2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games
2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that were reported overnight:
v0.23b
Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
(multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)
2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements this patch, including a first pass at passive skills that improve over time – run a lot and you’ll be able to run slightly further without running out of stamina, dive underwater a lot and your breath will last longer.
Two new building types have been added – a first pass at rock walls (although currently requires probably way too many rocks) and a new procedural stick fence!
More cave work has been done. For the overworld, a bunch of improvements including little paths, better ground textures and details. There’s also been a ton of new audio improvements/additions including the new ‘Player burning to death’ sounds.
We’ve also added oysters to the game, but so far no one on the team has been able to find them.
There are also more visual tweaks, multiplayer fixes, and lots more, check out the full list below.
Note! We’ve changed how molotovs work slightly. You now have to light the molotov by pressing L. However you can also throw unlit molotovs at enemies, dousing them in flammable liquid and increasing the damage further lit molotovs do to them! Let us know what you think of this and the other new changes and As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.23 Complete
Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
Light fire weapons animation added!
Lighting a molotov now requires “L” to light
Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
(multiplayer) Game browser now displays amount of players currently in game
(multiplayer) Stick marker color is now synced
(multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
(multiplayer) Fixed issues with fire replication
(multiplayer) Players can now see each other fire arrows and other burning projectiles properly
(multiplayer) Trees will now fall smoothly for clients
(multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
(multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
(multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
(multiplayer) Fixed bodies sliding when dropped
(multiplayer) Increased volume of walky talky
(multiplayer) Fixed Lizards disappearing for client in traps
(multiplayer) Fixed Clients not getting cold outside of caves
(multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
(multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
(multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
(multiplayer) Fixed Water level in water collectors not in sync between server/client
(multiplayer) Audio parameters will now replicate over the network to clients
(multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
(multiplayer) Alive rabbits dropped by client will now move aligned to terrain
(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
(audio) Dropped objects will now attract enemies in the same way as thrown objects
(Audio) Mutants sound clearer
(Audio) Added player on fire hurt sounds
(Audio) Fix jumping on ground when raining playing very watery sound
(Audio) New fireman idle, movement, attack and getting hit sounds.
(Audio) New female creepy mutant idle, getting hit and death sounds.
(Audio) Added doppler effect to fireman fire movement and attack sounds.
(Audio) Added new freakout reaction sounds to regular female mutants.
(Audio) Increased volume of small boats/raft on water and raft paddling events.
(Audio) Tuned all aspects of swimming sound
(Audio) increased level of blood drips
(Audio) Fixed timing and tuned levels of bow and arrow
(Audio) Tuned levels of eating and drinking
(Audio) Added lighting molotov sound and improved its held on fire sound
(Audio) Optimized memory footprint
(Audio) Clifftop surf sound now audible
(Audio) Jumping on rocks plays rock sound
(Audio) Shipping containers play metal footsteps
(Audio) Geese have some sounds now
Fixed anchorable rope not getting destroyed with the building it is anchored to
Fixed player camera clipping through tree trunks after being chopped
Player can now set tennis balls on fire !
Reduced burning weapons memory allocations
Made underwater breath duration more consistent
Fixed Sleeping mutants stay frozen if killed before waking up
Lowered position of stick marker color trigger to make it easier to find
Player can no longer survive falls by using survival book or inventory
Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
Fixed animal numbers never going down even when killing lots
Opening the book while in the air now delays opening till player is grounded again
New art added: Improved burning log (used for bonfire)
New art added: Improved bow and arrow
Improved look of pale cave mutants (resculpted normal map)
Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
Fixed seam on remote players head
New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
Wood planks in caves can now be blown up with explosives
Survival book entry for skull lamp needed resources should match blueprint
Doubled rebreather air capacity
Can no longer open inventory while underwater
More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
Leaves are now required to build bonfire
New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
Improved fire particles on creepy mutants
Replaced/improved enemy necklace model, and enemy prop textures
Fixed flickering on small pine tree sapling!
Fixed normals on log spike tip
Grey zone health threshold now set at 10% (was 5% before)
While in grey zone, player weapon damage is increased by 30%
Improved terrain textures and shading
More plane crash animation added – more debris flying around, especially towards end as plane crashes
Cave 9 re-work
Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
Fixed a rare case of weapon lock up after throwing projectiles
Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
Drinking a soda will now instantly restore some stamina along with energy
Improved shading on fat creepy mutant
Plugged in and fixed burnt materials for all cannibal types
Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
Fixed issues with fat creepy mutant being able to damage player when not attacking
Fixed fat creepy able to stun lock player when knocked to the ground
Eating mutant limbs now hurts player slightly and gives less fullness replenishment
Halved soda thirst replenishment
Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
All regular mutants health increased by 25%
Decreased fire damage to all mutant types
Decreased bomb damage to distorted mutants
Decreased damage done to all structures by mutants
Decreased chance for mutants to attack structures
Increased chance of skinny mutants eating bodies
Arms & legs can no longer be picked up from exploded mutants
(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
(performance) Lowered mesh count on randomly placed dead wood and fixed orientation
(performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
Fixed climbing wall icon not using the proper climbing axe icon
Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
Better matched cliff grass to terrain grass using planar mapping
Lowered intensity of skull light built
Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
Tutorials are now hidden while in water
Rebreather bubbles activate only past 80% screen water coverage
Player cannot be burnt past 50% screen water coverage anymore
It is no longer possible to open book while swimming or diving
Can no longer light fires that are built underwater
Improved particle effect for standing fire, fire pit and basic fire and bonfire
Pause in inventory is now delayed by 1s to solve tone mapping issue
Fixed building not working in both tree houses
Fixed issue with weapon rack system allowing to duplicate items on rare occasions
Lowered chance of getting teeth when hitting enemies
Replaced circuit board spawners with dynamic laptops that need to be smashed open
Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
Sharks attack player more often now
Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
Fixed blood particle effects missing when hitting enemies
Fixed mutants not facing target sometimes when eating a body
Fixed some icons (like building repair) staying up when dying
Fixed issues with stamina calculations when running
2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fighting enemies as a client character should now feel a lot smoother and react better.
