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【楽天スーパーDEAL】毎日更新・最大50%ポイントバック!!(広告)
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開始行:
原文「http://survivetheforest.com/」
#contents
*V1.08 [#u0414047]
-Fixed issue where some PC’s could get stuck on R to load...
-DS - In game browser, fixed server request timing out be...
-Fixed stashing a weapon while lighting it on fire possib...
-DS - Fixed issues with config file parameter
-(Multiplayer) Fixed difficulty not properly synced with ...
-(Multiplayer) Discovered passengers are now preserved af...
&br;機械翻訳
-非常に長い時間がかかるシェーダのウォーミングアップのため...
-DS - ゲームブラウザでは、使用可能なすべてのサーバーを取...
-火の中で灯火を点灯させて武器を隠してしまう可能性があった...
-DS - 設定ファイルパラメータの問題を修正
-(Multiplayer)保存されたゲームを読み込んだ後、難易度が...
-(Multiplayer)発見された乗客は現在、死ぬと保存されてい...
*V1.07 [#y09eab71]
-Fixed intermittent bug where birds looking for spots on ...
-Player survival stats (ie fullness) no longer update unt...
-ds - Added possibility to define a custom folder for sav...
-ds - Added fps limiting options, set “targetFpsActive” a...
&br;機械翻訳
-ツリープラットフォームやツリーハウスなどの高地の鳥を探し...
-ゲーム内の読み込みが完全に終了するまで、プレイヤーの生存...
-ds - 保存のためのカスタムフォルダを定義する可能性を追加...
-ds - fps制限オプションを追加しました。設定ファイルに "ta...
*V1.06 [#of25e901]
-Fixed mouse losing focus on some multi-monitor setups
-Fixed held map looking partially transparent when outsid...
-Fixed area in Cave 9 where you could climb out of cave
-Item tooltip now accounts for item properties such as de...
-Fixed bug where you could fall out of cave entrance near...
-Fixed bug where players couldn’t pick up new outfits if ...
-Fixed saving when holding the sharing tray causing issue...
-Fixed cancelling some ghost structures with a single log...
-Fixed missing number amount in rabbit skin item tooltip
-(Multiplayer) Host can now choose whether clients are al...
-DS - Fixed interval timer counting time while no player ...
-DS - Fixed time calculation precision issue causing time...
-DS - It is now possible to choose whether clients are al...
-Fixed typo on one of the story pickups
-Fixed issue with stealth armor value sometimes incorrect...
-Fixed ponds and lakes appearing totally black if materia...
-Fixed camcorder videos not playing correctly on 32bit ma...
&br;機械翻訳
-いくつかのマルチモニタ設定にマウスのフォーカスが固定され...
-unity ssaoを使用している場合は、外部にあるときに部分的に...
-あなたが洞窟から登ることができる洞窟9の固定されたエリア
-アイテムツールチップは、特定のアイテムの異なるインベント...
-入ってくるときに鳴ってしまうと、ゲームの終わり近くに洞窟...
-既に衣類のすべての斑点をあらかじめ埋め尽くしていた場合、...
-アイテムを削除する際に問題が発生する共有トレイを持ってい...
-1つのログでいくつかのゴースト構造のキャンセルを修正し、2...
-ウサギのスキンアイテムのツールチップの不足している数量を...
-(Multiplayer)ホストは、クライアントが組み込みのデバッ...
-DS - プレーヤーが接続されていない間の固定間隔タイマーカ...
-DS - 固定時間計算精度の問題により、時間が適切に考慮され...
-DS - 設定ファイルの "allowcheats <on | off>"エントリまた...
-ストーリーピックアップのいずれかのタイポが修正されました
-保存をロードする際にステルスアーマー値が正しくない問題が...
-材料の品質が最低に設定されている場合、完全に黒く見える固...
-固定ビデオカメラのビデオが32ビットマシンで正しく再生され...
