更新情報 のバックアップの現在との差分(No.19)

  • 追加された行はこの色です。
  • 削除された行はこの色です。
原文「http://survivetheforest.com/」
#contents

* &color(red){アルファv0.13}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/209751928403049679
#br
Version 0.13 Changelog:
•Armsy combat improvements - can now turn around quickly, attack to left and right and attack from further away. Will swipe at trees more often. Will react to explosions by staggering backwards. 
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•Armsy will knock down walls and other structures near player, and will now interact better with dynamic logs/props pushing them away 
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•Lowered throw force on bomb timed and added friction to rigidbody to reduce hockey puck feel 
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•Added distance based camera shake when bombs explode! 
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•Improved look of wood plank barriers - better textures, better break apart chunks 
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•Wooden planks now have a health value and will take longer to be broken down by a stick versus an axe 
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•(multiplayer)Added two new player character model variations 
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•(optimization) Improved Experimental Foundations & Walls memory footprint 
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•(building) Removed Manual Foundations 4 edges limit, improved visual feedback 
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•(building) Added closure snapping to manual foundations 
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•Improved log sled pushing - less jitter and glitches when pushing sled close to other objects 
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•Changed gazebo floor collider so items can be built on top of it. 
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•Player can no longer jump while pushing the sled 
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•Lowered damage from un-upgraded rock weapon 
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•Added extra checks to stop player falling through world when climbing ropes 
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•Lowered damage amount molotovs do to Armsy. Setting Armsy on fire will cause him to become enraged, running around or attacking the player 
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•New dying sound distortion added when player is in grey-zone state 
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•(audio)rope climbing sound effects added 
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•(audio)Falling Leaves sound effects added and tuned 
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•(audio)Fixed bug where bush rustle sound effect would sometimes not play if player was running full speed and at an angle 
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•Fixed a rare bug that caused the game to get stuck halfway in the loading process 
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•Fixed trees initializing after black screen removal when loading a saved game 
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•Slightly larger hit colliders on birds and stick weapon, makes it easier to kill grounded birds with a stick 
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•Enemy bodies no longer explode when you hit the body after killing them! You can now chop off individual limbs! 
(•あなたが敵を殺害した後に体を切った時敵の体は爆発ません!これで、個々の手足を切り落とすことができます!)
#br
•Tree houses now require rope to build 
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•Cave 2 crayon map drawing with shiny sticker stars on it added as a collectible item. (hint: try and find locations of stars) 
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•(audio) Music sting added when player is woken up by enemies 
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•(audio) New music sting added when an important item or location is discovered 
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•(audio)First pass at Skinny enemy audio added 
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•Fixed log wall breaking apart rotated incorrectly 
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•Cave 1- major design re-work. More interesting areas, easier to navigate, more secret areas and items, improved collision. 
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•Player is no longer able to pick up logs while jumping, swimming, sailing raft or pushing sled 
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•Equipped logs are now dropped when beginning to swim, sail a raft or push a sled 
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•Standard enemies can now attack built player walls 
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•(hopefully) Fixed bug where enemies would sometime appear in t-pose in multiplayer games 
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•Improved cave 2 entrance visuals 
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•Random hint texts added to dead screen! 
(ランダムヒントテキストが死亡画面に追加!)
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•Removed starfish from caves and other strange places. Will now only appear on beach. 
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•(multiplayer) New voice chat system! Using microphones/walkie talkies will no longer cause memory allocation and framerate stutters as memory is attempted to be cleaned out. 
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•(multiplayer)Performance improvements! 
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•(multiplayer)Fixed delay where log would remain visible for a short period of time even after being picked up by clients 
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•(multiplayer)Fixed delay between tree falling and breaking into logs for clients 
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•(multiplayer)Craft audio now plays for each player, you should no longer hear other players craft sfx play from far away 
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•(multiplayer) fix a bunch more 2d sounds that could be heard by both players at wrong time 
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•(multiplayer)Major lag improvements for enemies! Enemies will now visually update more often when close to a player 
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•(multiplayer)Fixed fires not replicating 
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•(multiplayer)All enemy types now show up in multiplayer games (distorted, pale creatures etc) 
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•Fixed missing collision on orange tents 
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•Fixed issues where after climbing rope, it would slightly reposition player making it very easy to fall back into hole or off ledge 
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•New buildable item: Weapon Rack! Store up to 4 non projectile equipment items 
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•New buildable item: Snack holder 
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•New buildable item: Explosives/molotov holder 
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•New buildable item: Medicine cabinet 
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•Fixed flare gun not setting enemies on fire 
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•Getting hit while blocking now drains more stamina 
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•Block will fail now when hit if you have very low stamina 
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•Birds are no longer active while inside a cave 
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•Optimized all animal animators to save cpu performance 
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•(single player only)New buildable item: Climbing Rope (needs to be hooked to a single Structure Anchor, a minimum distance with floor is required) 
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•Added Structure Anchors to: Gazebo (2), Log Cabin (2), Platform (2), Extensible Platform (4), StairCase (2) and Wall (2) [retro-active] (you can now attach bridges or rope to these items) (Single player only) 
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•New cheat code added: ‘vegetarianmode’ enemies only come out at night. 
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•New cheat code added: ‘meatmode’ cancels the other cheats 
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•Active cheats now saved locally (Hint: Type meatmode on title screen to cancel active cheats) 
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•(single player only)New buildable item: (experimental)Procedural Floor (snap on top of foundations, or to procedural walls that are on foundation + floors) 
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•Can now rotate tree structures while placing them ! 
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•Improved building placement near structures that can be built upon 
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#br
* &color(red){アルファv0.12}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/217630780826665290
#br
Version 0.12 Changelog:
•Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
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•MP Client loading added – will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
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•Improved craft item multiview placement on crafting mat
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•New item added: Rabbit skin
(新しい項目が追加された:ウサギ皮膚)
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•New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
(新しい項目が追加:ウサギポーチ(2ウサギの皮を細工することでできます))
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•New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
(新しい項目が追加:ブルーベリーとスノーベリー、ツインベリー(ウサギポーチを手に茂みをあされ))
#br
•New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
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•New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
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•New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
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•New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
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•New upgrade recipes: Plane Axe + Blue/Orange paint
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•New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
(新しいアップグレードレシピ:LizardSkin+木の樹液+15葉=ステルスアーマー!)
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•(audio)New leaf wind rustle and ambient wind sounds zones added
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•(performance) Optimized collision on cave wall chunks
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•(performance) Added some optimizations to distant enemies, disabling physics checks etc
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•(performance) Improved material memory usage in inventory
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•(performance)Improved memory usage over time
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•Added some small streams to world
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•Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
(洞窟内の水に浸かると凍える(ヒント:火をおこしてあったまろう))
#br
•Entering water at night will also make players cold
(夜に水に浸かっても凍えるよ)
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•(audio)New cave 2 waterfall sounds added
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•Fixed cassette player overlapping pedometer in inventory making it unselectable
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•Fixed tree houses not falling when tree is cut down after loading
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•Fixed bug where you could build structures in trees which already have something built
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•Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
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•Fixed bug that caused inventory to stay up when dying while in inventory
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•Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
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•Fixed missing material cave dead ground
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•Fixed energy mix inventory info
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•Fixed generic meat floating above fire
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•Fixed some a.i. issues where enemies would find players almost instantly
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•Fixed bug where building would sometimes break near standing fires
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•Rock and stick pickups added to caves, along with some new body parts
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•Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
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•Crafting recipe output images! You can now see what item you are building towards on crafting mat
(クラフトで何ができるのか画像でわかるぞ!)
#br
•Fixed overbright moon
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•Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
(エネミーがプレイヤーの小さな建造物(例えばベンチ)に引っかかっていたのが飛び越えるようになった)
#br
•Cave 2 – added sky opening to big lake room letting some light in
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•Tree attack animations added to armsy
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•Mid and close trees can now be torn up by armsy
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•(multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
#br
•(multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
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•Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
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•(multiplayer) First bash at performance improvements.
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•Increased range animals will spawn from player to avoid pop-in
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•Fixed some bugs with enemy pathfinding
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•Added a repeat delay for enemies spotting player and screaming
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•Increased vision range on enemies slightly
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•Fixed bug where placing a building near a fallen log could break the placement orientation
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•(multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
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•(multiplayer) Increased chat log visibility length and history
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•WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
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•(audio) Fixed missing underwater sounds
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•(audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
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•(Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
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•(audio) cave rock sound will now correctly play when walking in caves
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•Added more stick, rock and cash pickups to caves
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•Fixed bug where opening inventory would sometimes give you a black screen!!!
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•(audio)Player jump breath and land sound effects added
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•Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
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•Toy robot added to sleeping timmy hand
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•Broken toy pickups added to world, along with new examine item animation
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•Paper money can now be used in place of leaves to start fires
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•Paper money can now be found in some suitcases
(紙幣がスーツケースから出現するように)
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•You can now build structures inside caves (although fires are most practical)
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#br
* &color(red){アルファv0.11}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/219879954358196709
#br
Version 0.11 Changelog: 
•New buildable item: Experimental walls! (single player) 
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•New buildable item: Custom foundations!(single player) 
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•Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Server/host will be able to save state of game world/structures. 
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•Steamworks saving to cloud added - Regular save/load still works however it will now try and load from cloud first and pick most recent file (We’ve just hit the checkbox to enable this, it should be available soon) 
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•Improved bridge snapping to be more responsive and less chance of it snapping to wrong position and improved visual feedback 
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•Fixed wooden path blueprint not saving 
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•You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it. 
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•Re-worked title screen and cleaned up button animations 
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•New options menu, with more organized layout 
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•Added grass density slider to options menu - newer graphics cards can turn this up for better looking grass. 
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•Player can now attack whilst crouched improving stealth kills 
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•New animal added: Squirrells 
(新しい動物を追加:リス)
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•Fixed bug where some animals wouldn’t show up 
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•Improved look of ponds 
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•Deer now have more health and will attempt to flee if you hit them 
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•Killing deer will now attract skinny mutants who may attempt to feed on the carcass 
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•Skin from deer can now be collected and worn 
(鹿の革を取得出来、着ることが出来る)
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•Deer skin will keep players warm if worn, can mix/match lizard skin and deer skin 
(鹿の革を着ると暖かさを維持出来る。トカゲの皮と併用出来る)
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•New item added: Generic meat (can be sourced from deer or raccoons) 
(新しいアイテムの追加:Generic meat 鹿やアライグマから取得出来る)
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•New item added : Wrist watch (can be found in luggage, or on some dead passengers) - use as crafting ingredient (such as on timed explosive) 
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•Changed recipe for timed explosive to include watch 
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•Audio - new cave sound effects added 
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•Audio - Improved cave ambient audio fade out zones 
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•Audio - Fixed audio slider in options menu not working correctly 
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•Audio - Reverb added to cave sound effects 
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•Audio - All sound effects now fade out on player death 
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•Audio - Tuned levels of weapons, footsteps 
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•Audio - Made frog sounds quieter,less frequent and less annoying 
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•Audio - Lowered chance to cave combat music playing 
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•Audio-Fixed suitcase open sound using flesh hit sound effect 
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•Skinny enemies - increased speed, added in some missing animations. Increased health 
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•slightly. Will now travel in groups of up to 3 making them more of a threat. 
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•Pale cave enemies faster, more health and increased hit damage 
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•Improved geese lake layout, new rocks and details 
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•New ground textures! - improved parallax mapping, and better blending - switch to relief or lower if there’s any slow down with this (via options menu) 
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•New rock detail textures added to most rocks 
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•New pine tree and pine tree moss textures and improved look of (some) dead trees 
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•Major re-work of cave2 environment, more interesting rooms, better layout of rocks, new rock types and better flow through areas. Added small water falls 
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•Armsy will now sometimes tear down trees 
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•Reduced chance that regular cannibals will flee after player kills one of their group 
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•Fixed skinny cannibals sometimes having leader props on dead body 
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•Fixed some instances of enemies stuck not doing anything 
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•Fixed bug where player would have issues climbing rope if cold and shaking 
(体温低下時にロープを昇り降りしようとした際に動けなくなる問題を修正)
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•(multiplayer) Fixed log duplication bug, where it was possible to spawn multiple logs when picking up up a log 
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•Fixed issue where you couldn’t pick up rabbits. You can now take rabbits out of traps or out of cages.
(ケージやトラップの外からうさぎを取り出すことが出来なかった問題の修正)
#br
#br
* &color(red){アルファv0.010}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/217626162135621149
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Version 0.10 Changelog: 
•Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills. 
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•New buildable item: Tree platforms! 
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•Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system) 
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•Climbing system! Player can now climb rope 
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•Removed steps from tree houses! Replaced with climbable hanging ropes. 
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•Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels. 
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•Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source 
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•Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows. 
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•Tweaked enemy density in caves 
(洞窟の中の敵の密度の調整)
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•Added option to turn off all hud elements in options menu (not recommended!) 
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•Increased size of rabbit on fire to match world scale 
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•Small performance optimization on cpu by removing OnGui calls 
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•Meds will now be auto consumed if health below 20 when picked up 
(薬を拾ったときに体力が20以下だと自動的に消費されるようになった)
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•(single player only bug)Fix for pine tree top heavy not being cuttable 
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•Fixed missing marigold and chicory plants 
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•Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave 
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•Improved cave audio ambience 
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•Lizards can now be caught in cages along with rabbits (and raccoons) 
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•Fire Arrows! Press L with bow equipped and at least 1 piece of cloth in inventory 
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•New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit) 
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•New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader) 
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•Improved look of torch light - now two tone 
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•Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles 
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•Balance pass on all mutant textures, improved look of skin and put all into same texture value space 
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•New improved blood particles! 
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•Fixed issues with sticky bombs 
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•Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright 
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•Fixed molotovs not exploding on impacting enemies 
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•Improved transition from cannibal village hole to caves using new generic rock chunks 
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•Log holder is now pushable using push and hold animations 
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•Fixed audio issue where some sounds would fade out instantly/abruptly 
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•New suitcase art (6 textures variations, 2 model variations) added! 
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•Fixed missing mesh renderer at front of plane crash(animated forward hull) 
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•Animated passengers added to plane crash! - Don’t skip crash! 
(飛行機が事故るシーンに動く乗客が追加された!クラッシュするシーンを飛ばさないで見てみてね)
#br
•Fixed dead lizard normals flipped causing ragdoll to look different than regular model 
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•Improved look of small shelter (better rocks, better log renders etc) 
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•Lighter will always light after a limited amount of attempts (was previously possible to attempt to light 20 plus times if unlucky) 
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•Fixed lighter animation playing continuously when stashing lighter quickly after getting it out 
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•Improved held item switching sequence (better use of existing animations) 
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•Pale enemies no longer attack each other or the distorted creatures 
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•Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean 
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•New molotov weapon art 
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•Fixed lighter flame being too small visually 
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•Fixed flare gun making shooting sound when fired without flares (will now make an empty click sound) 
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•Improved tree falling sound settings 
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•Swimming sound effects added! 
(泳ぐ効果音が追加されたよ!)
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•Tuned/balanced pick up sound effects, eating sound effects etc 
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•Enemies will now always prioritize visible players over other enemies in combat 
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•Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky 
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•(multiplayer) fixed bug where some shadows would break/change after respawning 
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•Improved some environment art, started implementing better cliffs in some areas and higher detail rocks. Added new lake zone. 
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•New art for (some) cave stalagmites and stalactites 
(hopeful fix) for players sometimes swimming even when not in water area 
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•Player will now stash weapon when swimming! 
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•New creature added! - Check the caves. 
(新しいクリーチャーだよ!洞窟に遊びに行ってみてね)
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•Delay added to combat music so it won’t continuously trigger when entering in/out of combat 
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•(multiplayer)Walkie talkies added! Press Q to communicate in multiplayer games. 
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•(multiplayer) Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint 
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•(multiplayer) Fixed issue where returning to start menu would break game and turned back option in menu 
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•(multiplayer) Fixed Enemies not showing blood particle fx on clients when they are hit. 
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•(multiplayer) default player cap increased to 8 along with option to go up to 128 players (for adventurous players only! not recommended) 
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•(multiplayer)Fixed Suitcases not being replicated over the network and existing only locally for each player 
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•(multiplayer) Fixed Mutant ragdolls not replicated properly on client 
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•(multiplayer) Fixed Wall built in MP vanishing instead of turning into logs when destroyed 
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•(multiplayer) Fixed issue where remote players would not alert enemies via sound detection 
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•(multiplayer) Lizard skin player armor now visible by both client/host 
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•(multiplayer)Fix for overlapping chat text 
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•(multiplayer)Fixed some Log duplication bugs 
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•(multiplayer)Fixed Logs invisible for client in certain spots on the map 
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•(multiplayer) Fixed issue where only newly built effigies would only be seen by host 
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•(multiplayer) Fixed client/host sometimes having differently positioned yacht location 
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•New art added for some of the cave entrances 
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•Re-worked save game system so future updates will (likely) not erase save games to work! 
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•Fixed issue with weapon upgrades have no or very little effect 
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•Improved animal spawning in world- less chance of dead zones where no animals ever show up. 
#br
#br
* &color(red){アルファv0.09b}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/216498456090777163
#br
*V1.08 [#u0414047]

-Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time 
-DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
-Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
-DS - Fixed issues with config file parameter
-(Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
-(Multiplayer) Discovered passengers are now preserved after dying
&br;機械翻訳
-非常に長い時間がかかるシェーダのウォーミングアップのために、一部のPCがフォレストにロードするためにRにスタックする可能性がある問題を修正しました 
-DS - ゲームブラウザでは、使用可能なすべてのサーバーを取得する前に、固定サーバー要求のタイムアウトが発生します(UI要素の作成からデカップリングされたサーバーデータの取得、UI要素の作成時間の改善、新しい行の追加時のUIグリッドの更新頻度の低下)
-火の中で灯火を点灯させて武器を隠してしまう可能性があったのを修正しました。
-DS - 設定ファイルパラメータの問題を修正
-(Multiplayer)保存されたゲームを読み込んだ後、難易度がクライアントと正しく同期しない問題を修正
-(Multiplayer)発見された乗客は現在、死ぬと保存されています

*V1.07 [#y09eab71]

-Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
-Player survival stats (ie fullness) no longer update until loading in a game is completely over
-ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
-ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
&br;機械翻訳
-ツリープラットフォームやツリーハウスなどの高地の鳥を探している鳥がループに詰まり、ゲームをクラッシュさせる可能性のある断続的なバグを修正
-ゲーム内の読み込みが完全に終了するまで、プレイヤーの生存統計(つまり、満腹感)は更新されません
-ds - 保存のためのカスタムフォルダを定義する可能性を追加しました。コマンドラインパラメータとして-savefolderpath <path>を追加するか、設定ファイルの "saveFolderPath"エントリを使用します
-ds - fps制限オプションを追加しました。設定ファイルに "targetFpsActive"と "targetFpsIdle"を設定して、サーバにプレーヤがあるかどうかを指定します


*V1.06 [#of25e901]

-Fixed mouse losing focus on some multi-monitor setups
-Fixed held map looking partially transparent when outside if using unity ssao 
-Fixed area in Cave 9 where you could climb out of cave
-Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
-Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
-Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
-Fixed saving when holding the sharing tray causing issues with deleting items
-Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
-Fixed missing number amount in rabbit skin item tooltip
-(Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
-DS - Fixed interval timer counting time while no player is connected
-DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
-DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
-Fixed typo on one of the story pickups
-Fixed issue with stealth armor value sometimes incorrect when loading a save
-Fixed ponds and lakes appearing totally black if material quality was set to lowest
-Fixed camcorder videos not playing correctly on 32bit machines

&br;機械翻訳

-いくつかのマルチモニタ設定にマウスのフォーカスが固定される問題を修正
-unity ssaoを使用している場合は、外部にあるときに部分的に透明に見える固定の保持マップ 
-あなたが洞窟から登ることができる洞窟9の固定されたエリア
-アイテムツールチップは、特定のアイテムの異なるインベントリビュー間を移動するときに強制的に更新を強制するために、decay stateなどのアイテムプロパティを考慮に入れます(つまり、新鮮なウサギから損なわれたウサギへのホバリングはUIを適切にリフレッシュします)
-入ってくるときに鳴ってしまうと、ゲームの終わり近くに洞窟の入り口から落ちる可能性のあるバグを修正しました
-既に衣類のすべての斑点をあらかじめ埋め尽くしていた場合、新しい服を選ぶことができなかったバグを修正しました
-アイテムを削除する際に問題が発生する共有トレイを持っているときの保存を修正しました
-1つのログでいくつかのゴースト構造のキャンセルを修正し、2つのピックアップを地面に落とす
-ウサギのスキンアイテムのツールチップの不足している数量を修正
-(Multiplayer)ホストは、クライアントが組み込みのデバッグコンソールを使用できるかどうかを選択できるようになりました
-DS - プレーヤーが接続されていない間の固定間隔タイマーカウンティング時間
-DS - 固定時間計算精度の問題により、時間が適切に考慮されなくなった
-DS - 設定ファイルの "allowcheats <on | off>"エントリまたは "-allowcheats"コマンドラインパラメータを使用して、クライアントが組み込みのデバッグコンソールを使用できるかどうかを選択できるようになりました
-ストーリーピックアップのいずれかのタイポが修正されました
-保存をロードする際にステルスアーマー値が正しくない問題が修正されることがあった
-材料の品質が最低に設定されている場合、完全に黒く見える固定池と湖
-固定ビデオカメラのビデオが32ビットマシンで正しく再生されない

**V1.06b [#l8485c7e]

-Fixed bug with creative mode in single player not working correctly

&br;機械翻訳

-シングルプレイヤーのクリエイティブモードが正しく動作しないバグを修正


*V1.05 [#c196e1cf]

-Increased draw distance of target and some other small structures
-Added new brightness/contrast sliders
-Added in option to use legacy eye adaptation instead of dx11 eye adaptation
-Fixed bug where disassembled upgraded stick would no longer work with cloth
-Fixed issue with disassembling upgraded enemy club
-Fixed upgrades on modern axe disappearing on load
-Fixed dx9 tone mapping too dark in inventory
-Fixed lake in snow glowing blue at night
-Fixed drying rack showing log icon instead of stick icon in book
-Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved

&br;機械翻訳

-ターゲットや他の小さな構造物の引き伸ばし距離を増やす
-新しい輝度/コントラストスライダを追加
-dx11 eye adaptationの代わりにlegacy eye adaptationを使用するオプションが追加されました
-アップグレードされたスティックを分解しても布では機能しなくなるバグを修正
-アップグレードされた敵のクラブを分解する際の問題を修正
-ロード時のモダンな斧の消耗を修正
-固定されたdx9トーンマッピングが在庫が暗すぎる
-夜に青く光る雪の中の固定湖
-ブックの棒アイコンの代わりにログアイコンを表示する固定乾燥ラック
-プレーヤーが保存した場所によっては、まれに在庫が見えるボーンやチョコレートバーなど、ホルダーに置かれた世界のアイテムを修正しました


*&color(Aqua){2018/05/01 V1.0 正式リリース}; [#nb33a552]

-Effigies now unlock when sanity drops below 90 instead of below 50
-Fixed some issues with enemies not reacting to players
-Fixed drawn compass rose oriented wrong on map
-Slightly altered speed from max athleticism 
-Fixed some additional keybinding issues and re-added ability to bind walkie talkie and survival book
-Fixed cases of icons in center of screen possibly overlapping in some conditions
-Fixed draw distance setting resetting to high when previously set to very high
-Increased sky contrast slightly, to look less washed out
-Unity ambient occlusion type now works in backpack view
-Fixed fire on boss monster using old fire effect
-Fixed unity AO not darkening grass/terrain in light
-Fixed background mountains looking blurry and low resolution at high FOV setting
-Fallback tone mapping on cards below dx11 should now look exactly like old tonemapping from patches pre-73

&br;機械翻訳

-賢さが50より下ではなく90より下に下がると、エフィジーのロックが解除されるようになりました
-プレイヤーに反応しない敵のいくつかの問題を修正
-固定された描画されたコンパスは、
-マックスアスレチカリズムからわずかに変更されたスピード 
-いくつかの追加のキーバインディングの問題を修正し、ウォーキートーキーとサバイバルブックをバインドする機能を再追加しました。
-一部の条件で画面の中央にアイコンが重複している可能性がある問題を修正
-以前に非常に高い値に設定されている場合、描画距離の設定を高にリセット
-空のコントラストをわずかに上げ、洗い流さないようにする
-ユニティアンビエントオクルージョンタイプがバックパックビューで動作するようになりました
-古い火事効果を使ってボスモンスターの火を修正
-固定された単一性AOは、草/地形を暗くしない
-高いFOV設定でぼやけて低い解像度で見える固定された背景の山々
-dx11以下のカードのフォールバックトーンマッピングは、73より前のパッチからの古いtonemappingとまったく同じように見えるはずです


*V0.47  [#pbba20a6]
**V0.47c – hotfix [#k2e69a86]
Hey Everyone,
(ねえみんな、)
#br
Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch.
(これは最近見つかったマルチの問題をいくつか修正する小さなパッチです。)
#br
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
(あなたのバグレポートやフィードバックを、コミュニティハブのディスカッションエリアやsupport@endnightgame.comに投稿することを続けてください)
#br
#br
Version 0.09b Changelog:
バージョン0.09bの変更ログ:
#br
(multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash
(マルチプレイ)かがり火/スタンディングファイヤ/ファイヤーピットがゲームをクラッシュさせるバグを修正
#br
(multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
(マルチプレイ)固定のトラップが正しくリセットされないバグ(ウサギトラップ、敵ようの三種類の罠)の修正
#br
(multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game
(マルチプレイ)設計図/幽霊によってクライアントまたはサーバーがゲームからキックされるバグを修正
#br
(multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game
(マルチプレイ)岩用ホルダー/丸太用ホルダー/丸太用ソリの使用/建設によってゲームからキックされるバグを修正 
#br
(multiplayer)Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly
(マルチプレイ)ホストのalt-タブ付きゲームクライアントの外には、ほぼ瞬時に蹴られるかどうバグを修正
#br
(multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
(マルチプレイ)インベントリにウサギやトカゲを最大まで持っているときさらに拾おうとするとゲームからキックされるバグを修正
#br
(multiplayer) Fixed bug where molotov could crash/kick players from game
(マルチプレイ)モロトフ(火炎瓶)を使うとゲームからキックされたりクラッシュするバグを修正
#br
(multiplayer)Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring.
(マルチプレイ)クライアント/サーバPCカメラが断続的に完全に黒くなる問題を修正 - このバグは見つけるのが難しいので、まだ発生している場合は教えてください。
#br
(multiplayer)Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player)
(マルチプレイ)クライアントプレーヤーに敵の効果音が聞こえないバグを修正(クライアントがサーバプレーヤーから非常に遠く離れている場合には聞こえない)
#br
(multiplayer) Fixed issue where picking up a fish would destroy player and crash server
(マルチプレイ)魚を獲るとプレイヤーとサーバーがクラッシュする問題を修正
* &color(red){アルファv0.09}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/216498456005885636
#br

 

Here’s another small hotfix for last nights patch, this time fixing a save load issue.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Fixed bug with some save games not loading
Fixed plant pot showing wrong icon
 
**V0.47b – hotfix [#o3b0fb4b]
Hey Everyone,
(ねえみんな、)
#br
Here’s our first pass at co-op multiplayer implementation, expect bugs!
(ここに私たちの最初のパスは、コープマルチプレイの実装でだ、バグを期待する!)
#br
We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode!  – As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.
(私たちは、あなたたちが何を考えて見て、現在のモードに追加のゲームモードや追加のどちらかのためにあなたが持っているすべてのアイデアを聞いて、本当に興奮している! - これは私たちが2人には、このモードを限定されるものではなく、今後のパッチでこれを増やすことを期待してきた最初の繰り返しであるため。)
#br
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
(いつものように、あなたのバグレポートやフィードバックを、コミュニティハブのディスカッションエリアやsupport@endnightgame.comに投稿することを続けてください)
#br
#br
0.09 Complete
#br
・Slowed down tennis ball throw massively so players can play catch together on beach
プレイヤーはビーチで一緒にキャッチボールをすることができます。テニスボールを大きく投げると減速
#br
・(multiplayer)Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon!
(マルチプレイ)Serverの設定画面 - これは自動的にあなたのパブリックIPアドレスを教えてくれます - これは一時、サーバーブラウザ、または近日より良いスチーム統合です!
#br
・(multiplayer)Chat box – Press enter to type messages to each other – This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies)
(マルチプレイ)チャットボックス - エンターキーを押すことでメッセージを交わせる - プレスお互いへのメッセージを入力するために入力する!(我々はトランシーバーをモデリングしている)
#br
・(multiplayer)Player texture variation, run around with your survivalist buddy!
(マルチプレイヤー)プレイヤーテクスチャ変化は、あなたのサバイバルバディで走り回る!
#br
・(multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
(マルチプレイ)最初は死んでの試行で、プレイヤーのリスポーンシステムでパスし、自分の持ち物を収集する方法身頃に見つける
#br
・Fixed bug where building a bench could cause save games to break
ゲームが破るセーブベンチを構築する可能性がありますバグを修正
#br
・Fixed female skin being too dark
女性の皮膚が暗すぎているのを修正
#br
・Rest of skinny animation variations added
スキニーアニメーションのバリエーションの残りの部分は、追加された
#br
#br 
Known issues:
(既知の問題:)
#br
Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)
マルチプレイのセーブデータを保存するとシングルプレイのデータに上書きされてしまいます。(現在この問題の修正に取り組んでおります)
#br
Destroying partially built items can be glitchy! Try not to destroy structures you haven’t placed yourself!
(部分的に構築されたアイテムを破棄すると、グリッチことができます!あなた自身を置いていない構造を破壊しないようにしよう!)

* &color(red){アルファv0.08d}; [#ia566020]
 

Here’s a small hotfix for a few issues that came up overnight in the 0.47 patch.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Fixed cases of camera locking vertically when attempting to eat meat whilst cold
Fixed unlocking all ghost foundation points leaving a floating ghost behind
Fixed issue preventing to use manual floor & roofs placement to function as expected in some cases
Improved procedural wall terrain detection which was in some cases not switching to manual placement
**V0.47 カスタム建築の改善、バグ改善など[#w5bd4a35]
2016/9/21「http://survivetheforest.com/」
Hey Everyone,
(ちょっと皆)
#br
Here’s a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)
Our bigger patch 0.09 has been pushed back to this coming Monday whilst we sort out the last remaining co-op multiplayer issues!
(ここでは、小さなパッチ (を含む最後に遠い影の歪みを修正 ! たいがいはバグ修正を含む 0.08 d です。
私たちの大きなパッチ 0.09 押し戻されていますこれに来る月曜日最後の残りの co-op マルチプレイヤー問題を整理しながら !)
#br
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
(いつものように、あなたのバグ レポートおよびフィードバックコミュニティのハブのディスカッション エリアを投稿または送信それらの support@endnightgame.com を続けてください。)
#br
#br
0.08d Changelog:
#br
•Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
ツリーハウスを設置している木が切られた時、ツリーハウスが破壊されるように
#br
•Improved raft and fixed issues with raft and save/load
イカダでのセーブ・ロードの不具合修正
#br
•Fixed Drying Racks food positioning
食品乾燥棚の食品の位置を修正
#br
•Fixed Bench ghost positioning
(位置決め固定のベンチ ゴースト)
#br
•Fixed bug that caused projectiles to be “paid” twice when thrown
(「支払われる」スローされたときに 2 回の投射物の原因となったバグを修正)
#br
•Fixed glass upgrade recipes for most weapons
(固定ガラスにアップグレード多くの武器のためのレシピ)
#br
•Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
(クラフト (火の武器のアップグレード) のためのマットに平面斧布を固定)
#br
•New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
(新しいアップグレード レシピ粘着爆弾: 爆弾タイミング + 木の樹液)
#br
•Player run animations added!
プレイヤーの走るアニメーションを追加!
#br
•Fixed thunder sound being cut off early
(早く切り取られて固定雷音)
#br
•Fire enemies will now sometimes attempt to burn down player built structures again
(火の敵は今時々 しようと構造を再度造られるプレーヤーを焼き払う)
#br
•New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
(新しいサウンドエフェクトを追加-固定水中音行方不明のプレーヤーにスプラッシュと秋の音を追加します。日・夜間の遷移を追加。木を切った音が新しく改良されました。)
#br
•Fixed some issues with skylight occlusion option
(天窓オクルー ジョン オプションといくつかの問題を修正)
#br
•Improved bloom performance by 2-3x
(2~3倍に改良された花パフォーマンス)
#br
•Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
(項目がない装備後 esc キーを押すし、ブックを開くし、インベントリを使用してバグを修正)
#br
•Massively reduced amount of memory ghost items take up
(メモリ ゴースト アイテムを取るの大規模な削減量)
#br
•New player textures
プレイヤーの新しいテクスチャ
#br
•(multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
((マルチプレイヤー)プレーヤーの頭を追加 !(これまた固定問題のシングル プレーヤーでプレーヤー ヘッド影))
#br
•New better looking torch cookie
(新しいより良い探しトーチ クッキー)
#br
•Fixed destroyed wall logs not being pickupable
破壊された丸太の壁が拾えない問題修正
#br
•Fixed feathers being hit away by weapon when killing birds making it hard to collect them
(固定の羽に見舞われて離れて武器とき殺害鳥困難にそれらを収集するには)

•Fixed issue where held weapons would get permanent motion blur on them
(開催された武器はそれらに永久的なモーション ブラーを得る問題を修正しました)
#br
•Fixed glitchy shadows break up in distance!
(距離で固定グリッチ影を分割 !)
#br
•Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
(軽量化と消える/装備すること間違っている時それを使っていくつかのバグを固定および固定バグを押すと、' o ' はキーをしようとするとライターを持ち出す)
#br
•Fixed fire on effigies not burning birds or player
燃えている彫像が鳥やプレイヤーを焼かない問題を修正
#br
•Enemies no longer sleep outside during the day
敵が日中外で眠らないように
#br
•You can now destroy enemy built art and effigies!
敵のアートや彫像を破壊できるように!
#br
•Fixed camera position on during plane crash so you can no longer see down your own neck
(固定カメラの位置飛行機墜落事故の中には、もはや自分の首を見ることができます。)
#br
•Improved performance of held flare
(開催されたフレアのパフォーマンスの向上)
#br
•Tweaked animal density in world
(世界でつままれた家畜密度)
#br
•Improved weapon colliders for more accurate hits
(正確なヒットのための改良された武器コライダー)
#br
#br
* &color(red){アルファv00.08 Changelog:}; [#ia566020]
http://steamcommunity.com/games/242760/announcements/detail/216495908118311983
#br
 