Player movement has also been improved, as we found the positioning of the player camera was causing some additional stutter as the player moved.
Visually we’ve replaced our bloom (again) with a new faster better looking physical bloom, replaced tone mapping and camera adaptation, and added some new effects. This includes a pretty amazing looking depth of field that isn’t quite ready to be used yet (currently blurs player and weapon) but we’ve left the option in in case anyone wants to play around with it.
We’ve also fixed a bunch more bugs, added new audio, added a new moss/grass shader which allows moss to grow on rocks and cliffs, and added more animation to the opening plane sequence along with lots more all listed below.
V0.22 Changelog:
(multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
(multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
(multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
(multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
(multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
(multiplayer) Fixed issue where players would sometimes not hear building complete sounds
(multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
(multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
(multiplayer) Fixed clients not being able to repair custom foundations
(multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through -structures)
(multiplayer) Fixed some inventory sounds audible to other players
(multiplayer) Fixed fat creepy not attacking client players
(multiplayer) Other players flashlights now visibly light up on mesh
(multiplayer) Fixed female enemies sometimes having wrong dead body
(multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
(multiplayer) Breakable pathways in caves are now synced with clients
(multiplayer) Fixed partially cut down trees saved as cut down in MP
Plane crash animations added! Draws now fly open, luggage gets sucked out!
New cave floor variation type added
Enemies and animals should do a better job of avoiding player built fires
Improved mutant animation, more death variations
Smoother overall player movement, hopefully less camera stutter
More chance of seeing skinny mutants climb trees
(audio) Impact sfx added to cages crates and wooden table
(audio) Ambient river now fades in/out on approach
(audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
(audio) Events added for all different lake sizes
(audio) Crocodile sounds added
(audio) Voice count raised to 128
(audio) Raft will now play ambient sound when positioned over water
(audio) Sound effects added to abandoned yacht
(audio) Mutant baby audio added!
(audio) River sound improved
(audio) Clifftop wind added to clifftops
(audio) Player extinguish sigh
(audio) Unique sounds added for eating meds, eating meat and drinking water
(audio) climbing axe on rock sounds added
(audio) Bat Scare created
(audio) New events added for breaking laptops,cardboard boxes and effigies
Improved lichen rock visuals
Improved enemy burn animations
Fixed crouch player input sometimes not responding
Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
New faster tonemapping and eye adaptation
New physical bloom (faster and better looking)
Fixed fig trees popping off too soon
Fixed issue with v-sync needing to be disabled in game options menu
Fixed missing rain particles when raining – new rain particle has fake refraction added
Book light now only affects book and not rest of world
Water now accumulates faster on terrain when raining
Lightning flash now casts shadows!
Cave 6 major re-work
Cave 8 rework
Updated enemy layout in cave 6
Metal food carts now react to being hit
New cliff rock art (connects terrain to cliffs)
Improved cleaning up equipped stuff when dying (drops body, logs…)
Equipping plastic torch now properly hides lighter tutorial
Pressing escape while in save screen now properly closes it
Fixes issue with lighter not working properly when having a bow on a weapon rack
Fixed icons staying up after exiting item holder triggers
New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
Fixed blown up floor logs on custom foundations not getting respawned when repaired
Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
Made Ex Floors & Roof closer to supporting walls (not retroactive)
Reduced power and speed of katana slightly
It is no longer possible to pick things up while pushing the log sled
Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
Cleaned up/reorganized graphics options and added new category for post effects
Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
Animals should do a better job of avoiding cliffs/walls/trees etc
Broken crate bits no longer impede player movement
Fixed player not aligned to benches sometimes when sitting
Player now faces the direction they approach benches when sitting
Material Quality setting now changes water material for a cheaper one when using the low setting
Improved look of sinkhole transition
Improved look/layout of cave entrances
New Art: Replaced large ugly rock
New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
Fixed player heavy attack sometimes getting stuck on
Fixed animals not triggering big traps
Fixed bug causing suitcases to look open but be closed or the other way around
Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
Fixed right arm on dead bodies not choppable
Fixed player being able to double jump under certain conditions
Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
Fixed turtle meat not spawning when already owning a turtle shell while picking it up
Fixed water partially covering entrance to cave3
Fixed equipping lizard skin while having plastic torch out breaking its held animation
Fixed bug where one of the cave climb out entrances would stop terrain loading
Halved chance of rain
Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air
Hey Everyone,
Here’s another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!
v0.21c hotfix
Fixed bug where some old saved games wouldn’t load
Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
Fixed bug when equipping battery based left hand item while out of battery
Fixed bug where climbing down rope player hands would be offset
(multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
Fixed flags/markers action icon visible by default
Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, balance tweaks, a couple new buildings (procedural defensive walls, floor hole cutting!!), improved AI for the new cowman mutant, a bunch of multiplayer and single player bug fixes, some improved caves and lots more.
