更新情報 のバックアップ差分(No.28)

  • 追加された行はこの色です。
  • 削除された行はこの色です。
原文「http://survivetheforest.com/」
#contents
*v0.24 [#m82db12d]
**V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weaponのグレードアップ、伐採の改善、などなど [#hf3f382a]
2015/9/17


*アルファ v0.20 [#y5381a96]
#style(class=submenuheader){{
**v0.20
}}
#style(class=submenu){{

http://steamcommunity.com/games/242760/announcements/
*v0.23 [#a0aea31b]
**V0.23D Hotfix [#e9808503]
2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games
-Fix for burning arrows kicking clients

#br

Version 0.20 Changelog:
#br
**V0.23C Hotfix [#k0451be0]
2015/9/2
Hey Everyone,
Here’s another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.
-Fixed bug where upgraded walls could kick players when destroyed

Known issue: V-sync has been disabled for now from in game options menu. Use title screen options menu to enable this!
(既知の問題:V-syncはゲームオプションメニューで現時点では無効化されています。これを有効にするには、タイトル画面のオプションメニューを使用してください!)
#br
New usable item added: Dynamite stick
(新しい使用可能なアイテムが追加されました:ダイナマイトスティック)
#br
New art added: Dynamite crate
(新しい人工物が追加されました:ダイナマイトの箱などの「箱」)
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New distorted cannibal creature added!
(新しい歪んだ人食いのクリーチャーが追加!)
#br
Improved skin shader - now supports ambient scattering
(改善された皮膚シェーダは - 今、周囲環境の光の拡散をサポートしています)
#br
improved crocodile attack animations
(改良されたワニの攻撃アニメーション)
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Added more story clue items to note section of book
(サバイバルブックのNotes用に、より多くの物語手がかりアイテムが追加される)
#br
(audio) Fixed building complete sound sometimes not playing
(音: 何かを作ったときに、まれに完成音がならない現象の修正)
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(audio) Body drag sound added to drag away scene
(音: 人体を引きずって運ぶ音を追加)
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(audio) Seagull audio improved
(音: カモメの音を改善)
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(audio) exertion and cold no longer play underwater
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(audio) Pale male audio added
(音: 青ざめた男性の音を追加) *セントラルパークのトンビかと思ったよw
#br
(audio) Pick up whoosh sound now plays more consistently
(音: 何かを取るときのシューという音がより一貫して鳴るようになった)
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(audio) New Spike Wall trap sound
(音: スパイクウォールトラップの音が新しくなった)
#br
Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
(苔を追加! 苔は木の系統に関わらず木の北側にくっついて生えるので、自分がどの方向を向いているのか分かる)
#br
Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
(インベントリを開いたときに、誤って表示されていた「動物が通り過ぎる姿」を削除)
#br
Female mutants will jump on and attack player from tree trunks more often
(女性型の変異体はしばしば木の幹に飛びついて、そこからジャンプしてプレイヤーに襲い掛かる)
#br
Improved balance between mutants being aggressive and stalking player
(変異体がプレイヤーに対して攻撃的・追跡的になった)
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Player feet now stick to ground when looking down and turning!
(見下ろしたり方向転換するとき、プレイヤーの足が地面から離れなくなった)
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Fixed some issues with hit direction not being set properly when swinging stick
(棍棒を振り回したときのヒット方向を適切に修正)
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Unblocked and fixed entrance to cave 7
(洞窟#7の入り口を修正し開放)
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Cave 2 hidden stash room added
(洞窟#2に隠された秘蔵品の部屋を追加)
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Deer now have motion blur
(鹿の動きがブレて見えるようになった)
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Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
(まだ切り倒していない木はセーブ・ロードすると元の状態に戻る)
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Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
(腐敗システムを追加! 肉は時間が経つと段々と腐って有害になる (その状態は見た目やツールチップで確認できる))
#br
New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
(新しいアイテムを追加:古くて壊すことのできるソーダの箱、古くて壊すことのできる空の箱、古くて壊すことのできるダイナマイトの箱)
#br
New pickup/craftable item : Upgraded spear!
spear is now throwable!! - hold right mouse to aim, press left mouse to release
(新しい"拾う/作る"アイテム:槍がアップグレードした! 槍は投げることができる!! - マウスの右クリックで狙い、左クリックで投げる)
#br
Removed plastic torch from suitcases, can now only be found in gameworld
(スーツケースから懐中電灯は見つからなくなった)
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Fixed fish falling through terrain if dropped by player
(プレイヤーが魚を落とすと地面の下へ落下してしまう現象を修正)
#br
Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect
(洞窟の中の木のドアを壊すと植物を叩いたときの音がして葉が手にはいるバグを修正)
#br
Bloody tables are now breakable!
(血まみれのテーブルは壊せるようになった)
#br
rough Cave 10 added
(大雑把な洞窟#10を追加)
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props and pickups added to main cannibal village. Dynamic
Bodies now hang from dead tree.
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Ultra low draw distance is now more aggressive/culls items closer
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(optimization)Material quality setting in options menu now simplifies some shaders on lower settings
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(optimization)Gpu performance improvement removed unnecessary pre-clamp shader
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(optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
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(optimization) Bloom performance doubled
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(optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
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Fixed story clue tutorial sometimes being outside of tutorials section on screen
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Small boxes can now be smashed open to recover item inside
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Laptops can now be smashed open to retrieve circuit boards
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better combat layout throughout cave systems
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fixed an issue where baby mutants would not target player properly
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more range of movement when looking around on a rope
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flashlight now follows camera direction when on a rope
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fixed animation popping on mutants when sleeping in a cave and near edge of screen
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New art added: Underwater coral!
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Going back & forth towards berry bush no longer respawns berries
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Eaten berries & some bushes no longer respawn after loading a saved game
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Fixed lighter getting stashed after lighting a fire even if it was previously equipped
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Added distortion to breakable wood planks when hit
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Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
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Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
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Enemies can now hear explosions and will be woken up/react
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(multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
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(multiplayer) Fixed bug where logs would sometimes get stuck in air
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(multiplayer) Added display on clients to let them know when server is not responding
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(multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
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(multiplayer) Fixed not being able to continue saves as client
