Forestのsmall updateについてお知らせします。セーブできない問題への対応と平行して他の問題にも対応しました。以下がhot fixの内容です。 |