First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage. 
武器強化システムを実装!集めたアイテムで武器を強化可能に。歯、羽根、ガラスの破片を使うことで武器のスピードとダメージが強化される。
#br
First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight 
火炎武器システムの追加。布きれを武器にセットすると着火できる。
#br
Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision. 
ステルスプレイ!敵の視認距離が短くなり、視界が狭くなった。
#br
Bushes will now hide player from enemy vision when crouched! 
茂みがしゃがんだプレイヤーを敵の目から隠すようになった!
#br
Player now less visible to enemies at night - unless lighter is out, making him more visible. 
プレイヤーが夜間に敵から発見されにくくなった。ライターを使うと発見される。
#br
Covered in Mud will now correctly conceal player making him harder to spot by enemies. 
泥迷彩は正しくプレイヤーを隠し、敵から発見されにくくなった。
#br
Lowered range that enemies can hear player when walking/running 
敵がプレイヤーの足音を聞きつける範囲が狭くなった。
#br
Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill 
暗殺が追加!プレイヤーが敵に気づかれずに背後から岩もしくは斧で攻撃すると即死させることが出来る。
#br
Enemies will bash away bushes looking for player when hidden from them 
敵はプレイヤーを探している最中、茂みをなぎ払って探すようになった。
#br
New cave explorer model added to cave (hanging) 
洞窟で発見できる新しいモデルを追加:宙づり死体
#br
New cave explorer model added (crushed) 
洞窟で発見できる新しいモデルを追加:ぐっちゃぐちゃ
#br
Better death theme (less grating) 
よくなった死のテーマ(不快感を低減)
#br
High detailed plane doors added 
より詳細な飛行機のドアを追加
#br
Better looking log held model 
運んでいる丸太の見た目が改善
#br
Improved building memory usage 
建造物のメモリ使用量を低減
#br
Improved HUD memory usage 
HUD(ユーザーインターフェイスのことと思われる)のメモリ使用量を低減
#br
Heads can now be cooked on fires to create skulls 
生首を火あぶりにすると骸骨が作れるように
#br
New pick up item added: Skull 
取得可能アイテム追加:頭蓋骨
#br
New craftable item : Club (skull plus stick) 
作成可能アイテム追加:クラブ(頭蓋骨と木の棒)
#br
You can now pick up and use enemy clubs
敵が持っていたクラブを取得可能に 
#br
Picking up items in quick succession will now display a number for how many were collected 
取得可能アイテムを立て続けに入手すると、入手数が累積されて表示されるようになった
#br
All collected items now have message appear 
全ての集められたアイテムにメッセージが表示されるようになった
#br
Improved previous weapon switching system to be more reliable 
武器変更システムがより信頼性の高いものになった
#br
New buildable item: Chalet Style Treehouse 
建造物追加:シャレー風ツリーハウス
#br
New buildable item: Meat drying rack 
建造物追加:肉干し棚
#br
New buildable item: Bonfire 
建造物追加:かがり火
#br
New buildable item: WalkWay 
建造物追加:歩道
#br
New buildable item: Small animal trap!! 
建造物追加:小動物の罠
#br
New buildable item: Gazebo 
建造物追加:東屋
#br
New buildable item: Defensive spike barrier 
建造物追加:木製忍び返し壁
#br
New art for body stumps (decapitated head, leg, arms) 
新しい体の破片(生首、足、腕)
#br
Cannibals eating dead bodies now takes longer 
共食い族は死肉を食べるのにより長くかかるように
#br
Chicory and coneflower plants are now collectable 
チコリーとコーンフラワーが収集できるように
#br
New Craftable item: Energy mix (chicory plus coneflower) 
新しい制作可能アイテム:エナジーミックス(チコリーとコーンフラワー)
#br
Eating Coneflower will restore a small amount of health 
コーンフラワーを食べるとヘルスが少量回復する
#br
Eating Chicory will restore a small amount of energy 
チコリーを食べるとエナジーが少量回復する
#br
Raccoon group behaviours added 
アライグマが群れる行動を取るようになった
#br
New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased 
新しいアライグマのアニメーションを追加:歩く、駆け足、待機、そして全ての動きを素早く。
#br
New craftable item: Headbomb (head plus bomb) 
新しい制作アイテム:ヘッドボム(生首と爆弾)
#br
Fixed door on medium cabin 
中型キャビンのドアを修正
#br
New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more 
新動物:鹿!鹿はプレイヤーに近寄ったり、草を食べたり、逃げたりする。
#br
New crafted axe model 
新しい制作可能な斧のモデルを追加
#br
Crafted axe now requires rope to build (Rock,Stick, Rope) 
制作可能な斧はロープが必要になった(岩、木の棒、ロープ)
#br
Improved motion blur quality,stability and memory usage 
モーションブラーのクオリティと安定性、メモリ使用量が改善
#br
Fur! Raccoons and rabbits now have fur shading 
毛皮!アライグマとウサギは毛皮のシェーディングを持つように
#br
Improved look of lizard armour 
リザードアーマーの見た目を改善
#br
Improved bird reactions to player, should fly away when you approach 
鳥のプレイヤーに対する反応を改善。近づくと飛び去るようになった。
#br
Increased fog ranges 
フォグレンジを増加
#br
Reduced clipping of player arm in body when looking down at self 
自分の影を見下ろしたときに腕と胴体の切れ目を目立たなくした
#br
Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface 
洞窟の奥にあった復活地点を削除。洞窟で目覚めたときは常に地表近くになる。
#br
New detailed rope model added, along with new curled rope pick up prefab 
新しい詳細なロープのモデルを追加。掘っ立て小屋では巻かれたロープが手に入る。
#br
Tweaked pacing of daytime enemies 
昼間の敵のペースを調整
#br
Less blue enemies in upper parts of caves 
洞窟の上層部では青い敵が少なくなった
#br
New lizard skin inventory model (replacing scaled lizard mesh) 
新しいトカゲの皮のインベントリモデルを追加(トカゲの型と入れ替え)
#br
New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting 
新しいアイテム:樹液。木を切るときに集められ、武器のアップグレードや作成に使用できる。
#br
New tooth model and texture 
新しい歯のモデルとテクスチャを追加
#br
Improved pickup system. Will now pick up closest item you are looking at 
アイテム取得機能を強化。今後はプレイヤーの視点から一番近いものを拾うようになった。
#br
Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
スーツケースから薬と懐中電灯を手に入れる確率が上がり、テニスボールを下げた。
#br
Improved look of alpha selected items in inventory(feather, herbs) 
インベントリの選択中アイテムの透過を改善(羽根、ハーブ)
#br
Torch now displays amount of charge left in inventory tooltip 
懐中電灯の電池の個数がインベントリのツールチップに表示されるように
#br
Inventory herb models replaced with more realistic versions 
インベントリのハーブのモデルがよりリアルなものに置き換えられた
#br
Fixed issue where weapons would swing a second time if you clicked again during early part of swing 
武器のスイング開始直後にもう一度クリックしたときの問題を修正
#br
Randomized size of animals 
動物のサイズがランダムに
#br
Cave lakes, collision,lighting and layout improvements 
地底湖、墜落場所、照明、配置を強化
#br
Added more randomness to plane crash possible locations 
墜落場所がよりランダムに
#br
Flashlight no longer auto equips on pick up, needs to be manually selected from inventory 
閃光弾は今後自動で装備されないようになり、インベントリから選択する必要がある
#br
You can no longer pick up rabbits, you need to catch them in trap first
#br
今後、ウサギを捕まえるには罠に掛ける必要がある。
#br
#br
For this patch we’ve made a bunch of improvements to the custom building systems. Visual feedback when placing custom foundations or walls should now be much clearer. For custom walls we have also removed the minimum length requirement and walls will place vertical logs if below the length to place horizontally.

 

* &color(Red){アルファv0.07チェンジログ}; [#p14d61dc]
http://steamcommunity.com/app/242760/announcements
#br
Rock holder blueprint added 
大きい石の貯蔵器具を追加 
#br
Moveable log holder blueprint added 
移動可能な丸太ケースを追加(作ってみてないのでよくわかりません、確認求む) 
#br
Mid sized cabin blueprint added 
小さめ?の家を追加 
#br
Tree house blueprint added 
ツリーハウスを追加
#br
Working door added to custom build doorway 
拡張建築の出入り口に、機能するドアを追加 
#br
Male version of skinny mutant added 
男の痩せほそったミュータント追加 
#br
New animal added: Tortoise 
動物を追加: 陸亀 
#br
New animal added: Racoons! 
同じく動物を追加: アライグマ!! 
#br
Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate.
動物たちは大量に殺され続けると数を減らし、徐々に回復するようになった。
#br
Different animal types now stay around specific parts of world.
動物たちはそれぞれに適した環境の近くにとどまるようになった。 
#br
Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat. 
武器を調整。全ての武器は左手に何か(ライターやウォークマンなど)を持っている状態ではより遅くなり、両手で構えているときはより早くなる。斧での戦闘時のより遅い攻撃モーションを追加。 
#br
More accurate weapon collider sizes, small axe smaller, stick bigger etc 
武器はそれぞれに適した加速度をもつように。小さい斧はより小さくなり、木の棒はより大きくなる。(スイングの速さの調整のことと思われる。)
#br
You can now catch rabbits and place them into the rabbit cage 
ウサギを捕獲してラビットケージに入れられるように! 
#br
Better previous weapon switching system
武器変更システムをよりよいものに
#br
Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees 
建造物の設置方法を強化。建造物の予定地に木などがあれば赤色で表示され建設不可であることが分かる様になった。
#br
New rock attack animation, more powerful, uses more stamina 
新しい石で殴るモーションを追加、よりパワフルだがスタミナも多く消費する
#br
Cave’s now only contain blue skinned enemies and distorted mutants 
洞窟では今後、青白い肌の変異体や歪んだ変異体(多脚、多椀)のみが出現する。
#br
Better combat theme 
前よりもいい戦闘BGM
#br
Better lake theme
前よりもいい湖のBGM 
#br
Fixed peaceful mode (was accidentally broken in last update) 
ベーガンモードを修正 (前回のパッチで突然壊れてしまう現象を修正) 
#br
Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time 
時間の経過によって敵が消えるバグを修正
#br
Energy now replenishes faster when sitting on bench
ベンチに座っているときはスタミナの回復が早くなる 
#br
More small props added
いくつかの小道具を追加(草、石、虫、手荷物等のオブジェクトと思われる)
#br
Switching weapons whilst holding molotov will no longer cause it to drop 
火炎瓶を持っているときに武器を変更しても落とさないようになった
#br
Sound effects added for adding sticks/logs and rocks to storage 
枝や丸太、石をストレージに保存したときの効果音を追加
#br
Whoosh sound added when items moved around inventory
インベントリでアイテムを動かしたときに「シュー」と言うエフェクトを追加?
#br
Fixed molotov pieces bouncing around causing fire to move in strange ways 
火炎瓶の破片が変な方向に飛び散っていたのを修正。
#br
Fire now scales with amount of fuel
火勢は入れられた燃料の量によるようになった。
#br
Plants now burn for longer
植物は育ちすぎると消滅するようになった。
#br
Trees will tumble over if burnt now and added new burning material with embers 
木は燃え続けると倒れるようになり、燃えかすのマテリアルを追加。
#br
Tree leaves will now burn away correctly when on fire 
木が燃えると、木の葉が正しく燃え尽きるようになった。 
#br
Energy bar now flashes when playing music to make clear that your stamina is getting a boost 
健康食をミュージックプレイヤーを聴きながら使用するとスタミナ回復効果がブーストする
#br
Crafting info pages unlocked in survival book (rough, missing lots of items)
製作情報ページを解禁 (暫定、多くのアイテムが未掲載) 
#br
Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
フレアガンを捨て、再度拾うことで無限に入手できたバグを修正
#br
Fixed bug where day count could change when entering/exiting caves 
洞窟の出入りで正しく日数カウントが出来ていなかったバグを修正
#br
Fixed yellow axe mesh not visible when equipped 
モダンアックスを装備したときにメッシュが表示されないバグを修正 
#br
Terrain texture and shape improvements
地面のテクスチャと形状を改善
#br
Fires can now cook an unlimited amount of items, food will be placed at random location on fire 
今後は、たき火への肉、魚の投入数の制限がなくなり、投入されたときにランダムに配置されるようになった。
#br
Fixed bug where you could sometimes get infinite sticks/rocks in inventory 
時々無限に枝や石がインベントリから取得できるバグを修正 
#br
Arrows should now work more effectively against enemies 
弓は敵に対してより効果的になった?
#br
Visible lizard skin armour! 
トカゲアーマーが見えるように!
#br
#br
Advanced building of custom floors and roofs has had a total re-work and the new gizmos should make it much easier to build advanced structures. We’ve also improved how hole cutter works, both visually and allowing it to remove items placed above what you are cutting out.

 

* &color(Red){''アルファv0.06B''}; [#r6e1574d]
http://steamcommunity.com/games/242760/announcements/detail/216492736777682936
#br
9月5日 -  DISHMINK 
敵の速度の改善およびゲーム中の人口を改善(いくつかの小さなバグ修正とパフォーマンス強化と一緒に) 
#br
いつものように、コミュニティハブの議論領域にバグレポートやフィードバックを投稿したり、support@endnightgame.comに送ってください 
#br
#br
バージョン0.06B変更ログ: 
敵の新しい出現システム、ゲーム中の人口を改善、時間の経過速度および時間が正常に進行するように改善 
New spawning system for enemies, better world population, better pacing and progression over time 
#br
敵のAIが様々な地域へと移動する可能性が高くなる(つまり、人食い人種の村)
A.i has more chance to venture to expected areas (ie cannibal villages) 
#br
ゲーム中の時間を最適化
progression over time 
#br
海の水を通してみる霧を修正 
Fixed fog showing through ocean water 
#br
スクリーン スペース アンビエント オクルージョンを改善! 
Improved ssao! 
#br
新しいキャンプ小道具を追加 
New camping prop added 
#br
鳥が時間経過で早くなっていく現象を修正 
Fixed birds getting faster and faster over time 
#br
海のサウンドエフェクトを改良
Improved ocean sound effects 
#br
弓矢のサウンドエフェクトを改良 
Improved Bow and arrow sound effects 
#br
ヨットが消えるバグを修正
Fixed yacht lod bug where it would vanish for some players 
#br
ティミーがさらわれるシーンにサウンドエフェクトを追加 
Added sound effects to timmy dragged away scene 
#br
洞窟の水滴と風のサウンドエフェクトを改良
New improved cave drips and cave wind sound effects 
#br
箱やスーツケース等のオブジェクトが生成された時に吹っ飛ぶ現象を修正
Fixed some dynamic objects flying up in air on spawning (boxes, suitcases) 
#br
痩せた敵が負傷した時デフォルトのシェーディングに切り替わるバグを修正 
Fixed bug where skinny enemies would switch to default shading when injured 
#br
洞窟のくぐもった音が追加されました
Cave ambient track added 
#br
敵との戦闘のテーマ/サスペンスのテーマが追加されました(まだ適当) 
Enemy combat theme/suspense themes added (rough) 
#br
、腕と脚を武器として使用した場合、ダメージと速度を4倍下げた 
Lowered (4x) damage and speed of arms and legs when used as weapons 
#br
新しいファーストクラスの乗客モデルが追加された 
New first class passenger model added 
#br
痩せこけた女の血の光沢を少なく 
Skinny woman made blood less shiny 
#br
インベントリの明るさが夜明るすぎるバグを修正 
Fixed bug with inventory light at night being too bright 
#br
バランスの微調整:落下ダメージ増加、クスリの効果を下げた。 
Balance tweaks : Increased fall damage, lowered how much health meds heal you 
#br
カメは繰り返し甲羅を叩くことで殺すことができます(頭を叩くと、はるかに高速) 
Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker) 
#br
火の近くに立った時の明るさを修正(現在の火と同じ)
Fixed brightness of standing fire (same as regular fire now) 
#br
火が燃え移った敵が明るすぎる現象を修正
Fixed fire stick enemy too bright
#br
#br
For combat we’ve made enemies more agile with the ability to dodge away and then counterattack immediately after getting hit by players.  Parrying enemy attacks is more reliable to pull off now, and parried enemies stagger for longer to give more time for a follow up attack.  Clients in multiplayer sessions can now parry enemy attacks as well.  Large axes now also have a heavy attack that can cause smaller enemies to be knocked to the ground in one hit.