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(multiplayer) Fixed black screen as client when starting a new game
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(multiplayer) Loading a game saved on a building as client should now respawn on top of it
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(multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
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(multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
#br
(multiplayer) Foundations now use the same destruction system as in SP
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(multiplayer) Not yet available book entries are now clearly shown as such
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(multiplayer) Raw meat dropped by a player is now seen by others too !
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(multiplayer) Clients now place ghost items instantly without a lag delay
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(multiplayer) Fixed issues when dying with inventory or book opened
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(multiplayer)Fixed boar vanishing when killed by client player
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(multiplayer)Fixed enemies falling through ground if host entered a cave without client players
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(multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
#br
(multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
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Cave 1 tweaks - added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body,
added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room.
Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
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Fixed bird landing on hand if lighter was out
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Fixed lighter staying on in water until you dive a certain depth
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Fixed bug where point or spot lights would cause ocean to glow like a hottub
#br
Fixed error in story clue folder when loading a saved game
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Fixed (again) bug where picking up a raccoon would give you lizard skin
#br
New story item added to yacht!
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Overcooking arms or legs on fire will turn them into bones eventually
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New pickup/weapon item: Bone!
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New cave grounds! New cave walls
#br
New cave wall shader with running water!
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Fixed bunch of overlapping cave shadow objects
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Fixed plane hull not getting cut out of nav mesh on load game
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Fixed tree shadows turning off when coming from behind or side of player camera
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Fixed sharks swimming through sand sometimes
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New game stats: Cooked Food, Burnt Food, Cancelled Structures,
Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
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Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
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Building raft & sled on other structures now works properly
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Fixed cave lights popping on/off too soon
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Cave ambient fill lights added in cave holes
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Forced volume light occlusion to take caves into account
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Picking up mutant bodies now requires to hold the “Take” button for half a second
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Held map is now more readable under lighter
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Fog will now slowly fade away if player is inside a cave
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Fixed fireweed/horsetail plants not being cuttable
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Improved look of save game thumbnails & added date/time (community request)
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Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
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Reduced energy drain when cold
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Fixed arrow fire going out when right clicking while aiming
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Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always
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Brightened plastic torch light, increased battery lifetime a bit
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Fixed cut arms falling through cave meshes
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Burning stick now stays lit 4 minutes when not attacking
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Improved burning weapon formula fire scale formula to look better with higher durations
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Fire weapons now emit much more light!
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Massively increased brightness and range of throw flares when held or thrown
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Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
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Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
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Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
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Bridges are now properly destroyed when the tree structure they were attached to is cut down
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Fixed equiped items switching when exiting rope
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Player can now equip rebreather underwater without dying instantly
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Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
#br
Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
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Fixed wrong icon display in inventory item tooltip while using a gamepad
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Fixed fire not playing sounds when lit
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Torch in suitcases replaced with new batteries pickup
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Fixed enemies not reacting to effigies
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Enemies can now jump the log sled!
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Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
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Fixed weird molotov throwing anim when spamming
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Fixed wall placement when below a ceiling
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Fixed rope bottom trigger position in caves (not retro active)
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Improved draw distance on some items
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Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
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Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
#br
New surprise weapon added. look for some dead tourists in front of a cave.
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Fixed molotov spreading fire not centered on flame position
#br