**V1.06b [#l8485c7e]
-Fixed bug with creative mode in single player not workin...
&br;機械翻訳
-シングルプレイヤーのクリエイティブモードが正しく動作しな...
*V1.05 [#c196e1cf]
-Increased draw distance of target and some other small s...
-Added new brightness/contrast sliders
-Added in option to use legacy eye adaptation instead of ...
-Fixed bug where disassembled upgraded stick would no lon...
-Fixed issue with disassembling upgraded enemy club
-Fixed upgrades on modern axe disappearing on load
-Fixed dx9 tone mapping too dark in inventory
-Fixed lake in snow glowing blue at night
-Fixed drying rack showing log icon instead of stick icon...
-Fixed items in world placed in holders such as bones or ...
&br;機械翻訳
-ターゲットや他の小さな構造物の引き伸ばし距離を増やす
-新しい輝度/コントラストスライダを追加
-dx11 eye adaptationの代わりにlegacy eye adaptationを使用...
-アップグレードされたスティックを分解しても布では機能しな...
-アップグレードされた敵のクラブを分解する際の問題を修正
-ロード時のモダンな斧の消耗を修正
-固定されたdx9トーンマッピングが在庫が暗すぎる
-夜に青く光る雪の中の固定湖
-ブックの棒アイコンの代わりにログアイコンを表示する固定乾...
-プレーヤーが保存した場所によっては、まれに在庫が見えるボ...
*&color(Aqua){2018/05/01 V1.0 正式リリース}; [#nb33a552]
-Effigies now unlock when sanity drops below 90 instead o...
-Fixed some issues with enemies not reacting to players
-Fixed drawn compass rose oriented wrong on map
-Slightly altered speed from max athleticism
-Fixed some additional keybinding issues and re-added abi...
-Fixed cases of icons in center of screen possibly overla...
-Fixed draw distance setting resetting to high when previ...
-Increased sky contrast slightly, to look less washed out
-Unity ambient occlusion type now works in backpack view
-Fixed fire on boss monster using old fire effect
-Fixed unity AO not darkening grass/terrain in light
-Fixed background mountains looking blurry and low resolu...
-Fallback tone mapping on cards below dx11 should now loo...
&br;機械翻訳
-賢さが50より下ではなく90より下に下がると、エフィジーのロ...
-プレイヤーに反応しない敵のいくつかの問題を修正
-固定された描画されたコンパスは、
-マックスアスレチカリズムからわずかに変更されたスピード
-いくつかの追加のキーバインディングの問題を修正し、ウォー...
-一部の条件で画面の中央にアイコンが重複している可能性があ...
-以前に非常に高い値に設定されている場合、描画距離の設定を...
-空のコントラストをわずかに上げ、洗い流さないようにする
-ユニティアンビエントオクルージョンタイプがバックパックビ...
-古い火事効果を使ってボスモンスターの火を修正
-固定された単一性AOは、草/地形を暗くしない
-高いFOV設定でぼやけて低い解像度で見える固定された背景の...
-dx11以下のカードのフォールバックトーンマッピングは、73よ...
*V0.47 [#pbba20a6]
**V0.47c – hotfix [#k2e69a86]
Hey Everyone,
Here’s another small hotfix for last nights patch, this t...
As always, please continue to post your bug reports and f...
Fixed bug with some save games not loading
Fixed plant pot showing wrong icon
**V0.47b – hotfix [#o3b0fb4b]
Hey Everyone,
Here’s a small hotfix for a few issues that came up overn...
As always, please continue to post your bug reports and f...
Fixed cases of camera locking vertically when attempting ...
Fixed unlocking all ghost foundation points leaving a flo...
Fixed issue preventing to use manual floor & roofs placem...
Improved procedural wall terrain detection which was in s...
**V0.47 カスタム建築の改善、バグ改善など[#w5bd4a35]
2016/9/21「http://survivetheforest.com/」
Hey Everyone,
For this patch we’ve made a bunch of improvements to the ...