 

* &color(Red){''アルファv0.06''}; [#xeb6e071]
http://steamcommunity.com/games/242760/announcements/detail/239010101830212650
#br
ねえ誰もが、ここに私たちの最新のパッチを試してみて、あなたを食べるだけでなく、
それ自身の倒れた仲間を食べるようになるだけでなく、新たな部族の種類を追加することです。
視覚的、ゲームプレイの調整、バグ修正と改善の束と一緒に。 
#br
#br
いつものように、コミュニティハブの議論領域にバグレポートやフィードバックを投稿したり、
support@endnightgame.comにそれらをに送り続けてください 
#br
バージョン0.06での変更履歴: 
A.I. - New tribe type added - starving cannibal! Will eat fallen comrades
A.I。 - 新種族タイプが追加された - 人食い人種を飢え!倒れた仲間を食べるようになる
#br
A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other 
A.I。 - さまざまな部族は今、ストーカー殺害し、お互いを食べて、お互いに、狩猟と対話する 
#br
Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches) 
影の向上!フィッシュアイシャドウの歪みは、単一のカスケードをより高い解像度アップシャドウクローズを与え、現在は使用しています(実験、おそらくいくつかのグリッチを引き起こす
#br
2 New cave systems added near geese lake 
新しく2の洞窟システムを、ガチョウ、湖の近くに追加
#br
Fixed missing light on crafted torch 
細工されたトーチに固定されて不足している光
#br
Real caustics added to water 
リアルコースティクスを水に添加 
#br
Lighting effigies uses the lighter correctly now 
照明肖像が正しく軽い使用しています 
#br
Fixed issue where cannibals could get stuck after being knocked down 
人食い人種をノックダウンされた後に動けなくなる可能性?問題を修正しました
#br
Creepy mutants and animals no longer get stuck in noose trap spinning forever 
不気味な変異体および動物は、もはや永久に縄トラップスピニングで立ち往生しないう 
#br
Improved look of noose trap when sprung but empty 
はねるとき縄の輪罠の観察を改善したが、空になります
#br
All traps can be reset 
すべてのトラップはリセットすることができます
#br
Player will set off traps if he touches trigger 
彼はトリガーを触れた場合?プレイヤーはトラップをオフに設定します
#br
5x new plant types added 
5倍の新工場の種類が追加されまし
#br
Fixed (Unity fix) issue where grass would cause slight framerate hicks 
草が若干のフレームレートヒックスを引き起こす?固定(ユニティ修正)問題
#br
Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance) 
それがコンボイチップセット内の個別のGPUを使用する必要があり、NVIDIAドライバへのヒント。 (ユニティ修正 - ノートパソコンのパフォーマンスを助けるべきである)
#br
Added press space to skip tutorial to opening plane crash 
追加されたプレススペースが飛行機事故を開くにチュートリアルをスキップする
#br
Fixed bug where arrows could get stuck in sky above fires 
矢印が火災上空に陥る可能性?バグを修正
#br
Fixed rockpit floating slightly above terrain 
固定岩坑は、地形の上にわずかに浮遊
#br
Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench 
今後しゃがみ、プレイヤーを行いますメールをジャンプしたり、押してベンチに座っている場合立ち上がる
#br
Better bench model 
より良いベンチモデル
#br
Fresnel effect applied to specular and fixed specular leak around backside of objects 
フレネル効果は、鏡面に適用され、オブジェクトの裏側の周りに鏡面リークを修正
#br
New props added: washed up packages and shipping containers 
新しい小道具を追加:パッケージや輸送コンテナを洗浄
#br
New prop added : Orange tent 
新しい小道具を追加:オレンジテント
#br
New improved opening plane crash sound effects 
最新飛行機墜落のサウンドエフェクトを開く改善
#br
Fixed marigold and dead rabbits overlapping in inventory 
固定マリーゴールドとデッドウサギは、インベントリ内の重複
#br
Improved plane interior textures and resolution 
改善された平面のインテリアの質感と解像度
#br
Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures 
時にはゴーストを除去した後、画面上にとどまることができるアイコンを追加ゴースト構造、固定の問題を除去するためのアイコンが追加されました。リソースが追加されていない場合にのみに制限されたゴースト除去。ゴースト構造を除去する際のための新たなクランチサウンドエフェクト
#br
Wall built can now be destroyed by hitting it with axe, giving you back resources 
壁のリソースを、斧でそれを打つことをバック与えることによって、今破壊される可能性が構築された
#br
Musical sting added to player waking up on plane 
ミュージカル刺さは平面上に目を覚ますプレイヤーに追加
#br
Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes 
改善された地形の仕様と(最終的に)固定された水の蓄積雨、湖の下に新しい鋭い岩地形のテクスチャを追加しました
#br
Improved pond water distance settings 
改善された池の水距離の設定
#br
Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times 
工芸:あなたがクラフトの矢印の前に羽を取り外して、まだ矢を作成する可能性があります問題を修正しました。あなたはときどき置か項目の順序に依存してアイテムを作ることができなかった問題を修正しました。それが再び除去されるまで作り上げるからあなたを停止する必要はありませんクラフトに項目を追加する。あなたは同じ項目を複数回作り上げることで、薬を失う可能性がバグを修正
#br
Lots of collision issues fixed in caves 
洞窟で修正された衝突の問題?たくさん
#br
Improved cave lighting! Better looking settings for skull lights and less light popping on/off 
改善された洞窟の照明!ベターオン/オフポップ頭蓋骨ライトや少ない光の設定を探して
#br
Sped up rabbits 
高速化しましたウサギ
#br
Lowered brightness of click to place buttons in survival book 
クリックの低めの明るさは、生存の本のボタンを配置する
#br
You can now save your game at a shelter without sleeping 
これで、寝ずに避難所であなたのゲームを保存することができます
#br
Fixed bug where coins could vanish after adding them to a craftable item 
コインが生産可能アイテムに加えた後で消える可能性があるバグを修正しました
#br
Fixed bug where day counter wouldn’t increase correctly 
日カウンタが正しく増加しないだろうバグを修正
#br
Fixed bug where crickets would continue to play during the day 
コオロギが継続するバグを修正、日中は再生する
#br
Fixed issue where cave sounds would sometimes vanish when walking between connecting caves 
接続する洞窟の間で歩いているとき?固定の問題は、洞窟の音がときどき消えるする場所
#br
More combat balance and a tweak on weapon settings 
より戦闘バランスや武器の設定の微調整
#br
Performance and memory improvements 
パフォーマンスとメモリの向上
#br
#br
We’ve also added a new profile button to the multiplayer player list so players can see each others steam profiles, added some new particles, fixed a bunch of bugs and lots more, all listed at:

 

* &color(Red){''アルファv0.05''}; [#r6dd9821]
http://store.steampowered.com/news/?appids=242760
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


生産可能弓、矢、医学、改善されたビジュアル 
v0.71 (2017年12月15日にリリース) [ 編集 |  編集元 ] ←機械翻訳
新しい電気テープピックアップを追加 
新しい近代的な矢のピックアップを追加 
爆薬は、電気テープを作る必要があります 
電気テープは今やいくつかのスーツケースで見つけることができます 
新しいcraftable武器が追加されました! スリングショットを作るには、スティックと布と電気テープを貼ります。 弾薬に小さな岩を使用してください。 
小さな岩は今すぐ在庫に直接集められます 
 (パフォーマンス)最適化された敵のAI 
新しい構造が完成したときのnavmesh更新からの吃音の減少 
洞窟内の天井に正しく配置されていない固定敵 
地面に落とされている間にロープトリガーに入った場合に固まったプレイヤー 
ホストが外界にいる間に洞窟でクライアントのために溺れていない固定敵 
爆発によるカメラの揺れの不具合を修正 
カタパルトを握っている間にヒットするとロックされてしまう固定プレーヤーの動き 
 (パフォーマンス)ゲーム終了時やゲーム終了時のクリーンアップ速度を改善し、エンドカットシーンに入る前にゲームがクラッシュしたように見える 
燃焼が完了する前にプールシステムに戻された部分的に焼かれた植物を修正し、燃焼効果を適切にリセットせず、再使用時に部分的に焦げて見える 
 (パフォーマンス)植物燃焼システムはもはや材料を複製する必要はない 
 (Multiplayer)シェル内に隠れているときにクライアントのために時々消えていく固定されたカメ 
 ShowHudオプションで表示されるトラップアイコンをオフにしました。 
 (マルチプレイヤー)クライアントの爆発の影響を受けない固定コウモリ 
ジャンプした後にプレイヤーが投げつくアニメを止めた問題を修正 
固定された魚が爆発物で爆破されたときに非常に遠くに投げ込まれる 
 (マルチプレイヤー)招待状メニューのコントローラサポートに追加されました 
 (パフォーマンス)ツリー上の短いトランク(以前は一部が見えなくても地形の下まで広がっていました) 
ウォーターキンを塗りつぶしている間にダメージを受けてアイコンのやりとりが発生し、プレイヤーが武器を切り替えることができなくなる問題を修正 
 (パフォーマンス)保存済みのゲームをロードする前にアセットのプリロードを移動しましたが、ゲームの開始直後ではなく黒い画面がアップしています 
メニューを使用した後にゲームパッドの戻るボタンが機能しないことがあった問題を修正 
 (パフォーマンス)わずかに最適化された敵の遭遇オブジェクトがCPUコストを生み出す 
屋外の雨のために洞窟で寒くなるのを修正 
 (マルチプレイヤー)時々槍で魚を殺すことができない固定クライアント 
正しい輪郭を持たない在庫内のいくつかのストーリー項目を修正しました 
トラップに遭遇したときに奇妙なことに時折ぶち掛けられていた敵を修正 
ハッピーバースデーの罠で捕まった時に時々正しく固定されなかった固定敵 
洞穴の虫の強さが衰えた 
水中でROVオブジェクトに衝突した後に、時には間違った速度で泳いでいる固定プレイヤー 
固定された敵は、HBDの罠で捕まったときに発砲するのが難しい 
永遠に燃え尽きるアニメーションのループに時々詰まっている敵を修正 
 (翻訳)MP画面でさまざまな読み込みとエラーメッセージを設定し、翻訳されています:フランス語 
 (UI)R / Lゲームパッドのボタンアイコンが大きくなりました 
 (マルチプレイヤー)メニューのナビゲーションを円滑にするためにMPの開始シーンをロードするのではなく、実際にゲームを開始するときにプレファブデータベースをウォームアップに移動し、適切な黒い画面 
 (マルチプレイヤー)クライアントのためにリセットされたときに、誕生日のお祝いの罠から落ちない固定体 
非常に上の近くで登るロープを離れるときに時折地面の下に固定された固定プレーヤー 
崖の上でクライミング・アックスを最初に使用したときに、崖の顔から離れて回ることがあった 
ビルドアクションが機能していない固定ファイナライズルーフが修正されました(Fire1のみを受け入れていました) 
ゲームパッドを使用しているときにMPシーンのナビゲーションが数多く改良されました.XboxのゲームパッドのB(Circle on Dualshock)を使用して前の画面に戻ります 
ゲームパッドを使用しているときにゴーストを置き、本に戻った後、現在のブックのエントリが正しく選択されていない 
今すぐXboxのゲームパッドBボタンまたは二重押し丸ボタンで本を閉じてゴーストの配置をキャンセルすることができます 
インベントリを開いた後、カーソルを中央に戻すように修正 
 (Multiplayer)クライアントのために起こる可能性のある落ちる木の吃音を減らしました 
修正された細工されたクラブは、正しい地上攻撃のアニメーション 
デフォルトのスプライトを表示するのではなく、アクションアイコンが表示されないようになりました(つまり、デュアルショックゲームパッドのユーティリティーアクション) 
ゲームパッド使用時にタイムアウト/キックメッセージが閉じられない問題を修正 
栄養システムの改訂:消費可能な食べ物は、満腹感の上にカロリーを生み出し、身体活動は焼かれたカロリーと強さとしてカウントし、過剰なカロリーは解消され、体重や体力の増加または減少 
洞窟2照明の改善 
食物にカロリーが表示され、棚卸しされたときに飲みます 
新しい工芸品:小さな岩袋はあなたが運ぶことができるいくつかの小さな岩を増やします。 
いくつかの黄色の箱には現代の矢印があります 
閉鎖されたエリアの壁にぶつかって敵のいくつかのケースを修正しました 
今では、プラスチックのトーチを弓、フリントロック、チェーンソーに貼り付けることができます 
レシピが完了するのに必要なものよりも多くのアイテムを持つことが可能になりました。作成されたアイテムとともに使用されていない食材を製作マットに残します(つまり、すべての酒と布を製作マットに追加して、 molotov製作プロセスを通じて) 

 

コミュニティお知らせ -  Dishmink 
V0.47 Changelog:

 

ねえ、みんな、 
Enemies can now dodge away from player attacks immediately after being hit
Improved parry hit detection, should be easier to consistently perform parries on enemies
Fixed enemy attacks sometimes still registering after being parried
Increased length of stagger animation on parried enemies
(Multiplayer) Clients can now parry enemy attacks
(Multiplayer) Fixed bug where clients could be kicked from game if attempting to chop shark head
(Multiplayer) client player body and skin materials are now correct during opening plane crash
Fixed incorrect stamina drain when doing heavy attacks
Fixed camera rotating upwards slightly when exiting survival book
Fixed some cases of buildings placing bellow terrain while player isn’t in caves
Fixed ghost procedural stairs trigger not matching shape and environment well enough to always be reachable.
Improved ghost building placer staying above floors instead of constantly snapping to terrain
Fixed floor hole cutter rendering on wrong layer
Fixed floor hole cutter not properly showing wood particles at all rotations
Procedural walls/foundations and fences can now be placed after the first locked point and reaching the minimum length requirement
While placing a ghost wall or fence, parts that cannot be locked and wont be placed by pressing the place button now have a red tint to differentiate it from the rest of the structure
Placing a procedural wall with a short chunk places logs vertically for that chunk, instead of not allowing placement. These vertical chunks cannot be made into window or doors
Lowered min angle requirement for procedural walls and fences
Removed all ghost procedural buildings placement legacy gizmos (round half circle, grid)
Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within
Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)
It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge
Fixed ghost bridge being red after locking first anchor
Fixed red ghost material visibility
Added edge intersection check when placing floors and roofs
Floor hole cutter now also removes (some) overlapped structures
Optimized calls to nav mesh update when opening and closing defensive gate
Improved large log holder repair trigger positioning
Fixed attacking with held meat items not doing any damage
Fixed cut snow tree trunks material
Fixed stick & rock holder icons positions
Fixed wrong material on ghost log holder sticks, ghost basket sticks, raft built sticks and wrong layer settings for ghost weapon rack and floor hole cutter
Fixed player/player_net held log still using old model and textures
Fixed a bunch of material numbers for buildings being incorrect
Fixed eat meat animation not playing while player was on fire
Fixed eat meat animation not playing when eating burnt meat
(Multiplayer) Fixed camera shake not working for client during fat creepy foot stomps
Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much
(Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
(Multiplayer) Added a “Profile” button in player list pointing to the Steam profile
Fixed broken transparency on coral and part of arrow feathers
Added heavy attack for large axe type weapons
(Multiplayer) Setup steal item feature to transport extra data such as meat decay state
Added new hit rock particle effect
Improved look of wood chunk particle effect when hitting structures (now uses 3d geometry)
(Multiplayer) Fixed case of dropped meat reverting to previous decay state
Fixed medicine cabinet using old log model/texture
Bone basket and arrow basket now have unique models and dedicated icons
Fixed rock and stick holder book pictures looking different than built versions
Fixed head cooking bug after using a decaying meat item
Fixed cooking head floating high above fires
Increased stipple range on some plants that were set wrong causing them to fade out too soon
(Multiplayer) Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance
Fixed cut fern texture not matching fern type
Fixed garden rotate seed type icon remaining visible after planting max amount of seed
New rain follow system that compensates player movement and time it takes particles to hit the ground
Improved look of dead mossy log
Fixed meat not set to back to the saved decay state after loading a saved game
Fixed eating oysters not working
(Multiplayer) Looting backpack now equips the plane axe if not already owned
Fixed a.i issue with enemies in caves sometimes not attacking players

ここではクラフトを拡大し、当社の照明やビジュアルの改善に焦点を当てた当社の最新のパッチです。人気の要求によって、私たちはまた、弓矢を追加ました!変更と追加の完全なリストについては、以下を確認してください。 
*V0.46  [#pbba20a6]
**V0.46c – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey Everyone,

いつものように、コミュニティハブの議論スレにバグレポートやフィードバックを投稿したり、support@endnightgame.comにそれらをに送り続けてください 
 

Here is another small hotfix to yesterday’s v0.46 patch release fixing some issues with upgrading and some player animation issues.