**V0.23B Hotfix [#u2f3946d]
2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that were reported overnight:

v0.23b
-Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
-Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
-(multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
-Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
-Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)
 

}}
**v0.23 フェンス、石の壁(実験的に)、より良い火、パッシブスキル、ゲームバランス、改善された音楽、カキ [#y66720e4]
2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements this patch, including a first pass at passive skills that improve over time – run a lot and you’ll be able to run slightly further without running out of stamina, dive underwater a lot and your breath will last longer.
Two new building types have been added – a first pass at rock walls (although currently requires probably way too many rocks) and a new procedural stick fence!
More cave work has been done. For the overworld, a bunch of improvements including little paths, better ground textures and details. There’s also been a ton of new audio improvements/additions including the new ‘Player burning to death’ sounds.
We’ve also added oysters to the game, but so far no one on the team has been able to find them.
There are also more visual tweaks, multiplayer fixes, and lots more, check out the full list below.
Note! We’ve changed how molotovs work slightly. You now have to light the molotov by pressing L. However you can also throw unlit molotovs at enemies, dousing them in flammable liquid and increasing the damage further lit molotovs do to them! Let us know what you think of this and the other new changes and As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.23 Complete
-Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
-New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
-New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
-New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
-Light fire weapons animation added!
-Lighting a molotov now requires “L” to light
-Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
-(multiplayer) Game browser now displays amount of players currently in game
-(multiplayer) Stick marker color is now synced
-(multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
-(multiplayer) Fixed issues with fire replication
-(multiplayer) Players can now see each other fire arrows and other burning projectiles properly
-(multiplayer) Trees will now fall smoothly for clients
-(multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
-(multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
-(multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
-(multiplayer) Fixed bodies sliding when dropped
-(multiplayer) Increased volume of walky talky
-(multiplayer) Fixed Lizards disappearing for client in traps
-(multiplayer) Fixed Clients not getting cold outside of caves
-(multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
-(multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
-(multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
-(multiplayer) Fixed Water level in water collectors not in sync between server/client
-(multiplayer) Audio parameters will now replicate over the network to clients
-(multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
-(multiplayer) Alive rabbits dropped by client will now move aligned to terrain
-(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
-(audio) Dropped objects will now attract enemies in the same way as thrown objects
-(Audio) Mutants sound clearer
-(Audio) Added player on fire hurt sounds
-(Audio) Fix jumping on ground when raining playing very watery sound
-(Audio) New fireman idle, movement, attack and getting hit sounds.
-(Audio) New female creepy mutant idle, getting hit and death sounds.
-(Audio) Added doppler effect to fireman fire movement and attack sounds.
-(Audio) Fixed missing flashlight flick on/off sound
-(Audio) Added new freakout reaction sounds to regular female mutants.
-(Audio) Increased volume of small boats/raft on water and raft paddling events.
-(Audio) Tuned all aspects of swimming sound
-(Audio) increased level of blood drips
-(Audio) Fixed timing and tuned levels of bow and arrow
-(Audio) Tuned levels of eating and drinking
-(Audio) Added lighting molotov sound and improved its held on fire sound
-(Audio) Optimized memory footprint
-(Audio) Clifftop surf sound now audible
-(Audio) Jumping on rocks plays rock sound
-(Audio) Shipping containers play metal footsteps
-(Audio) Geese have some sounds now
-Fixed anchorable rope not getting destroyed with the building it is anchored to
-Fixed player camera clipping through tree trunks after being chopped
-Player can now set tennis balls on fire !