Advanced building of custom floors and roofs has had a to...
For combat we’ve made enemies more agile with the ability...
We’ve also added a new profile button to the multiplayer ...
As always, please continue to post your bug reports and f...
v0.71 (2017年12月15日にリリース) [ 編集 | 編集元 ] ←機...
新しい電気テープピックアップを追加
新しい近代的な矢のピックアップを追加
爆薬は、電気テープを作る必要があります
電気テープは今やいくつかのスーツケースで見つけることがで...
新しいcraftable武器が追加されました! スリングショットを...
小さな岩は今すぐ在庫に直接集められます
(パフォーマンス)最適化された敵のAI
新しい構造が完成したときのnavmesh更新からの吃音の減少
洞窟内の天井に正しく配置されていない固定敵
地面に落とされている間にロープトリガーに入った場合に固ま...
ホストが外界にいる間に洞窟でクライアントのために溺れてい...
爆発によるカメラの揺れの不具合を修正
カタパルトを握っている間にヒットするとロックされてしまう...
(パフォーマンス)ゲーム終了時やゲーム終了時のクリーンア...
燃焼が完了する前にプールシステムに戻された部分的に焼かれ...
(パフォーマンス)植物燃焼システムはもはや材料を複製する...
(Multiplayer)シェル内に隠れているときにクライアントの...
ShowHudオプションで表示されるトラップアイコンをオフにし...
(マルチプレイヤー)クライアントの爆発の影響を受けない固...
ジャンプした後にプレイヤーが投げつくアニメを止めた問題を...
固定された魚が爆発物で爆破されたときに非常に遠くに投げ込...
(マルチプレイヤー)招待状メニューのコントローラサポート...
(パフォーマンス)ツリー上の短いトランク(以前は一部が見...
ウォーターキンを塗りつぶしている間にダメージを受けてアイ...
(パフォーマンス)保存済みのゲームをロードする前にアセッ...
メニューを使用した後にゲームパッドの戻るボタンが機能しな...
(パフォーマンス)わずかに最適化された敵の遭遇オブジェク...
屋外の雨のために洞窟で寒くなるのを修正
(マルチプレイヤー)時々槍で魚を殺すことができない固定ク...
正しい輪郭を持たない在庫内のいくつかのストーリー項目を修...
トラップに遭遇したときに奇妙なことに時折ぶち掛けられてい...
ハッピーバースデーの罠で捕まった時に時々正しく固定されな...
洞穴の虫の強さが衰えた
水中でROVオブジェクトに衝突した後に、時には間違った速度で...
固定された敵は、HBDの罠で捕まったときに発砲するのが難しい
永遠に燃え尽きるアニメーションのループに時々詰まっている...
(翻訳)MP画面でさまざまな読み込みとエラーメッセージを設...
(UI)R / Lゲームパッドのボタンアイコンが大きくなりました
(マルチプレイヤー)メニューのナビゲーションを円滑にする...
(マルチプレイヤー)クライアントのためにリセットされたと...
非常に上の近くで登るロープを離れるときに時折地面の下に固...
崖の上でクライミング・アックスを最初に使用したときに、崖...
ビルドアクションが機能していない固定ファイナライズルーフ...
ゲームパッドを使用しているときにMPシーンのナビゲーション...
ゲームパッドを使用しているときにゴーストを置き、本に戻っ...
今すぐXboxのゲームパッドBボタンまたは二重押し丸ボタンで本...
インベントリを開いた後、カーソルを中央に戻すように修正
(Multiplayer)クライアントのために起こる可能性のある落...
修正された細工されたクラブは、正しい地上攻撃のアニメーシ...
デフォルトのスプライトを表示するのではなく、アクションア...
ゲームパッド使用時にタイムアウト/キックメッセージが閉じら...
栄養システムの改訂:消費可能な食べ物は、満腹感の上にカロ...