 

バージョン0.05での変更履歴: 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

##New craftable item added: Bow (Stick plus cloth plus rope)
##新生産可能アイテムが追加された: 弓(スティック+布+ロープ) (左クリック長押しで弓を引き放して発射、右クリックでキャンセル可。矢の回収不可)
#br
##New craftable item added : Arrows (Stick plus 5 feathers)
##新しい生産可能アイテムが追加されました:矢(スティック+5羽) (一回の生産で4本作成される)
#br
##New craftable item added: Fire torch (Cloth plus Stick)
##新しい生産可能アイテムが追加されました:火のトーチ(布+スティック) 
(松明ではなく攻撃用の火の棒時間経過で火は消え勝手に捨てられる、稀に変異体が持っているのと同じ。夜でも周りは全く照らされない。持ち替えるとイベントリに残るが、燃え木となって落ちるから本当は使い捨て仕様?。)
#br
##New craftable item added : Medicine (Aloe plant plus Marigold flower)
##新しい生産可能アイテムが追加されました:薬剤(アロエ植物+マリーゴールドの花) (HPの回復アイテム。植物と花の葉がアイテム化され1:1で調合)
#br
##Fixed staircase built scale being different from ghost scale
##階段がゴーストと違う大きさで建築されていたのを修正(※訳注 ゴーストと呼んでいるのは建築予定を示す半透明のモデルと思われる)
#br
##Fixed hunting shelter built scale being different from ghost scale
##ハンティングシェルターがゴーストと違う大きさで建築されていたのを修正
#br
##Fixed enemies not playing correct death animation
##正しい死亡アニメーションをしない敵を修正
#br
##Enemies no longer get stuck jumping down from trees 
##敵は木から跳び降りて動けなくなることがありません
#br
##Enemies will dodge around close trees more often, less instances of getting stuck on trunks
##敵はより頻繁に周辺の近い木を避け、トランク上で動けなくなることが減りました
#br
##Fixed(removed) weirdly shaped weeds
##不気味な雑草が生えていたのを修正 (撤去)
#br
##Fixed rusty axe duplication bug
##錆びた斧複製バグを修正
#br
##Fixed yellow axe not appearing in inventory
##黄色の斧がインベントリに表示されないのを修正
#br
##Lower sound effect tree breaking notification
##木を切り倒したときの音を小さくしました
#br
##Fixed bug where you could throw multiple tennis balls at once
##あなたが一度に複数のテニスボールを投げることができたバグを修正  (テニスボールのみで火炎瓶等は修正されていない。)
#br
##Added support for more resolutions
より多くの解像度サポートが追加されました
#br
##Parry no longer affects burn/poison and other damage to player
##防御はもはや火傷/毒などのその他の損傷に対して無力です(※敵の攻撃以外防げなくなったと言いたいんだと思う)
#br
##Carry log animation added to player
##丸太を運ぶアニメーションがプレイヤーに追加 (影でしか確認できないが・・・)
#br
##Improved enemy collision detection with built walls and structures
##敵が構築された壁などの構造物に対する衝突を検出するようにしました
#br
##Enemy vision is now properly blocked by player built structures
##敵の視界は、構築されたプレイヤーの構造によって正しくブロックされます
#br
##‘check bloody arms’ animation can be cancelled by other actions more reliably
## '血まみれの腕を眺めるアニメーションをより確実に、他のアクションでキャンセルすることができるようになりました
#br
##Fixed enemies sometimes getting stuck and walking backwards forever
##敵がたまにスタックし、永遠に後方に歩く現象を修正
#br
##New 3d models added, first class passengers * 2
##新しい3Dモデルがファーストクラスの乗客が2種、追加された 
#br
##Fixed rope not appearing in inventory when collected
##拾ったロープがインベントリに表示されない問題を修正 (ロープがイベントリ内に表示されようになった。)
#br
##Added new female texture and hair variations
##新たに女性の肌と髪のバリエーションを追加しました (原住民ちゃんに縞々の肌が居るのを確認)
#br
##Fixed glitch in cave where players could fall through ground
##プレイヤーが洞窟の中で地面を抜けて落ちていく問題を修正
#br
##New cave prop added : Mining hat with light
##新たな小道具:ライト付き採掘帽
#br
##Fixed some pathfinding issues in animals and mutants
動物や変異体の経路探索における問題をいくつか修正しました## 
#br
##Fixed lit fires blocking enemy vision causing weird AI behaviour
##焚き火が敵の視界をブロックしAIが謎の挙動をしていたのを修正
#br
##Enemies should set themselves on fire less often
##敵が自ら火の中に入ることが減りました
#br
##Fixed an issue where enemies would get stuck on spot while climbing trees
##木登りしている敵がその場で動けなくなる問題を修正しました
#br
##Fixed counter attacks of cannibals sometimes not registering
##時々食人種の反撃が無効になっていたのを修正
#br
##Fixed missing turtles on main beach
##メインビーチから消えていたカメを修正
#br
##Fixed enemies getting stuck in trees 
##木で中で動けなくなっていた敵を修正
#br
##Fixed enemies freezing upright after being shot with flare gun or burnt
##フレアガンで撃たれたり焼けたりした敵が、立ったまま固まっていたのを修正
#br
##Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
##バッテリーは現在、懐中電灯内のバッテリーを回復するために使用でき、トーチを使うことでバッテリーの消耗速度を半減させることができる 
#br
##Stick holder now holds 20 sticks!
##スティックホルダーは現在、20本の棒が入る! 
#br
##New cannibal village art added: Blankets, drying racks
##新しい人食い人種の村のアートが追加されました:毛布、乾燥ラック 
#br
##Rabbits and lizards will navigate around trees and rocks better
##ウサギやトカゲは木や岩の周辺を好むでしょう
#br
##Distorted mutants can now be killed with flare gun/fire
##歪んだ変異体はフレアガンや火で殺すことができます 
#br
##Improved bloom
##ブルームを改善(高輝度部分を抽出してあれこれするピクセルシェーダの1種)
#br
##Adaptive photographic tonemapper added
##アダプティブフォトグラフィックトーンマッパー追加(写真のような見た目となるように平均輝度を求めるシェーダ)
#br
##Fires now drain slightly faster
##火がちょっと早く消えるようになりました
#br
##Improved sunlight settings
##太陽光の設定を改善
#br
##Motion blur now takes into account HDR
##HDRがかかっていてもモーションブラーがかかるようになった(HDR=明暗の強い景色などを上手に電子化するための技法)
#br
##Improved foliage lighting
##葉のライティングを改善
#br
##Improved water shader, more refraction as depth increases, more accurate sky reflections
##改善された水シェーダ、深さが増加すると、より屈折し、より正確に空が反射する
#br
##Raised player fire damage amount
##プレイヤーによる炎ダメージを増加
#br
##Rope pick ups added to some cannibal villages
##拾えるロープがいくつかの人食い人種の村に追加 (ロープが洞窟だけでなく集落の家内でも入手可能になった。)
#br
##Pedometer now shows outside temperature
##歩数計は現在、外部の温度を示す (一番下の温度の表示が変化するようになった。)
#br
##Logs should no longer fall through rocks
##丸太は、もう岩をすり抜けて落下することがない
#br
##Fixed plane seats vanishing on loading save game
##セーブしたゲームをロードしたとき座席が消失していたのを修正
#br
##Made feathers brighter, made batteries brighter (easier to see in inventory)
##羽と電池を明るくしました(よりインベントリで見やすくするために) 
#br
##You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
##あなたは、現在3匹の死んだウサギと3匹の死んだトカゲ(それぞれ1の代わりに)を運ぶことができます (うさぎとトカゲの肉のストック数が1→3に増えた。)
#br
##Fixed plane crash crazy motion blur bug
##飛行機墜落時に変なモーションブラーになるバグを修正
#br
##Marigold and AloeVera now get stored in backpack when picked up
##拾った時にマリーゴールドとアロエベラは今バックパックに格納されます 
#br
##Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
##テクスチャ解像度のオプションは、(のみオプションメニューを起動する)下ラムシステム上のメモリを改善し、下端カードのパフォーマンスを向上させるためにこれを下げてくださいオプションメニューに追加。 
#br
##Fixed issues with taking bombs from inventory
##インベントリから爆弾を取り出すときの問題を修正
#br
##Birds now spawn feathers when killed 
##死ぬとき、鳥は現在羽を産みます (鳥類を殺した時に羽を落とすようになった。小鳥=2,3枚?、カモメ=6,7枚?)
#br
##Day counter now starts at 0 from when you first wake up in plane
##日数カウンターは、あなたが飛行機で最初に起きた時を0日目として始まります
#br
##Improved cave items/layout and lighting
##改良された洞窟のアイテム/レイアウトとライティング
#br
##Fixed lizards & birds vanishing when close to edge of screen
##スクリーンの端の近くにあるとき、いなくなっているトカゲと鳥を修正
#br
##Rainbow will be forced off now if night time
##虹は現在、夜の時間であれば強制的にオフになります 
#br
##Tweaked rain chance settings
##雨の確率の設定を調整しました
#br
##Enemies will now push past bloody table instead of getting stuck
##敵は、動けなくなる代わりに、現在過去の血まみれのテーブルを押します (集落にあるテーブルが押し動かせるようになった。遠くまで持っていくと消えリスポーンする)
#br
##Fixed dead bodies spawning too many chunks when chopped up
##切り刻まれるとき、あまりに多くの破片となっていた死体を修正
#br
##Fixed some missing sound effects, improved night time sound effects
##いくつか欠けていた効果音を修正し、夜間のサウンドエフェクトを改善しました
#br
#br
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions. 
注:一部の報告されたバグが原因が古いセーブデータにあるかもしれません!バージョンが変わった時はNew Gameで開始してください。
#br
#br
 

 

* &color(Red){''アルファv0.04B''}; [#i3ea189e]
http://steamcommunity.com/app/242760/announcements
Here’s a small performance hotfix. We’ve added an option to disable skylighting occlusion as it was causing performance issues on some PC’s and also added more terrain rendering options to help speed up performance on slower cards. 
ねえ、みんな、 これは小さなパフォーマンスの修正プログラムです。我々は、いくつかのPCの上でパフォーマンスの問題を引き起こしていたskylightingを無効にするオプションを追加しました。また、低速のカードのパフォーマンスを高速化するために、地形レンダリングオプションを追加しました
#br
Added graphics options for ambient Skylighting (will be off by default) 
周囲Skylightingのグラフィックオプションを追加しました(デフォルトではオフになります)
#br
Terrain settings added to graphics options (Parallax, Relief, Simple, Classic) 
地形の設定はグラフィックオプションに視差、レリーフ、シンプル、クラシックを追加 
#br
Fixed grass distance not changing correctly for different quality levels 
固定された草を距離に応じた品質レベルで正しく変更しない問題を修正
#br
Optimized greeble physics use 
最適化されたグリーブル物理を使用
#br
Optimized sound detect system on player weapons (less colliders) 
最適化された音は、プレイヤーの武器のシステム(軽い衝突)を検出 
#br
Fixed issue with shadows light leaking 
影光漏れ問題を修正しました 
#br
Fixed plant rendering glitches 
固定植物レンダリンググリッチ 
#br
Fixed missing small rock pickup
小さな岩が拾えない問題を修正
#br
Fixed issue where plant triggers would sometimes make book items impossible to click 
植物トリガーは、時々クリックを予約するアイテムが不可能になる問題を修正しました 
#br
Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world 
ハウスボートの完成予想図が表示されないだろうか、ワールドに配置することができなかったバグを修正 
#br
Fixed held arms/heads registering attack even if not swinging 
手持ちしている腕や脚が振り回していなくても常に攻撃登録していたのを修正 
#br
Held arms/legs behave like axes not sticks 
手持ちアーム/脚は、木の棒ではなく斧のように振る舞う (木を伐採できる)
#br
Tennis balls no longer infinitely bounce 
テニスボールはもう無限に跳ね返ることはない
#br
Fixed Player sometimes being killed in one hit by enemies 
プレイヤーが時々敵に一撃で殺される現象が修正された 
#br
More Accurate player fall damage
プレーヤーの落下ダメージをより正確にした
#br
Hidden new features:
隠された新機能:
You can remove placed blueprints by pressing C 
設置した完成予想図をCを押して削除することができます 
#br
You can press space to skip opening plane crash 
スペースキーを押すと飛行機事故をスキップできます 
#br
#br
Fixed skinning animal animation not resetting if player is on fire
Fixed sitting on bench animation getting stuck if player sits whilst attacking
Fixed stick + cloth upgrade recipe not working when not owning bow
Fixed items hard to interact with in inventory at low FPS
Fixed twinberries pink on the crafting mat
**V0.46b – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey everyone,

 

* &color(Red){''アルファv0.04''}; [#vd08229f]
http://steamcommunity.com/games/242760/announcements/detail/255894804590231233
7月22日 -  Dishmink 
Here’s a small hotfix for a couple issues in today’s patch release.

 

皆さん、こんにちは。
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

最新のパッチでは敵の行動の改善とバグフィックスと新たな機能の追加を含むワールド内の光の調整を行いました。
 

引き続きバグレポートとフィードバックをコミュニティハブかsupport@endnightgame.comへ送って下さい。
 

Added option to use legacy controller system to game options menu (free move cursor)
Fixed some items being impossible to select in inventory with new snap controller system in old saves
Fixed bone & arrow baskets inverted in book
Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables
Reduced trigger range on chair so players can’t teleport across room to sitting position
**V0.46動物の皮をはぐモーション、テーブル、椅子などが追加!!バグ修正など..[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey Everyone,

バージョン0.04 
 

機能と変更点: 
For this patch we’ve added a new skin animal animation. Now instead of the skin magically popping off, you’ll see the player cutting and then retrieving either skin or meat depending on the animal type.

・ミュータントは一日の間に時々家に帰り、寝るようになり新しい行動ルーチンも追加された。(敵が昼間集落や洞窟で眠りにつくようになった。ガチ寝ではなくうつむいてたりしゃがんでたりするぐらいで近づくと目を覚ます。)
 

・distorted mutant が一般的な武器で殺せるよう修正された。(洞窟内に居る二足多手のクリーチャーと多足多手のクリーチャーが普通に殺せるようになった。)
For co-op players, you’ll now start the plane crash in your own seat. Host will see the same cutscene as in single player, however client players will be able to see this from a different angle.

・distorted mutant がより攻撃的になり、戦闘中に死んだようになったり、新しいアクションを追加した。
 

・周囲の光の調整。木や大きなオブジェクトでは光が拡散して間をふさぐようにした。(実験) 
We’ve tried to balance gaining weight too fast by adding a calorie burning stat to the eating system. Regular exercise, including carrying logs around will increase the amount of calories you burn per day.

・ポーズメニューを開くとゲームが止まる。 (Escで出すメニューを開いている間は実際一時停止してます。)
 

・敵はプレイヤーに対してジャンプ攻撃時に石を積極的に使うようになった。
For players using controllers, we’ve tried to make navigating the inventory and book easier. Using a snap system, you can flick across to choose either a weapon or book button, versus having to manually guide the pointer.

・新しい女性タイプの敵を追加。(ハゲの女型を確認。殴ってると髪が生えたりするのでバグかも。顔が2パターンある気がする。)
 

・ワールド内でうまく敵が分散するように調整。
Additionally we’ve fixed a bunch of bugs, set enemies to drown if underwater for too long, added new table and chair buildable items. We’ve also added water running over terrain when raining sounds, improved some a.i. performance and some navmesh issues as well as improved the look of some plants and lots more all listed at:

・建築済みのベンチにプレイヤーが座れるようになり、体力を回復したり夕日を眺めたりできるようになった。
(座ることはできるようになった。)
 

・敵に対して斧のダメージが増加。
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

・女性食人種モデルのバリエーションを追加。procedural breasts size system(おっぱい調整システム)を追加。(女型のおっぱいのサイズが変動するようになった。乳輪のサイズで比較したほうがわかりやすいかも。)
 

・ウサギとトカゲにおける分散と使用CPUの効率の最適化。
V0.46 changelog:

・空と太陽の見た目の改善。
 

・dead cave とcave 2の光の調整。
 

・洞窟のテクスチャーと岩の見た目の改善。
(Multiplayer) Fixed client dried meat not being dried when taken by host
Fixed crouch toggle not working correctly on controllers
(Performance) Replaced all pickups with deferred shader version
(Audio) Added sound effect for running water on terrain when raining!
Rabbits and lizards now have collision when moving around the world
Improved ai navmesh around rocks and sinkhole area
Optimized physics calls on animals
Caves – Fixed some small holes and gaps in some caves
Caves – Fixed cave6 cut female legs not being dynamic
When using a gamepad, cursor now snaps to buttons instead of moving freely mouse style, thus making navigating book easier.
(Multiplayer) Clients now start the plane crash in separate seats from host, and watch timmy taken away from different perspective
Fixed logs flying up in the air when chopping down trees (hopefully)
Updated ReWired (input plugin), should fix the issue with xbox One gamepad drivers after the windows 10 update
(Multiplayer) Cloth, tooth, feather and booze weapon upgrades are now visibly synced to other players !
Fixed a bug when loading a save with ceiling skull lamps causing it to not be properly toggled on/off based on distance with player
Fixed the default “Map” gamepad mapping when not using the Advanced Input (X-Input) option
Added another way to batch items from inventory to the crafting mat, it is now possible to hold the “Combine” button to incrementally add more and more items
Fixed logs floating in water that get reused by the pooling system not getting their buoyancy properly reset (past 100 spawned logs, oldest ones gets reused for new spawns)
Optimized cpu/physics usage on enemies and animals
Mutant babies will now drown if submerged in water for too long
Fixed navmesh in cave 6 causing enemies to not find paths to player sometimes
Added second skull to two headed effigy when broken apart
Revamped crafting system to allow inputs when not hovering the cog
Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it
Hitting the “Drop” button while having ingredients on the crafting mat will now return everything to the inventory
Now clamping item info tooltip so that it is always entirely visible
Fixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad
Fixed some navmesh issues in Cave 1
(Multiplayer) Reduced animation cpu usage as host
Improved textures on some bushes/plants
Improved/changed ugly plant like grass type with a more natural grass
Fixed some cases of enemies still able to glitch through walls
Fixed some item naming issues since the introduction of carryable dried meat
Fixed page link button highlighting not working in book
Caves – Fixed hole in Cave 4
Added skin animal animation to player!
Fixed some weird collision around islands where rocks were using a wrongly scaled collision mesh
(Multiplayer) Fixed a bug causing built logs from a ghost procedural roof to not be visible until structure is completed
Fixed next update part of title scene blurry at some resolutions
Fixed missing mud pickup icon
Fixed issues with survival book sometimes drifting away from players hands
Fixed player movement slowing down when trying to open survival book while carrying a log
Fixed enemies sometimes disappearing from noose trap  when sleeping
(Multiplayer) Fixed enemy movement appearing offset after being released from noose trap as client
Fixed player sometimes not able to paddle raft or houseboat
(Multiplayer) Fixed some logs flying for clients
Dried meat can now be properly put back on drying rack and retain decay status
Dried meat put down on a fire can now be eaten immediately
Increased range of catapult
Rotating ghosts buildings now speeds up after half a second
Procedural Floor/Walkway swap system can no longer place walkway below terrain when not in caves
Fixed eating dried meat from inventory not yielding fullness
Moved bone & arrow baskets in book to the page 3 of storage
New buildable furnitures: table and chair
Floors & roofs no longer show the autofill/manual mode toggle action icon when not in direct vicinity of a supporting structure
Physical exercise is now taken into account in the character weight formula so that exercising a lot slows down gaining weight when over fed and speeds up loosing weight if underfed
Added home icon to bed structure
Fixed player sometimes sliding forward after a hard fall
Procedural floor no longer suggests and allow the autofill feature on a foundation (since it would just make a second floor matching the foundation embedded one)
Improved nav mesh around big lakes area
Tweaked inventory management to allow items that are both equipment and edible (such a pot filled with water) to be used with the combine button, thus leaving open the option to equip the item even when currently edible
Fixed wall/fence attempting to go up the the sky when placed on slopes with great height difference
Floor now shows a preview starting after the first locked point instead of after the second locked point
Fixed floor ghost color code not matching exactly rest of building system
Fixed fire arrow not lighting up leaf traps
(Multiplayer) Fixed arrow basket, bone basket, ceiling skull light, drying rack, rabbit skin, snack holder, meds cabinet, skull light, trophy, wall plant pot, explosive holder, catapult and water collector not following supporting dynamic structure for clients
Fixed building repair trigger not following dynamic structures movement
Slowed down enemy movement if underwater
Enemies will now drown if submerged in water for too long
(Multiplayer) Fixed placing a ceiling skull light as client leaving the place icon active

・dead cave内の小道具の修正:不正確な岩の配置の改善。

・ロード時間の改善とロードパーセントの表示。
*V0.45  [#pbba20a6]
**V0.45b – hotfix[#w5bd4a35]
Hey Everyone,

・再調整された餓えと渇き。(餓えと乾きのバランス調整。以前より減りにくくなった気がする。)
 

・水の流れとより詳細なテクスチャーを持った洞窟の床。
Here is a small fix for tonight’s 0.45 release.

・敵が小さなアイテムの前でスタックしないように邪魔にならないところへ押しのけるようになった。
 

・死んだ鮫がラグドールになった。 (浜辺に打ち上がっているサメの死体が物理演算対象になりました。)
 

Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often.
Fixed bright purple stick visible in ghost rockpit
 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

バグ: 
・雨が止んだ後に永遠に雨の音がしなくなるバグを修正。

・複数の建設前の構築物がセーブデータをロードした後に建築完了できないバグを修正。

・時々動物がveganモードおよび普通のモードで消えるバグを修正。
**v0.45 –アーマーラック、スキンラック追加!!バグ修正など[#w5bd4a35]
2016/08/19「http://survivetheforest.com/」
Hey Everyone,

・フレアガンを撃ったり、他の武器を使用している時に勝手にポーズメニューが開いてしまうバグを修正。
 

・ヨットがランダムな位置に配置されないように、また、セーブデータをロードした時に消滅しないようにした。
This patch adds a new armor mannequin, making it possible to store different armor types for retrieval later. We also added a new alternate log and rock holder which can be toggled by hitting the R key, these store double the amount of each item.

・エフィジーがアームエフィジーに勝手に変化してしまうバグを修正。
 

・もしアイテムが建設に必要なくても岩や枝を持っている時にE to addのアイコンが表示されてしまうバグを修正。
Dried meat can now either be eaten directly off drying rack by holding the eat key, or taken into inventory by tapping the key. This allows you to carry dried meat with you and eat it when you like.

・洞窟から出た後も洞窟内でしずくが落ちる演出が続くバグを修正。
 

・崖の近くの池の外で泳ぐ魚の修正。
We worked on improving animal a.i. navigation, so deer should hopefully not run through rocks anymore. We also fixed some enemy navigation issues that should reduce cases of enemies running against walls and rocks endlessly.

・ロードすると半分飢えた状態で開始する。
 

・月の光が時々なくなるバグの修正。
Almost every item you can hold in your right hand can now be used as a weapon! So if you want to hit someone with raw meat you now can. We also added a tiny amount of damage to thrown rocks, so if you want to throw them at each other in coop games you’ll now do a point or so of damage.

・セーブデータをロードした時に枝のマーカーが消滅するバグの修正。
 

・小屋の屋根のコリジョンが消失するバグの修正。 (ログハウスの屋根のコリジョンを追加。《確認中》)
We did a bunch of improvements to controller usage especially in menus, making it much easier to select options, start games and more using just a controller.

・死体を解体した時にプレイヤーが空中に投げ出されるバグの修正。 
 

・rain effigyの効果が働くはずで、一定時間後に効果が薄れていくだろう。 
Climbing axe can now be used on outside world cliffs again! There are a couple new bits of art added, including new gore models for caves, new mud models for after it rains and new mud on arm textures which should look more realistic. Items should no longer fly up into the sky when player approaches them!  Some new story items and pickups have been added, along with this we also fixed a ton of bugs and more all listed at:

・村の中にスポーンした食人種は目覚めた時に急に動き出したりしなくなった。 
 

・這い回る女性モデルの攻撃が時々プレイヤーに当たらないバグの修正。
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

・左手に鳥がとまったり飛んだりする時、斧振り動作が停止するバグを修正。
 

・敵の死体の頭パーツと足パーツを拾った時、たまに腕を拾ったものとして扱われるバグを修正。
#br
#br
V0.45 changelog:

 

* &color(Red){''アルファv0.03''}; [#i3047812]
http://steamcommunity.com/games/242760/announcements/detail/1694793321424399170
2014年7月1日
いくつかの新しい機能を追加し、多くのバグを修正する第二のパッチです。
また、プレイヤーの頭をようやく追加しました!
#br
いつものように、コミュニティハブのディスカッションエリアにバグレポートやフィードバックを投稿することを続けてください
またはsupport@endnightgame.comにそれらを送る。&br;
新機構と微調整:
#br
#br
・非敵モードの追加(タイトル画面で「veganmode」と入力する。)  =タイトルが「THE &color(blue){''CALM''}; FOREST」になり、生首が青い花になれば成功。起動しなおせばモードは戻る。
・プレイヤーの頭の追加。頭の影が正しく表示されるようになった。
・新しい驚きのアイテムが平面に追加。
・ヨットの位置がランダムになりました。
・コウモリが正しく洞窟の入り口の外に飛ぶようになりました。
・建築途中もセーブされるようになりました。
・雨が降ったときに水地形に蓄積するようになった
・再生中のカセットプレイヤーをもう一度クリックでオフにすることができるようになった。
・「Log Cabin(丸太小屋)」に床、ドア、睡眠/セーブスポットの追加。
・「Log Cabin(丸太小屋)」の窓に鳥がとまるようになった。
・「Molotov(火炎瓶)」が水と接触した場合消えるようになった。
・日没/日の出の明るさが調整されました。
・2種類のEffigies(彫像)の追加。晒し首と空を指す腕
・House Boat(屋形船建築)が建築可能になりました。(サメによって沈没する)  =実際にはまだ建築不可?
・「Stick marker」を「Custom Building(拡張建築)」に追加。  =シェルターの様に旗のアイコンがマップに表示される目印。
・水中にサンゴと海藻を追加。(荒っぽい)
・「Stick Holder」が新しく建築可能。  =Stick(枝)を蓄えられる建築物。
・イベントリに1つ追加でstickを保持できるようになった。(シェルターの建築を容易にするため)
・小さなテクスチャの微調整/改善
・「High」と「mid」設定の影の距離が増加。
・所持したアイテムのモーションブラーの改善。
・洞窟の奥深くに吊るしなわを追加。  =アイテムとして取れる。
・新しい洞穴照明柱に「Laptop(ノートPC)」を追加。
・11種類の新しい映画のインスピレーショングレードオプションがグラフィックオプションに追加。
・「Bench」が「Furniture(家具)」から建築可能になった。
・コウモリの住居を洞窟の一部に追加。
・スイレンの葉のポップインを改善した。
・「Med」(HP回復アイテム)はその場で食べずにイベントリにいくようになった。
#br
#br
サウンド:
#br
・人食い村のトラックの改良
・ガチョウ湖に「湖」のトラックを追加。
・全体的な周囲の音の追加。
・雷と雨の音がランダム化された。
・洞窟のオーディパスに残響と反響の追加。いっそうバランス良くなった。
・水中のサウンドフィルター追加。
・水に入る時と水中での足音が追加。
#br
#br
パフォーマンス:
#br
・より多くのメモリの最適化。安定性の向上。
・32bit windowsでメモリ4GB以下の場合オープニングでクラッシュする問題を改善。(4GB以上推奨)
#br
#br
バグ:
#br
・頭部は、衝撃で突き出なくなった。
・ゲームのロード時に、イベントリのアイテムが消えてしまう問題を修正。
・衝撃で飛行機の壁から出てしまう問題を修正。
・多くの石を持っている時、生の魚がこれ以上持てないとでるメッセージの修正。
・丸太に覆われた池の修正
・「Lighter」「Torch」「Walkman」その他の左手に持つアイテムの不一致の修正。
・インベントリ上の「Coins」「Flares」の輝きを取り除いた。
・空中に固定されてしまう「garden」の修正。
・小さな葉小屋の上、頂点の葉の色を修正。
・ヨットから落ちてしまう「Flare Gun(照明弾銃)」の修正。
・丸太を待ったまま死んでしまうと、所持している丸太が-1と表示されるのを修正。
・「Small Effigy」建設しているシェルターがあまりにもぼやけていたのを修正。
・イベントリを開くことから草の切断を取り除いた。(いくつかのPC上でクラッシュを引き起こしていた)
#br
#br
Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
Fixed repaired anchor version of tree structures having a rope
Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time
Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
(Multiplayer) Fixed invite popup not usable with a gamepad
Fixed some dynamic objects sometimes flying up into the air when approached
Fixed missing collision from some cannibal art props around the world
It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
(Multiplayer) Sped up time it takes to attach all trees at start of game
(Audio) Added impact sound for when hitting tents with weapons.
(Audio) Added impact sound for when hitting cannibal camp fires with weapons.
(Audio) Added new sound event for spear throwing.
(Audio) Added new sound for bone fence weapon impacts.
Optimized cpu usage on enemy ai routines
Fixed high cpu usage when survival book was open
Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
New mud art
New muddy arms textures
New mud now stipples in instead of popping on
New bloody gore cave models added
Fixed nav mesh not updating correctly when some structures were destroyed
Viewing passenger manifest can now be cancelled by pressing attack
Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
Fixed player weapon sometimes becoming unresponsive for a moment when near trees
Fixed shell attack not responding during jump
Fixed shell attack clipping with player camera
New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
(Performance) Fixed unnecessary CPU usage from metal doors
(Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
(Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
Added Storage page 3 tab in book
New story item added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story item added to (spoiler, removed)
(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
(Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
(Multiplayer)Fixed cave fires doubling up visually when lit
Improved popon of some rivers in parts of world
Fixed player able to glitch through houseboat collision under some circumstances
Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
Software cursor shown when using gamepad in book now has a more reasonable size
Fixed some gamepad navigation issues in options
Disabled prev/next action icons shown when using gamepad in book
Grabbing sled is now hold “Take” action instead of simple press
Increased max amount of rocks in sled to 26 (from 15)
Fixed sled rocks using sheen material instead of regular one
Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
(Performance) Turned off some additional cave floors that were on even when player was above ground
Deer should no longer run straight through walls and structures
Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
Fixed broken glitchy waterfall particles in sinkhole
Fixed player sometimes surviving fall into sinkhole
Fixed some cave entrances popping on too close
Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
It is now possible to eat dried meat in inventory
Player can now attack with held items such as fish, dead rabbits and generic meat
Picking up small rocks/tennis balls when holding logs no longer drops the logs
Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
Small rocks will now deal damage when thrown at player or enemies
(Performance) Fixed star system having high CPU usage when in caves
Fixed placing several buildings ghost with the Batch feature blocking opening inventory
(Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
(Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
Improved texture resolution on cave corpses in cave6
Fixed incendiary upgrade on spear not saving
(Multiplayer)Optimized mutant transform cpu usage for clients
*V0.25 – [#pbba20a6]
**v0.25b part 2 – hotfix [#w5bd4a35]
2015/10/08「http://survivetheforest.com/」
Hey Everyone,

Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons)

* &color(Red){''アルファv0.02''}; [#eae374c4]
http://steamcommunity.com/games/242760/announcements/detail/1695917688584627726
2014年6月16日
皆さんこんにちは。初めての大規模アップデートです!この一週間は新しい機構の導入とバグ修正、最適化について作業していました。
バグレポートの送信とフィードバックをコミュニティハブか support@endnightgame.com へこれからもお願します。
Version0.02チェンジログ(0.01のセーブデータは使えません)
 
新機構と微調整
・サメ
・Simple raftがbookから使用可能(まだ航行出来ないよ!)
・壁が床と屋根に使用可能(実験的に重力を無視できます)
・新しいsuprise itemがヨットに追加
・最初に倒されたときに洞窟内で目覚める場所がランダムに変更
・落下ダメージを軽減
・鳥が火で死ぬように変更
・スタミナの回復が遅くなりました
・下を向いたまま右クリックでblock attacksが初期装備斧で使用可能
・Timmyがよりドラマティックになるよう雷と火花を修正しました
・炎が出す明かりを小さく変更
・亀の体力を低くしました
・魚の動きを修正
・ライトの照らす範囲をより広く変更
・敵が危険な場所から仲間を引きずっていくようになりました
・女性クリーチャーが家族の死亡時におじけづくようになりました
 
パフォーマンス:
・ロード時間の改善 
・口ごもる回数を減らしました
・全体のパフォーマンスの増加
・PCでクラッシュしにくくなるようメモリーの最適化
・洞窟内壁のメモリー使用量の改善
・落ちている枝と石が継続してメモリーを増加させないよう、プールするようにしました
・HUDレンダリングを最適化(CPUが10%早くなります)
 
ワールド:
・泳げる池の水の改善
・泳げる海の潮の満ち引きが正確になりました
・海中のヴィジュアルの改善
・いくつかのエリアの地形改善と、岩場のゴツゴツした部分を減らし、洞窟内から出て行く時のバグを修正
・プレイヤーが入ると死ぬ深い池を修正
・Small old boatのコリジョンを追加
・飛行機の外装のコリジョンを追加
・草のテクスチャーバランスを改善(反射が小さくなりました)
・上部が重い木は簡単に伐採できるように修正
・小さな物質とテクスチャーの修正
・日の出と日の入りがより輝くように修正
・海岸沿いの洞窟入り口を大きくし、簡単に入れるよう修正
・いくつかのエリアでワールドコリジョンを改善
・山のテクスチャーを低くしました
・地形レンダリングと反射光の改善
・洞窟内の光のディティールの改善(caves 4,5)
 
バグ:
・異なったタイムゾーンでカウントダウンタイマーが正常に機能しない問題を解決
・チュートリアルとサバイバルブックのスペルミスを修正
・無限に丸太が出てくる問題を解決
・day countがもう一度行われるバグの修正
・枝と石と丸太の表示が-1になる問題の解決
・トカゲやウサギ、もしくは魚を持った後に元の武器に戻らない問題を解決
・Propとタグ付けされたプレイヤーコリジョンが正常に動作しない問題を解決
・洞窟内のいくつかの場所で光がもれ出ている問題の解決
・同じ焚き火で何度も料理が出来ないバグの修正
・spearで木が切り倒せる問題の解決
・一定の距離で池が光る問題の解決
・いくつかのアイテムがイベントリ内でロードした後に記録されていない問題の解決(まだ消失バグがあり、近いうちにセーブの修正と解決が行われるでしょう)
・ロードとセーブ動作によってlog holderの状態が保存されない問題を解決
・twinberriesにおいてイートアイコンが出ないことと間違った葉のテクスチャーがあったことの修正
・洞窟内で血で汚れたテーブルがあり通れない問題の解決
・トカゲとウサギの皮がラグドールと連動していない問題の解決
・歯と眼球の特別なセットの削除
・死体を解体したときに空中に放り出されることはもうありません
・火に触れると何度も野生動物がコピーされて出てくるバグを修正
・蛮族たちは海中までボート外にいるプレイヤーをおいかけたり走ったりできないよう修正(しかし奴らは少しなら水の中を走れる)
・低木の上部の色が切り倒したときに消失するバグの修正
・鳥が空を走るバグの修正と鳥のAIパフォーマンスの改善
It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards!

Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them.

v 0.25b part 2 hotfix:
-Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
-Fixed sharks missing from ocean!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


**v0.25b – hotfix [#z28929a7]
2015/10/08「http://survivetheforest.com/2015/10/v0-25b-hotfix/」
Hey Everyone,

Here’s a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

v0.25B hotfix:
-Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)
-Possible fix for some players having invisible ponds/lakes
-Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
-Fixed issue with props on mutants sometimes popping in after death for client
-Fixed intermittent issue that could be preventing saving in SP


**v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新種の魚、新しい海!修正、バランス、音改善などなど [#x1deb105]
2015/10/07「http://survivetheforest.com/2015/10/v0-25-custom-effigy-building-multiplayer-improvements-new-fish-types-new-ocean-fixes-balance-audio-improvements-and-more/」
We’ve thought for a long time that effigies are cool. It’s really fun to kill an enemy, chop him up and make some art out of his body parts on the beach. 
However it’s been limited to preset designs – we thought giving people total freedom in what they can construct would be a great feature, especially in multiplayer where you and a friend can create something unique together.
So this patch we’re introducing Custom effigy building! 
To start, select the Custom Effigy, it replaced the old Simple Effigy *(prebuilt effigies are still available for those not interested in designing their own) Once the basic custom effigy is constructed, find an enemy, chop his limbs off and bring the parts over to start building. 
Note – Even torsos work with this new system, and you can use sticks to further increase size of effigy.

This patch also introduces our new ocean. It’s based on a new unity asset store plugin, however the creator has joined the team here and has been customizing it and helping us implement it. For those with lower end pc’s we’ve included a ‘Flat’ ocean type in options menu which will let you switch to the simpler looking old ocean.

Audio has seen some more improvements and additions, most objects now react and have sounds when pushed.

For multiplayer we’ve changed the network interpolation delay and tweaked packet settings to (hopefully) smooth out the multiplayer experience. We’ve also fixed some additional bugs. Suitcases are much smoother to push as client, the metal doors are now working in mp, and breakable crates should now sync between players.

Enemies now have lod’s added to them and we’ve improved how they use motion blur hopefully improving performance drops caused by enemies being near by.

Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks, for the full list check out below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.25 Complete
-New building: Custom Effigy – replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)
-New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
-Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
-New rain shader! *again – this time runs faster and looks better
-Improved terrain water accumulation
-(multiplayer) Animations now blend more smoothly for client players when attacking enemies.
-(multiplayer) Fixed animation issues for client when mutants would die
-(multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
-(multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network
-(multiplayer) Metal doors are now correctly synced between players!
-(multiplayer) Fixed head bombs not synced between players
-(multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
-(multiplayer) Breakable crates in overworld are now synced between players
-(multiplayer) Improved suitcase syncing between players
-(multiplayer) Fires don’t give light for players that aren’t around when first lit
-(multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer
-(multiplayer) Fixed some smaller issues with log/rock sled in multiplayer
-(multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
-(multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients
-(multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
-(multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
-(multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up
-(multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
-Fixed bug where fire would sometimes be really big when first lit under some conditions
-(audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
-(audio) Ambient sounds no longer briefly heard before plane crash starts
-(audio) Echo added to sinkhole!
-(audio) Increased footstep volume when running
-(audio) Revised scream sounds to sync better with animations
-(audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
-(audio) Fixed thunder playing effect twice when rain starts
-(audio) Added water drips to rivers during rain
-(audio) Added less full-on inhales for when coming up from underwater
-(audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
-(audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
-(audio) Weapon clean sound now plays when entering water with a bloody weapon.
-(audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
-(audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
-(audio) Tuned cliff, item push, and some player sounds
-New art added: Blue tent (replaced placeholder blue tents)
-Terrain shader improvements, faster rendering, better performance when raining and more tweaks
-(balance) Increased lung breathing duration to 25s
-(balance) Rebalanced all weapon speed/damage/block strength
-(balance) Slightly lowered energy drain from swinging an axe
-(balance) Stopped bombs and dynamite sliding as much after being thrown
-(balance) Blocking with weapons no longer drains stamina
-(balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
-(balance) Lowered speed of shell attack
-(performance) New Mid level trees added
-(performance) Mutants now have skinned lod meshes
-(performance) Optimized animator on distant/not visible enemies and bodies
-(performance) Lowered memory usage in render textures by about 200megs
-(performance) Lakes and ponds are now fully disabled when far enough away
-Fixed blood visible on screen during drag away cutscene
-(UI) Added weapon block strength display to inventory item tooltip
-Amount and type of enemies in the world will change over time depending on how many are killed
-More trees now respond to wind!
-Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
-Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
-Fixed suitcases around plane respawning at runtime when going back and forth to the plane
-Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
-Fixed strange shading on fire built model due to wrong occlusion map
-(visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and -reflections.
-New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
-Fixed missing seaweed prefabs under water
-Fixed weapon fire light having a really big range and lighting up entirety of caves!
-Lowered brightness of player_net lighter
-Blood particle effect made less shiny/metallic
-Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
-Upped max arrow amount in inventory from 12 to 30
-Multiple arrows can now be upgraded at once with a single bottle of booze
-Fire arrows now look red in inventory
-Fixed laptops being too dark and some still having old model linked in
-Lowered chance of birds clumping onto perch targets on built items
-Updated enemy cave layout in some caves
-Improved some areas of cave collision to stop feet poking through
-Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
-While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
-Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
-Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day -remains before sleeping again)
-Effigies now require to hold the “Take” button for 0.5s to set alight
-Added lighter action icons to all effigies
-Added more fire particles to molotov to make it look spread out more
-Molotovs can now be used to fuel fires
-Molotov no longer leave fire floating in the air when colliding mid air with something
-Fixed Destroyed Tied Tongue effigy parts not being pickupable
-Fixed birds perching on other birds
-Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
-Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
-Improved cave reflection cube map for underground lakes
-Sun is now correctly blocked by thick clouds in sky
-Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
-New base cloud texture!
-New rope material/textures
-New cave art added: Stalagmites and stalactite types
-Fixed bug where you could open survival book whilst climbing rope
-Fixed some issues with matching props/textures when switching to dummy on death
-Fixed 3 sappling types missing texture on thin trunks
-New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
-New gameplay option: “Show projectile reticle”
-New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
-New texture added for cannibal carry away timmy
-New art added – replacement rocky/dirt ground texture
-It is no longer possible to drink (from ponds/Lakes) while moving
-Ensured better randomness of plane crash site roll
-Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
-Graded ground textures to match values in trunks closer
-Less electric green in tree moss
-New fish models and types added!
-Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
-Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when -poked with the fire arrow)
-Lighting arrows now requires to hold the “Lighter” button for half a second
-It no longer possible to shoot arrows while lighting it on fire
-Arrow fire now properly shuts down after a few seconds
-Arrow fire now properly burns close by objects
-Lowered big effigy burn duration to 20 minutes (was 40)
-Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
-Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
-Player can look down more while climbing cliffs
-Fixed player movement breaking when sitting on a bench and alt attacking with a spear
-Fixed player crouching glitching out whilst holding lit arrows
-Fixed raft row material glowing
-Fixed grabbing rocks from sled while carrying a body bug
-Improved look of dirty pot water and improved look of steam particle when boiled
-Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
-Increased player swim upwards speed
-Balanced blood amount on screen when suffering damage
-Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
-Fixed bug where camera could be sometimes slightly offset after plane crash
-Removed pre-placed dead cannibals in world
-Raft is slightly faster now


#br
#br
*v0.24 [#m82db12d]
**v0.24b – hotfix [#x589d66a]
2015/9/18
Hey Everyone,
Here’s a small hotfix to last night’s patch, fixing some small bugs found last night/this morning
-Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
-(multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
-Fixed new laptop art missing rigidbody and not able to be pushed around
-(multiplayer) Fixed dropped decaying meat missing reference on rabbit
-Fixed small bug with deer decoration rendering on top of inventory
-Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
-Fixed issue with lighting arrows when having more than 12 arrows in a saved game


* &color(Red){''アルファv0.01b''}; [#r705e97b]
http://steamcommunity.com/games/242760/announcements/detail/1695917061304466406
2014年6月4日
**V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weaponのグレードアップ、伐採の改善、などなど [#hf3f382a]
2015/9/17
Hey Everyone,
We’ve had lots of requests for a Kick/Ban menu in multiplayer and so have implemented a first version of this. Kick is temporary and players are able to rejoin instantly, ban is set by the server host and can be for as long as you want. Press TAB to bring this menu up.
For weapon upgrading, it was never really clear how much faster or deadlier a weapon was getting when you stuck teeth and feathers to it, so we’ve changed the display of the tool tip when you hover over weapon items. We now also display more information when placing items on the crafting mat about what effects the upgrade will have on the weapon stats.
Axes will now align much better to cut point on tree, hopefully improving feel of tree cutting.
You can now put out lit fires by hitting them, added new player animation for opening book, we finally added option to lower texture resolution  (this means we will eventually enable much higher resolution textures, but for now the option to go lower is available).
We’ve also fixed a bunch of bugs, added ability to place rocks in log sled, more balancing and cave layout/fixes, added some new art (some new cave wall types, club models), some new hidden story pickups, A bunch of new audio and way more fixes and tweaks all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

みなさんこんにちは。The Forestのsmall updateについてお知らせします。セーブできない問題への対応と平行して他の問題にも対応しました。以下がhot fixの内容です。
 
・small shelterでのセーブが可能に
・コントローラを使用した場合に飛行機墜落時にカメラが回ってしまう問題を解決
・時々数日経過すると敵がいなくなってしまう問題を解決
・伐採時の木の衝突動作の改善
・log cabinが浮いてしまう問題を解決
・いくつかの葉がイベントリにしまえない問題を解決 
・主人公のどもる声の改善
・青い洞窟のクリーチャーが発する光の削除
・洞窟を出たときに木が見えなくなる問題を解決
・洞窟内で地面から音が聞こえる問題を解決
・サバイバルブック中でshelterページのwarmthについてスペリングを修正
・洞窟内の衝突動作を改善
・崖の詳細テクスチャーが消滅する問題を解決
・海がレンダーテクスチャーを失わないように改善
・水のヴィジュアルを改善
・敵の頭を拾ったときに二つ取得してしまう問題を解決
・無限に使えるflare gunを作れる問題を解決
・敵の頭のアイコンが中央に来ず、頭の代わりに腕が見えてしまう問題を解決
・頭と腕と足が直接装備できずにイベントリに行ってしまう問題を解決
・頻繁に鳥が手に止らないようにしました
 
 
&color(Red){''開発ロードマップ''};
The Forestは短時間で開発されましたが、皆さんからのフィードバックがより良いゲーム作りに必要です。
私たちのこのゲームに対するヴィジョンはホラーオープンワールドゲームです。私たちはゲームを造り続けいていますが、まだまだ多くの改善の余地と独自性があります。
以下がアルファの間に加えたいことの概要です。
 
・多様な動物:魚・蛇・蛙・多種の鳥。動物郡の多様性をもつ野生動物をゲーム内に再現する。
・より多くの罠と狩猟オプション。
・AIの拡張:現実的で複雑なAIの開発とアルファ段階からの継続した改善と拡張。
・探索エリアの拡張:時間をかけて新しいエリアの拡張とアンロック、そして洞窟をより深くする。
・構築オプションの拡張:構築できるものと構築に使えるアイテムを増やす。
・クラフトオプションの拡張:より多くのアイテムがクラフトに使えるようにすることとクラフトが楽しめるようにする。
・新しいクリーチャー:アルファ期間にゲーム世界と洞窟の拡張と平行して恐ろしい新クリーチャーの追加をする。
・ヴィジュアル改善:ワールド内の見た目や感覚をより良くする。
・UIの改善
・ゲームモードの追加:静かに過ごしたい人向けに敵がいないチートモードの追加
・マルチプレイ:私たちはこのワールド内での楽しくてとても刺激的なco-opについていくつかアイディアがあります。
・oculus riftへ対応し可能な限り楽しく出来るようにする。*注意:これは初期アルファ版では対応していません。*
v0.24 Complete
-New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
-(multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
-(multiplayer) Player list (has ban/kick features)
-(multiplayer) Banned players list (has cancel ban feature)
-(multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
-(multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
-(multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
-(multiplayer) Fixed client unable to finish defensive wall reinforcement
-(multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
-(multiplayer) Fixed mutant babies disappearing for clients when they die
-Inventory camera now moves back to fit whole carpet in view at all aspect ratios
-(performance) Texture resolution options added to options menu!
-Rabbits that are lit on fire turn into edible cooked rabbits when they die
-Fixed gamepad navigation in menus
-Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
-Fixed distance from water at which fires must be built to be lightable
-(Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
-(Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
-(Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
-(Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
-(Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
-(Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
-(Audio) Added moaning wind ambient SFX to cave entrances and built structures
-(Audio) Added burn SFX for female creepy mutants
-(Audio) Rain SFX now responds to wind intensity
-(Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
-(Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
-(Audio) Fixed female creepy mutant SFX getting left behind as she moves
-(Audio)Seagulls make individual sounds
-(Audio) Large structures now moan in high wind
-(Audio) underwater, swimming sounds, and jumping into water splash made louder
-(Audio) Fixed pale mutants sound being muffled
-(Audio) Log Cart sound intensity lowered
-(audio) Fixed missing katana air Whoosh sound
-(Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
-Reduced maximum amount of feathers you can get from hitting dead birds with rocks
-Player can now put out lit fires by hitting them
-Axe should line up to cut point better when chopping trees
-Fixed various animation glitches when transitioning between axe animations
-Fixed enemies not jumping over stick & rock fences
-Fixed dropped upgraded spear turning into dynamite pickup
-Fixed houseboat not floating correctly
-Book open animation added!
-New art – Enemy club remodeled/retextured
-New art – new model for regular crafted club – also now easier to select in inventory
-Fixed some breakable wood planks giving leaves and playing plant hit sound effect
-Fixed dead screen showing action icons
-Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
-Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
-Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
-Fixed bug with ghost skull decoration when loading a saved game
-Fixed place bomb feature showing place talky icon
-Fixed action icons disappearing when alt tabbing back in game
-Fixed rare case of UI looking doubled
-Lowered swing speed of craft club and held enemy club
-(performance) New lods added for cliff rocks, cliffs, lake rocks
-Fixed suitcases sometimes showing as open but having a locked icon above them.
-New cave tileable wall textures added
-New cave ceiling textures added
-Fixed mutant baby spawning 2 ragdolls when killed with fire
-Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
-Fixed some pathfinding issues with defensive walls
-Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
-Faster transitions into and out of axe attacks
-Thrown molotovs will wake nearby sleeping enemies
-Screaming enemies will attract/wake up nearby enemies
-New player/timmy animations added to opening plane crash
-Hitting hanging bodies now has a chance to spawn cash
-Improved foundation system to better work with explosive destruction and improve destruction performance
-Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
-Fixed issues with save files date not displaying sometimes
-Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
-Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
-Arrows now go through cave doors and can stick to terrain behind !
-Fixed slight fired arrow positioning issue
-Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one --cannot go far in distance and can only be used for close up combat
-Fixed enemies sometimes facing wrong direction when hit with arrows
-Fixed enemies sometimes glitching through walls during combat
-Fixed skinny mutants appearing to damage defensive walls
-Thrown flares should emit more light and be more useful for finding way in dark
-Fixed burnt baby texture looking shiny
-Building distortion now scales with damage proportional to max HP (from 1x to 10x)
-Building distortion now only effective past 0 damage
-Fixed upgrades not spawning renderers when reaching max amount
-Removed upgrade counters in inventory item tooltip
-Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
-Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
-Improved inventory item tooltip positioning so that it cannot go below bottom of screen
-Lowered penalty of each upgrade type
-Arrows now limited to 12 in inventory
-New upgrade recipe: Fire arrow (1 arrow + 1 booze)
-New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
-Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
-Fixed lighter tut coming up in caves while underwater
-Improved molotov fire particle quality
-Fixed issue causing rocks to stop spawning after collecting a large amount
-Fixed issue where some hidden caches of dynamite were not pickup able
-You can now place rocks in log sled! and switched log sled add to a generic icon
-New close range attack animations added to cowman
-Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
-Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
-(performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
-Deer run away from player more consistently, and run faster
-Updated cave 8 enemy layout
-Two new story clue pickups added
-Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
-New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
-Improved cave water shader – now easier to see, better reflection and better clearer refractions



*v0.23 [#a0aea31b]
**V0.23D Hotfix [#e9808503]
2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games
-Fix for burning arrows kicking clients


**V0.23C Hotfix [#k0451be0]
2015/9/2
Hey Everyone,
Here’s another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.
-Fixed bug where upgraded walls could kick players when destroyed


**V0.23B Hotfix [#u2f3946d]
2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that were reported overnight:

v0.23b
-Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
-Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
-(multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
-Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
-Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)
 