-Reduced burning weapons memory allocations
-Made underwater breath duration more consistent
-Fixed Sleeping mutants stay frozen if killed before waking up
-Lowered position of stick marker color trigger to make it easier to find
-Player can no longer survive falls by using survival book or inventory
-Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
-When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
-Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
-Fixed animal numbers never going down even when killing lots
-Opening the book while in the air now delays opening till player is grounded again
-New art added: Improved burning log (used for bonfire)
-New art added: Improved bow and arrow
-Improved look of pale cave mutants (resculpted normal map)
-Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
-Fixed seam on remote players head
-New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
-Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
-Wood planks in caves can now be blown up with explosives
-Survival book entry for skull lamp needed resources should match blueprint
-Doubled rebreather air capacity
-Can no longer open inventory while underwater
-More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
-Leaves are now required to build bonfire
-New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
-Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
-Improved fire particles on creepy mutants
-Replaced/improved enemy necklace model, and enemy prop textures
-Fixed flickering on small pine tree sapling!
-Fixed normals on log spike tip
-Grey zone health threshold now set at 10% (was 5% before)
-While in grey zone, player weapon damage is increased by 30%
-Improved terrain textures and shading
-More plane crash animation added – more debris flying around, especially towards end as plane crashes
-Cave 9 re-work
-Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
-Fixed a rare case of weapon lock up after throwing projectiles
-Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
-Drinking a soda will now instantly restore some stamina along with energy
-Improved shading on fat creepy mutant
-Plugged in and fixed burnt materials for all cannibal types
-Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
-Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
-Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
-Fixed issues with fat creepy mutant being able to damage player when not attacking
-Fixed fat creepy able to stun lock player when knocked to the ground
-Eating mutant limbs now hurts player slightly and gives less fullness replenishment
-Halved soda thirst replenishment
-Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
-All regular mutants health increased by 25%
-Decreased fire damage to all mutant types
-Decreased bomb damage to distorted mutants
-Decreased damage done to all structures by mutants
-Decreased chance for mutants to attack structures
-Increased chance of skinny mutants eating bodies
-Arms & legs can no longer be picked up from exploded mutants
-(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
-(performance) Lowered mesh count on randomly placed dead wood and fixed orientation
-(performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
-Fixed climbing wall icon not using the proper climbing axe icon
-Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
-Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
-Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
-Better matched cliff grass to terrain grass using planar mapping
-Lowered intensity of skull light built
-Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
-Tutorials are now hidden while in water
-Rebreather bubbles activate only past 80% screen water coverage
-Player cannot be burnt past 50% screen water coverage anymore
-It is no longer possible to open book while swimming or diving
-Can no longer light fires that are built underwater
-Improved particle effect for standing fire, fire pit and basic fire and bonfire
-Pause in inventory is now delayed by 1s to solve tone mapping issue
-Fixed building not working in both tree houses
-Fixed issue with weapon rack system allowing to duplicate items on rare occasions
-Lowered chance of getting teeth when hitting enemies
-Replaced circuit board spawners with dynamic laptops that need to be smashed open
-Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
-Sharks attack player more often now
-Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
-Fixed blood particle effects missing when hitting enemies
-Fixed mutants not facing target sometimes when eating a body
-Fixed some icons (like building repair) staying up when dying
-Fixed issues with stamina calculations when running