洞窟2照明の改善
食物にカロリーが表示され、棚卸しされたときに飲みます
新しい工芸品:小さな岩袋はあなたが運ぶことができるいくつ...
いくつかの黄色の箱には現代の矢印があります
閉鎖されたエリアの壁にぶつかって敵のいくつかのケースを修...
今では、プラスチックのトーチを弓、フリントロック、チェー...
レシピが完了するのに必要なものよりも多くのアイテムを持つ...
V0.47 Changelog:
Enemies can now dodge away from player attacks immediatel...
Improved parry hit detection, should be easier to consist...
Fixed enemy attacks sometimes still registering after bei...
Increased length of stagger animation on parried enemies
(Multiplayer) Clients can now parry enemy attacks
(Multiplayer) Fixed bug where clients could be kicked fro...
(Multiplayer) client player body and skin materials are n...
Fixed incorrect stamina drain when doing heavy attacks
Fixed camera rotating upwards slightly when exiting survi...
Fixed some cases of buildings placing bellow terrain whil...
Fixed ghost procedural stairs trigger not matching shape ...
Improved ghost building placer staying above floors inste...
Fixed floor hole cutter rendering on wrong layer
Fixed floor hole cutter not properly showing wood particl...
Procedural walls/foundations and fences can now be placed...
While placing a ghost wall or fence, parts that cannot be...
Placing a procedural wall with a short chunk places logs ...
Lowered min angle requirement for procedural walls and fe...
Removed all ghost procedural buildings placement legacy g...
Procedural foundations, floors and roofs now have a new d...
Revamped procedural floors & roofs manual placement in a ...
It is now possible to place bridge directly when targetin...
Fixed ghost bridge being red after locking first anchor
Fixed red ghost material visibility
Added edge intersection check when placing floors and roofs
Floor hole cutter now also removes (some) overlapped stru...
Optimized calls to nav mesh update when opening and closi...
Improved large log holder repair trigger positioning
Fixed attacking with held meat items not doing any damage
Fixed cut snow tree trunks material
Fixed stick & rock holder icons positions
Fixed wrong material on ghost log holder sticks, ghost ba...
Fixed player/player_net held log still using old model an...
Fixed a bunch of material numbers for buildings being inc...
Fixed eat meat animation not playing while player was on ...
Fixed eat meat animation not playing when eating burnt meat
(Multiplayer) Fixed camera shake not working for client d...
Added a slight offset to fake gamepad cursor in menu so i...
(Performance) Fixed unnecessary allocations in multiplaye...
The escape key (on keyboard) or back button (on gamepad, ...
(Multiplayer) Added a “Profile” button in player list poi...
Fixed broken transparency on coral and part of arrow feat...
Added heavy attack for large axe type weapons
(Multiplayer) Setup steal item feature to transport extra...
Added new hit rock particle effect
Improved look of wood chunk particle effect when hitting ...
(Multiplayer) Fixed case of dropped meat reverting to pre...
Fixed medicine cabinet using old log model/texture
Bone basket and arrow basket now have unique models and d...
Fixed rock and stick holder book pictures looking differe...
Fixed head cooking bug after using a decaying meat item
Fixed cooking head floating high above fires
Increased stipple range on some plants that were set wron...
(Multiplayer) Fixed dropping bodies sometimes being unpre...
Fixed cut fern texture not matching fern type
Fixed garden rotate seed type icon remaining visible afte...
New rain follow system that compensates player movement a...
Improved look of dead mossy log
Fixed meat not set to back to the saved decay state after...
Fixed eating oysters not working
(Multiplayer) Looting backpack now equips the plane axe i...
Fixed a.i issue with enemies in caves sometimes not attac...
*V0.46 [#pbba20a6]
**V0.46c – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey Everyone,
Here is another small hotfix to yesterday’s v0.46 patch r...
As always, please continue to post your bug reports and f...