**v0.23 フェンス、石の壁(実験的に)、より良い火、パッシブスキル、ゲームバランス、改善された音楽、カキ [#y66720e4]
2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements this patch, including a first pass at passive skills that improve over time – run a lot and you’ll be able to run slightly further without running out of stamina, dive underwater a lot and your breath will last longer.
Two new building types have been added – a first pass at rock walls (although currently requires probably way too many rocks) and a new procedural stick fence!
More cave work has been done. For the overworld, a bunch of improvements including little paths, better ground textures and details. There’s also been a ton of new audio improvements/additions including the new ‘Player burning to death’ sounds.
We’ve also added oysters to the game, but so far no one on the team has been able to find them.
There are also more visual tweaks, multiplayer fixes, and lots more, check out the full list below.
Note! We’ve changed how molotovs work slightly. You now have to light the molotov by pressing L. However you can also throw unlit molotovs at enemies, dousing them in flammable liquid and increasing the damage further lit molotovs do to them! Let us know what you think of this and the other new changes and As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.23 Complete
-Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
-New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
-New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
-New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
-Light fire weapons animation added!
-Lighting a molotov now requires “L” to light
-Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
-(multiplayer) Game browser now displays amount of players currently in game
-(multiplayer) Stick marker color is now synced
-(multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
-(multiplayer) Fixed issues with fire replication
-(multiplayer) Players can now see each other fire arrows and other burning projectiles properly
-(multiplayer) Trees will now fall smoothly for clients
-(multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
-(multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
-(multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
-(multiplayer) Fixed bodies sliding when dropped
-(multiplayer) Increased volume of walky talky
-(multiplayer) Fixed Lizards disappearing for client in traps
-(multiplayer) Fixed Clients not getting cold outside of caves
-(multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
-(multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
-(multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
-(multiplayer) Fixed Water level in water collectors not in sync between server/client
-(multiplayer) Audio parameters will now replicate over the network to clients
-(multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
-(multiplayer) Alive rabbits dropped by client will now move aligned to terrain
-(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
-(audio) Dropped objects will now attract enemies in the same way as thrown objects
-(Audio) Mutants sound clearer
-(Audio) Added player on fire hurt sounds
-(Audio) Fix jumping on ground when raining playing very watery sound
-(Audio) New fireman idle, movement, attack and getting hit sounds.
-(Audio) New female creepy mutant idle, getting hit and death sounds.
-(Audio) Added doppler effect to fireman fire movement and attack sounds.
-(Audio) Fixed missing flashlight flick on/off sound
-(Audio) Added new freakout reaction sounds to regular female mutants.
-(Audio) Increased volume of small boats/raft on water and raft paddling events.
-(Audio) Tuned all aspects of swimming sound
-(Audio) increased level of blood drips
-(Audio) Fixed timing and tuned levels of bow and arrow
-(Audio) Tuned levels of eating and drinking
-(Audio) Added lighting molotov sound and improved its held on fire sound
-(Audio) Optimized memory footprint
-(Audio) Clifftop surf sound now audible
-(Audio) Jumping on rocks plays rock sound
-(Audio) Shipping containers play metal footsteps
-(Audio) Geese have some sounds now
-Fixed anchorable rope not getting destroyed with the building it is anchored to
-Fixed player camera clipping through tree trunks after being chopped
-Player can now set tennis balls on fire !
-Reduced burning weapons memory allocations
-Made underwater breath duration more consistent
-Fixed Sleeping mutants stay frozen if killed before waking up
-Lowered position of stick marker color trigger to make it easier to find
-Player can no longer survive falls by using survival book or inventory
-Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
-When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
-Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
-Fixed animal numbers never going down even when killing lots
-Opening the book while in the air now delays opening till player is grounded again
-New art added: Improved burning log (used for bonfire)
-New art added: Improved bow and arrow
-Improved look of pale cave mutants (resculpted normal map)
-Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
-Fixed seam on remote players head
-New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
-Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
-Wood planks in caves can now be blown up with explosives
-Survival book entry for skull lamp needed resources should match blueprint
-Doubled rebreather air capacity
-Can no longer open inventory while underwater
-More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
-Leaves are now required to build bonfire
-New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
-Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
-Improved fire particles on creepy mutants
-Replaced/improved enemy necklace model, and enemy prop textures
-Fixed flickering on small pine tree sapling!
-Fixed normals on log spike tip
-Grey zone health threshold now set at 10% (was 5% before)
-While in grey zone, player weapon damage is increased by 30%
-Improved terrain textures and shading
-More plane crash animation added – more debris flying around, especially towards end as plane crashes
-Cave 9 re-work
-Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
-Fixed a rare case of weapon lock up after throwing projectiles
-Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
-Drinking a soda will now instantly restore some stamina along with energy
-Improved shading on fat creepy mutant
-Plugged in and fixed burnt materials for all cannibal types
-Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
-Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
-Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
-Fixed issues with fat creepy mutant being able to damage player when not attacking
-Fixed fat creepy able to stun lock player when knocked to the ground
-Eating mutant limbs now hurts player slightly and gives less fullness replenishment
-Halved soda thirst replenishment
-Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
-All regular mutants health increased by 25%
-Decreased fire damage to all mutant types
-Decreased bomb damage to distorted mutants
-Decreased damage done to all structures by mutants
-Decreased chance for mutants to attack structures
-Increased chance of skinny mutants eating bodies
-Arms & legs can no longer be picked up from exploded mutants
-(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
-(performance) Lowered mesh count on randomly placed dead wood and fixed orientation
-(performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
-Fixed climbing wall icon not using the proper climbing axe icon
-Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
-Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
-Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
-Better matched cliff grass to terrain grass using planar mapping
-Lowered intensity of skull light built
-Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
-Tutorials are now hidden while in water
-Rebreather bubbles activate only past 80% screen water coverage
-Player cannot be burnt past 50% screen water coverage anymore
-It is no longer possible to open book while swimming or diving
-Can no longer light fires that are built underwater
-Improved particle effect for standing fire, fire pit and basic fire and bonfire
-Pause in inventory is now delayed by 1s to solve tone mapping issue
-Fixed building not working in both tree houses
-Fixed issue with weapon rack system allowing to duplicate items on rare occasions
-Lowered chance of getting teeth when hitting enemies
-Replaced circuit board spawners with dynamic laptops that need to be smashed open
-Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
-Sharks attack player more often now
-Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
-Fixed blood particle effects missing when hitting enemies
-Fixed mutants not facing target sometimes when eating a body
-Fixed some icons (like building repair) staying up when dying
-Fixed issues with stamina calculations when running

 

*v0.22 [#rbf25221]
**v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑なプレイヤーの動き、より良い映像、などなど [#c43ea61b]
2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fighting enemies as a client character should now feel a lot smoother and react better.
Player movement has also been improved, as we found the positioning of the player camera was causing some additional stutter as the player moved.
Visually we’ve replaced our bloom (again) with a new faster better looking physical bloom, replaced tone mapping and camera adaptation, and added some new effects. This includes a pretty amazing looking depth of field that isn’t quite ready to be used yet (currently blurs player and weapon) but we’ve left the option in in case anyone wants to play around with it.
We’ve also fixed a bunch more bugs, added new audio, added a new moss/grass shader which allows moss to grow on rocks and cliffs, and added more animation to the opening plane sequence along with lots more all listed below.

V0.22 Changelog:
-(multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
-(multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
-(multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
-(multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
-(multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
-(multiplayer) Fixed issue where players would sometimes not hear building complete sounds
-(multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
-(multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
-(multiplayer) Fixed clients not being able to repair custom foundations
-(multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through -structures)
-(multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
-(multiplayer) Fixed some inventory sounds audible to other players
-(multiplayer) Fixed fat creepy not attacking client players
-(multiplayer) Other players flashlights now visibly light up on mesh
-(multiplayer) Fixed female enemies sometimes having wrong dead body
-(multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
-(multiplayer) Breakable pathways in caves are now synced with clients
-(multiplayer) Fixed partially cut down trees saved as cut down in MP
-Plane crash animations added! Draws now fly open, luggage gets sucked out!
-New cave floor variation type added
-Enemies and animals should do a better job of avoiding player built fires
-Improved mutant animation, more death variations
-Smoother overall player movement, hopefully less camera stutter
-More chance of seeing skinny mutants climb trees
-(audio) Impact sfx added to cages crates and wooden table
-(audio) Ambient river now fades in/out on approach
-(audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
-(audio) Events added for all different lake sizes
-(audio) Crocodile sounds added
-(audio) Voice count raised to 128
-(audio) Raft will now play ambient sound when positioned over water
-(audio) Sound effects added to abandoned yacht
-(audio) Mutant baby audio added!
-(audio) River sound improved
-(audio) Clifftop wind added to clifftops
-(audio) Player extinguish sigh
-(audio) Unique sounds added for eating meds, eating meat and drinking water
-(audio) climbing axe on rock sounds added
-(audio) Bat Scare created
-(audio) New events added for breaking laptops,cardboard boxes and effigies
-Improved lichen rock visuals
-Improved enemy burn animations
-Fixed crouch player input sometimes not responding
-Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
-New faster tonemapping and eye adaptation
-New physical bloom (faster and better looking)
-Fixed fig trees popping off too soon
-Fixed issue with v-sync needing to be disabled in game options menu
-Fixed missing rain particles when raining – new rain particle has fake refraction added
-Book light now only affects book and not rest of world
-Water now accumulates faster on terrain when raining
-Lightning flash now casts shadows!
-Cave 6 major re-work
-Cave 8 rework
-Updated enemy layout in cave 6
-Metal food carts now react to being hit
-New cliff rock art (connects terrain to cliffs)
-Improved cleaning up equipped stuff when dying (drops body, logs…)
-Equipping plastic torch now properly hides lighter tutorial
-Pressing escape while in save screen now properly closes it
-Fixes issue with lighter not working properly when having a bow on a weapon rack
-Fixed icons staying up after exiting item holder triggers
-New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
-Fixed blown up floor logs on custom foundations not getting respawned when repaired
-Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
-Made Ex Floors & Roof closer to supporting walls (not retroactive)
-Reduced power and speed of katana slightly
-It is no longer possible to pick things up while pushing the log sled
-Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
-Cleaned up/reorganized graphics options and added new category for post effects
-Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
-Animals should do a better job of avoiding cliffs/walls/trees etc
-Broken crate bits no longer impede player movement
-Fixed player not aligned to benches sometimes when sitting
-Player now faces the direction they approach benches when sitting
-Material Quality setting now changes water material for a cheaper one when using the low setting
-Improved look of sinkhole transition
-Improved look/layout of cave entrances
-New Art: Replaced large ugly rock
-New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
-Fixed player heavy attack sometimes getting stuck on
-Fixed animals not triggering big traps
-Fixed bug causing suitcases to look open but be closed or the other way around
-Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
-Fixed right arm on dead bodies not choppable
-Fixed player being able to double jump under certain conditions
-Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
-Fixed turtle meat not spawning when already owning a turtle shell while picking it up
-Fixed water partially covering entrance to cave3
-Fixed equipping lizard skin while having plastic torch out breaking its held animation
-Fixed bug where one of the cave climb out entrances would stop terrain loading
-Halved chance of rain
-Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
-Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air
 


*v0.21 [#ub38c590]
**v0.21c hotfix [#o21ab8a9]
Hey Everyone,
Here’s another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!

v0.21c hotfix
-Fixed bug where some old saved games wouldn’t load
-Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
-Fixed bug when equipping battery based left hand item while out of battery
-Fixed bug where climbing down rope player hands would be offset
-(multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
-Fixed flags/markers action icon visible by default


**v0.21b hotfix [#f3062247]
Hey Everyone,
We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.
-Small fix for users with some peripheral configurations who were unable to move in tonight’s update

**v0.21 [#gef0f0e3]
Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, balance tweaks, a couple new buildings (procedural defensive walls, floor hole cutting!!), improved AI for the new cowman mutant, a bunch of multiplayer and single player bug fixes, some improved caves and lots more.
We’ve also changed how repairing works. Now you’ll actually need to replace some of the lost logs instead of being able to just use tree sap for more heavily damaged structures. Let us know what you think about this change, and if it makes things too hard, or is still too easy and should be pushed further (To avoid destruction all together, use the cheat mode by typing ‘ironforest’ in title screen.)
Note: To eat berries/food/ or drink at lakes, press and HOLD the action key.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.21 Changelog:
-Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
-Dropping a body now properly brings up right hand item instead of both left and right
-Fixed cursor being visible during loading
-Spears no longer fall through terrain or disappear when colliding with animals/enemies
-Spears collide with more solid objects
-When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
-Fixed lighter toggling
-Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
-Flare gun can now be reloaded using flares on the crafting mat
-Can no longer equip utility item when in inventory using keyboard shortcut
-New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
-Pedometer pickup removed from plane and added to tennis player corpses
-Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
-Fixed Walky Talky disappearing when added to the crafting mat
-improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
-Fixed bugs with log sled when grabbing/letting go while on a foundation
-Birds can now be killed with explosives
-Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
-Water sources now delays showing icon again after the drinking animation
-Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
-Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
-Added action icons to Previous/Next book page buttons when using a gamepad
-Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
-Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
-Fixed torch getting stashed when equipped from inventory while having lighter equipped
-Fixed fires not being lightable while having torch out
-Flashlight now has longer throw and is less saturated
-New version of smaa added to antialiasing
-Clicking back button of option menu now saves settings (was done in following menus until now)
-Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
-Fixed player feet sliding when walking slowly with xbox controller
-various fixes to swimming animation/movement
-Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
-Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
-Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
-New waterfall flowing white water shader!
-New item: Breakable flare box!
-Larger radius on bomb explosions, and larger gib radius for mutants
-Burn animation added to mutants!
-Improvements to cowman mutant a.i.
-Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
-Fixed issue when exiting/entering caves causing massive fps drop
-Cold damage effect made more subtle
-Fixed cold damage message staying up after dying in caves while it was up
-Increased LOD range in caves
-Time is now paused while in inventory in single player mode
-Dropped flares when you have too many now properly drop an unlit flare
-Dropped dynamite when you have too many no longer explodes
-Fixed log holder take/add icon arrows reversed
-(multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
-(multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
-(multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
-(multiplayer) Fixed an issue where rabbits in cages would disappear on load.
-(multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
-(multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
-(multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
-(multiplayer) Fixed rebreather not showing up on remote players
-(multiplayer) Fixed dropped live rabbit not spawning for other players
-(multiplayer) Fixed map pieces not showing properly for remote players
-(multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
-(multiplayer) Gardens now replicate for players over network!
-(multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
-(multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
-(multiplayer) Fixed an issue where large traps would de-sync if host triggered them
-(multiplayer) Fixed loading a game saved in caves as client
-(multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
-(multiplayer) Revamped build mission system to be more reliable
-(multiplayer) Breakable wood planks are now synced between players
-(multiplayer) Explodable caches are now synced between players!
-(multiplayer) Fixed some issues with cowman over network
-(multiplayer) Fixed repair icon staying visible for client after repairing a building
-(multiplayer) Fixed desync issue with log cabin destruction for client
-Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
-Fixed small rock pickup misaligned
-Fixed body parts still sometimes falling through caves when cut
-Fixed suitcases spawning items multiples times when hit
-Fixed heavy swing restoring stamina
-Fixed missing cave nav mesh
-Fixed various issues with wall climbing
-Improved explosion/collapsing visual effects for some buildings
-Fixed shadow blocking partially blocking climb exit in cave1
-Fixed player sliding while opening book whilst jumping
-(hopeful fix) for player occasionally flying into air when running and jumping at enemies.
-world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
-Switching batches of textures to crunched compression mode – should improve load times and memory
-Going in water without a weapon no longer brings up default weapon
-Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
-Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
-Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
-Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
-All mutants can now interact with swinging bodies, dynamic crates and other objects
-Fixed jump input occasionally not registering
-New building: Extensible Defensive Wall ! (replaces legacy one in book)
-New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
-Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
-Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
-Fixed Ex wall sometimes going below ground when placing
-Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
-Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
-Northern mountains are now cut out of ai nav mesh properly
-Cave 7 lighting and props pass
-Clicking on exceeding story clues in book now opens corresponding page of notes
-Fixed enemies sometimes not turning aggressive when attacked
-Fixed enemies in wrong position sometimes when caught in noose trap
-Fixed camera looking down neck on plane crash intro
-Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
-Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
-(audio) Setting a weapon alight plays fire start sfx
-(audio) improved waterfall sounds and range and positioned on outside falls along with in caves
-(audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
-(audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
-(audio) Sound effects for bird landing on finger added
-(audio) Wood destruction sound effects, owls at night, improved mutant audio.
-(audio) Added hanging rope and dripping blood sound effects to hanging bodies
-(audio) first pass of stream audio added
-(audio) open areas given ambient audio
-(audio) clifftop wind added
-(audio) sinkhole ambient audio added
-(audio) pond audio louder
-(audio) buildings falling down play impact sound
-Fixed enemy dropped club disappearing when trying to add to crafting mat
-Lowered dust area and amount when foundations collapse
-Fixed animals not running away from trap when released
-Fixed some fish above water in top half of map
-Fixed player sometimes not jumping when trying to get out of cave water



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