 

*v0.22 [#rbf25221]
**v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑なプレイヤーの動き、より良い映像、などなど [#c43ea61b]
2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fighting enemies as a client character should now feel a lot smoother and react better.
Player movement has also been improved, as we found the positioning of the player camera was causing some additional stutter as the player moved.
Visually we’ve replaced our bloom (again) with a new faster better looking physical bloom, replaced tone mapping and camera adaptation, and added some new effects. This includes a pretty amazing looking depth of field that isn’t quite ready to be used yet (currently blurs player and weapon) but we’ve left the option in in case anyone wants to play around with it.
We’ve also fixed a bunch more bugs, added new audio, added a new moss/grass shader which allows moss to grow on rocks and cliffs, and added more animation to the opening plane sequence along with lots more all listed below.

V0.22 Changelog:
-(multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
-(multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
-(multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
-(multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
-(multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
-(multiplayer) Fixed issue where players would sometimes not hear building complete sounds
-(multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
-(multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
-(multiplayer) Fixed clients not being able to repair custom foundations
-(multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through -structures)
-(multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
-(multiplayer) Fixed some inventory sounds audible to other players
-(multiplayer) Fixed fat creepy not attacking client players
-(multiplayer) Other players flashlights now visibly light up on mesh
-(multiplayer) Fixed female enemies sometimes having wrong dead body
-(multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
-(multiplayer) Breakable pathways in caves are now synced with clients
-(multiplayer) Fixed partially cut down trees saved as cut down in MP
-Plane crash animations added! Draws now fly open, luggage gets sucked out!
-New cave floor variation type added
-Enemies and animals should do a better job of avoiding player built fires
-Improved mutant animation, more death variations
-Smoother overall player movement, hopefully less camera stutter
-More chance of seeing skinny mutants climb trees
-(audio) Impact sfx added to cages crates and wooden table
-(audio) Ambient river now fades in/out on approach
-(audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
-(audio) Events added for all different lake sizes
-(audio) Crocodile sounds added
-(audio) Voice count raised to 128
-(audio) Raft will now play ambient sound when positioned over water
-(audio) Sound effects added to abandoned yacht
-(audio) Mutant baby audio added!
-(audio) River sound improved
-(audio) Clifftop wind added to clifftops
-(audio) Player extinguish sigh
-(audio) Unique sounds added for eating meds, eating meat and drinking water
-(audio) climbing axe on rock sounds added
-(audio) Bat Scare created
-(audio) New events added for breaking laptops,cardboard boxes and effigies
-Improved lichen rock visuals
-Improved enemy burn animations
-Fixed crouch player input sometimes not responding
-Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
-New faster tonemapping and eye adaptation
-New physical bloom (faster and better looking)
-Fixed fig trees popping off too soon
-Fixed issue with v-sync needing to be disabled in game options menu
-Fixed missing rain particles when raining – new rain particle has fake refraction added
-Book light now only affects book and not rest of world
-Water now accumulates faster on terrain when raining
-Lightning flash now casts shadows!
-Cave 6 major re-work
-Cave 8 rework
-Updated enemy layout in cave 6
-Metal food carts now react to being hit
-New cliff rock art (connects terrain to cliffs)
-Improved cleaning up equipped stuff when dying (drops body, logs…)
-Equipping plastic torch now properly hides lighter tutorial
-Pressing escape while in save screen now properly closes it
-Fixes issue with lighter not working properly when having a bow on a weapon rack
-Fixed icons staying up after exiting item holder triggers
-New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
-Fixed blown up floor logs on custom foundations not getting respawned when repaired
-Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
-Made Ex Floors & Roof closer to supporting walls (not retroactive)
-Reduced power and speed of katana slightly
-It is no longer possible to pick things up while pushing the log sled
-Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
-Cleaned up/reorganized graphics options and added new category for post effects
-Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
-Animals should do a better job of avoiding cliffs/walls/trees etc
-Broken crate bits no longer impede player movement
-Fixed player not aligned to benches sometimes when sitting
-Player now faces the direction they approach benches when sitting
-Material Quality setting now changes water material for a cheaper one when using the low setting
-Improved look of sinkhole transition
-Improved look/layout of cave entrances
-New Art: Replaced large ugly rock
-New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
-Fixed player heavy attack sometimes getting stuck on
-Fixed animals not triggering big traps
-Fixed bug causing suitcases to look open but be closed or the other way around
-Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
-Fixed right arm on dead bodies not choppable
-Fixed player being able to double jump under certain conditions
-Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
-Fixed turtle meat not spawning when already owning a turtle shell while picking it up
-Fixed water partially covering entrance to cave3
-Fixed equipping lizard skin while having plastic torch out breaking its held animation
-Fixed bug where one of the cave climb out entrances would stop terrain loading
-Halved chance of rain
-Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
-Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air
 


