更新情報 のバックアップソース(No.25)
#contents *アルファ v0.18 [#y5381a96] #style(class=submenuheader){{ **v0.18c }} #style(class=submenu){{ http://steamcommunity.com/games/242760/announcements/ #br Version 0.18c Changelog: -(multiplayer) Bodies carried by players are now visible to other players! --現在、体を運んでいるプレイヤーを他のプレイヤーが見ることができるようになりました! -(multiplayer) Fixed client players not getting hungry, thirsty or cold --クライアントプレイヤーが、喉が乾いたり寒くなったり空腹にならない現象を修正。 -(multiplayer) Distorted creatures will now pay attention to client players --クリーチャーは現在、プレイヤーに注意を払います。 -(multiplayer) Fixed rain not following players after respawning --プレイヤーのリスポーン後、雨が降らない問題を修正 -(multiplayer) Fixed player dead body sliding down slopes forever -- -(multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings -- -(multiplayer) Fixed fire erroring when targeted by player before being attached to network system -- -(multiplayer) Fixed FireStand not properly working -- -(multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you ! -- #br #br -Metal door now saves items on scale properly (not retro active) --金属のドアは、正しく保存される(レトロアクティブではありません) -Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it) -- -Fixed rope climbing not using player input mapping -- -Fixed place Timed Bomb icon being active before finding a matching surface -- -Slight fill light added when holding torch (should make held items better visible in caves) -- -Improved items flying up into air on spawn -- -Improved pop in on some items -- -New sinkhole art! -- -New rocks added around sinkhole perimeter -- -New modern axe art added! -- -Fixed water looking bad/noisy at distance -- -Fixed procedural floor having items spawning on top -- -Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active) -- -Fixed cold tutorial staying up when near a fire in the mountain area -- -Fixed error when cancelling a ghost building that doesn't have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;) -- -Plane wing model added! -- -Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch -- -Fixed some issues with removing dead mutants from noose trap -- -Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times -- -Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances -- -Better animation when transitioning into praying/mourning -- -Further enemy balance tweaks/pacing -- -Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water -- -(audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up -- -Fixed bug with raft if player attempted to ride it whilst it was flipped upside down -- -Fixed player camera sometimes offset when exiting raft -- -Fixed loading a saved game with a plastic torch equipped getting stuck -- }} *コメント [#Comments] ここは閲覧者の善意により、情報が提供されています。 丁寧なコメントをお願いします。 ---- #pcomment(,reply,10,) |