We’ve also changed how repairing works. Now you’ll actually need to replace some of the lost logs instead of being able to just use tree sap for more heavily damaged structures. Let us know what you think about this change, and if it makes things too hard, or is still too easy and should be pushed further (To avoid destruction all together, use the cheat mode by typing ‘ironforest’ in title screen.)
Note: To eat berries/food/ or drink at lakes, press and HOLD the action key.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
v0.21 Changelog:
Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
Dropping a body now properly brings up right hand item instead of both left and right
Fixed cursor being visible during loading
Spears no longer fall through terrain or disappear when colliding with animals/enemies
Spears collide with more solid objects
When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
Fixed lighter toggling
Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
Flare gun can now be reloaded using flares on the crafting mat
Can no longer equip utility item when in inventory using keyboard shortcut
New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
Pedometer pickup removed from plane and added to tennis player corpses
Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
Fixed Walky Talky disappearing when added to the crafting mat
improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
Fixed bugs with log sled when grabbing/letting go while on a foundation
Birds can now be killed with explosives
Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
Water sources now delays showing icon again after the drinking animation
Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
Added action icons to Previous/Next book page buttons when using a gamepad
Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
Fixed torch getting stashed when equipped from inventory while having lighter equipped
Fixed fires not being lightable while having torch out
Flashlight now has longer throw and is less saturated
New version of smaa added to antialiasing
Clicking back button of option menu now saves settings (was done in following menus until now)
Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
Fixed player feet sliding when walking slowly with xbox controller
various fixes to swimming animation/movement
Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
New waterfall flowing white water shader!
New item: Breakable flare box!
Larger radius on bomb explosions, and larger gib radius for mutants
Burn animation added to mutants!
Improvements to cowman mutant a.i.
Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
Fixed issue when exiting/entering caves causing massive fps drop
Cold damage effect made more subtle
Fixed cold damage message staying up after dying in caves while it was up
Increased LOD range in caves
Time is now paused while in inventory in single player mode
Dropped flares when you have too many now properly drop an unlit flare
Dropped dynamite when you have too many no longer explodes
Fixed log holder take/add icon arrows reversed
(multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
(multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
(multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
(multiplayer) Fixed an issue where rabbits in cages would disappear on load.
(multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
(multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
(multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
(multiplayer) Fixed rebreather not showing up on remote players
(multiplayer) Fixed dropped live rabbit not spawning for other players
(multiplayer) Fixed map pieces not showing properly for remote players
(multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
(multiplayer) Gardens now replicate for players over network!
(multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
(multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
(multiplayer) Fixed an issue where large traps would de-sync if host triggered them
(multiplayer) Fixed loading a game saved in caves as client
(multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
(multiplayer) Revamped build mission system to be more reliable
(multiplayer) Breakable wood planks are now synced between players
(multiplayer) Explodable caches are now synced between players!
(multiplayer) Fixed some issues with cowman over network
(multiplayer) Fixed repair icon staying visible for client after repairing a building
(multiplayer) Fixed desync issue with log cabin destruction for client
Fixed body parts still sometimes falling through caves when cut
Fixed suitcases spawning items multiples times when hit
Fixed heavy swing restoring stamina
Fixed missing cave nav mesh
Fixed various issues with wall climbing
Improved explosion/collapsing visual effects for some buildings
Fixed shadow blocking partially blocking climb exit in cave1
Fixed player sliding while opening book whilst jumping
(hopeful fix) for player occasionally flying into air when running and jumping at enemies.
world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
Switching batches of textures to crunched compression mode – should improve load times and memory
Going in water without a weapon no longer brings up default weapon
Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
All mutants can now interact with swinging bodies, dynamic crates and other objects
Fixed jump input occasionally not registering
New building: Extensible Defensive Wall ! (replaces legacy one in book)
New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
Fixed Ex wall sometimes going below ground when placing
Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
Northern mountains are now cut out of ai nav mesh properly
Cave 7 lighting and props pass
Clicking on exceeding story clues in book now opens corresponding page of notes
Fixed enemies sometimes not turning aggressive when attacked
Fixed enemies in wrong position sometimes when caught in noose trap
Fixed camera looking down neck on plane crash intro
Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
(audio) Setting a weapon alight plays fire start sfx
(audio) improved waterfall sounds and range and positioned on outside falls along with in caves
(audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
(audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
(audio) Sound effects for bird landing on finger added
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