*v0.21 [#ub38c590]
**v0.21c hotfix [#o21ab8a9]
Hey Everyone,
Here’s another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!

v0.21c hotfix
-Fixed bug where some old saved games wouldn’t load
-Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
-Fixed bug when equipping battery based left hand item while out of battery
-Fixed bug where climbing down rope player hands would be offset
-(multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
-Fixed flags/markers action icon visible by default


**v0.21b hotfix [#f3062247]
Hey Everyone,
We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.
-Small fix for users with some peripheral configurations who were unable to move in tonight’s update

**v0.21 [#gef0f0e3]
Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, balance tweaks, a couple new buildings (procedural defensive walls, floor hole cutting!!), improved AI for the new cowman mutant, a bunch of multiplayer and single player bug fixes, some improved caves and lots more.
We’ve also changed how repairing works. Now you’ll actually need to replace some of the lost logs instead of being able to just use tree sap for more heavily damaged structures. Let us know what you think about this change, and if it makes things too hard, or is still too easy and should be pushed further (To avoid destruction all together, use the cheat mode by typing ‘ironforest’ in title screen.)
Note: To eat berries/food/ or drink at lakes, press and HOLD the action key.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.21 Changelog:
-Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
-Dropping a body now properly brings up right hand item instead of both left and right
-Fixed cursor being visible during loading
-Spears no longer fall through terrain or disappear when colliding with animals/enemies
-Spears collide with more solid objects
-When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
-Fixed lighter toggling
-Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
-Flare gun can now be reloaded using flares on the crafting mat
-Can no longer equip utility item when in inventory using keyboard shortcut
-New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
-Pedometer pickup removed from plane and added to tennis player corpses
-Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
-Fixed Walky Talky disappearing when added to the crafting mat
-improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
-Fixed bugs with log sled when grabbing/letting go while on a foundation
-Birds can now be killed with explosives
-Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
-Water sources now delays showing icon again after the drinking animation
-Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
-Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
-Added action icons to Previous/Next book page buttons when using a gamepad
-Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
-Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
-Fixed torch getting stashed when equipped from inventory while having lighter equipped
-Fixed fires not being lightable while having torch out
-Flashlight now has longer throw and is less saturated
-New version of smaa added to antialiasing
-Clicking back button of option menu now saves settings (was done in following menus until now)
-Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
-Fixed player feet sliding when walking slowly with xbox controller
-various fixes to swimming animation/movement
-Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
-Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
-Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
-New waterfall flowing white water shader!
-New item: Breakable flare box!
-Larger radius on bomb explosions, and larger gib radius for mutants
-Burn animation added to mutants!
-Improvements to cowman mutant a.i.
-Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
-Fixed issue when exiting/entering caves causing massive fps drop
-Cold damage effect made more subtle
-Fixed cold damage message staying up after dying in caves while it was up
-Increased LOD range in caves
-Time is now paused while in inventory in single player mode
-Dropped flares when you have too many now properly drop an unlit flare
-Dropped dynamite when you have too many no longer explodes
-Fixed log holder take/add icon arrows reversed
-(multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
-(multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
-(multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
-(multiplayer) Fixed an issue where rabbits in cages would disappear on load.
-(multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
-(multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
-(multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
-(multiplayer) Fixed rebreather not showing up on remote players
-(multiplayer) Fixed dropped live rabbit not spawning for other players
-(multiplayer) Fixed map pieces not showing properly for remote players
-(multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
-(multiplayer) Gardens now replicate for players over network!
-(multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
-(multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
-(multiplayer) Fixed an issue where large traps would de-sync if host triggered them
-(multiplayer) Fixed loading a game saved in caves as client
-(multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
-(multiplayer) Revamped build mission system to be more reliable
-(multiplayer) Breakable wood planks are now synced between players
-(multiplayer) Explodable caches are now synced between players!
-(multiplayer) Fixed some issues with cowman over network
-(multiplayer) Fixed repair icon staying visible for client after repairing a building
-(multiplayer) Fixed desync issue with log cabin destruction for client
-Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
-Fixed small rock pickup misaligned
-Fixed body parts still sometimes falling through caves when cut
-Fixed suitcases spawning items multiples times when hit
-Fixed heavy swing restoring stamina
-Fixed missing cave nav mesh
-Fixed various issues with wall climbing
-Improved explosion/collapsing visual effects for some buildings
-Fixed shadow blocking partially blocking climb exit in cave1
-Fixed player sliding while opening book whilst jumping
-(hopeful fix) for player occasionally flying into air when running and jumping at enemies.
-world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
-Switching batches of textures to crunched compression mode – should improve load times and memory
-Going in water without a weapon no longer brings up default weapon
-Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
-Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
-Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
-Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
-All mutants can now interact with swinging bodies, dynamic crates and other objects
-Fixed jump input occasionally not registering
-New building: Extensible Defensive Wall ! (replaces legacy one in book)
-New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
-Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
-Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
-Fixed Ex wall sometimes going below ground when placing
-Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
-Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
-Northern mountains are now cut out of ai nav mesh properly
-Cave 7 lighting and props pass
-Clicking on exceeding story clues in book now opens corresponding page of notes
-Fixed enemies sometimes not turning aggressive when attacked
-Fixed enemies in wrong position sometimes when caught in noose trap
-Fixed camera looking down neck on plane crash intro
-Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
-Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
-(audio) Setting a weapon alight plays fire start sfx
-(audio) improved waterfall sounds and range and positioned on outside falls along with in caves
-(audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
-(audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
-(audio) Sound effects for bird landing on finger added
-(audio) Wood destruction sound effects, owls at night, improved mutant audio.
-(audio) Added hanging rope and dripping blood sound effects to hanging bodies
-(audio) first pass of stream audio added
-(audio) open areas given ambient audio
-(audio) clifftop wind added
-(audio) sinkhole ambient audio added
-(audio) pond audio louder
-(audio) buildings falling down play impact sound
-Fixed enemy dropped club disappearing when trying to add to crafting mat
-Lowered dust area and amount when foundations collapse
-Fixed animals not running away from trap when released
-Fixed some fish above water in top half of map
-Fixed player sometimes not jumping when trying to get out of cave water



*旧パッチノート [#m20d52d4]
-[[v0.20 パッチノート]]



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