Fixed skinning animal animation not resetting if player i...
Fixed sitting on bench animation getting stuck if player ...
Fixed stick + cloth upgrade recipe not working when not o...
Fixed items hard to interact with in inventory at low FPS
Fixed twinberries pink on the crafting mat
**V0.46b – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey everyone,
Here’s a small hotfix for a couple issues in today’s patc...
As always, please continue to post your bug reports and f...
Added option to use legacy controller system to game opti...
Fixed some items being impossible to select in inventory ...
Fixed bone & arrow baskets inverted in book
Player now returns to their original position when exitin...
Reduced trigger range on chair so players can’t teleport ...
**V0.46動物の皮をはぐモーション、テーブル、椅子などが追加...
2016/9/8「http://survivetheforest.com/」
Hey Everyone,
For this patch we’ve added a new skin animal animation. N...
For co-op players, you’ll now start the plane crash in yo...
We’ve tried to balance gaining weight too fast by adding ...
For players using controllers, we’ve tried to make naviga...
Additionally we’ve fixed a bunch of bugs, set enemies to ...
As always, please continue to post your bug reports and f...
V0.46 changelog:
(Multiplayer) Fixed client dried meat not being dried whe...
Fixed crouch toggle not working correctly on controllers
(Performance) Replaced all pickups with deferred shader v...
(Audio) Added sound effect for running water on terrain w...
Rabbits and lizards now have collision when moving around...
Improved ai navmesh around rocks and sinkhole area
Optimized physics calls on animals
Caves – Fixed some small holes and gaps in some caves
Caves – Fixed cave6 cut female legs not being dynamic
When using a gamepad, cursor now snaps to buttons instead...
(Multiplayer) Clients now start the plane crash in separa...
Fixed logs flying up in the air when chopping down trees ...
Updated ReWired (input plugin), should fix the issue with...
(Multiplayer) Cloth, tooth, feather and booze weapon upgr...
Fixed a bug when loading a save with ceiling skull lamps ...
Fixed the default “Map” gamepad mapping when not using th...
Added another way to batch items from inventory to the cr...
Fixed logs floating in water that get reused by the pooli...
Optimized cpu/physics usage on enemies and animals
Mutant babies will now drown if submerged in water for to...
Fixed navmesh in cave 6 causing enemies to not find paths...
Added second skull to two headed effigy when broken apart
Revamped crafting system to allow inputs when not hoverin...
Hitting the “Jump” button while having a valid crafting r...
Hitting the “Drop” button while having ingredients on the...
Now clamping item info tooltip so that it is always entir...
Fixed crafting guide page showing the “AltFire” action in...
Fixed some navmesh issues in Cave 1
(Multiplayer) Reduced animation cpu usage as host
Improved textures on some bushes/plants
Improved/changed ugly plant like grass type with a more n...
Fixed some cases of enemies still able to glitch through ...
Fixed some item naming issues since the introduction of c...
Fixed page link button highlighting not working in book
Caves – Fixed hole in Cave 4
Added skin animal animation to player!
Fixed some weird collision around islands where rocks wer...
(Multiplayer) Fixed a bug causing built logs from a ghost...
Fixed next update part of title scene blurry at some reso...
Fixed missing mud pickup icon
Fixed issues with survival book sometimes drifting away f...
Fixed player movement slowing down when trying to open su...
Fixed enemies sometimes disappearing from noose trap whe...
(Multiplayer) Fixed enemy movement appearing offset after...
Fixed player sometimes not able to paddle raft or houseboat
(Multiplayer) Fixed some logs flying for clients
Dried meat can now be properly put back on drying rack an...
Dried meat put down on a fire can now be eaten immediately
Increased range of catapult
Rotating ghosts buildings now speeds up after half a second
Procedural Floor/Walkway swap system can no longer place ...
Fixed eating dried meat from inventory not yielding fulln...
Moved bone & arrow baskets in book to the page 3 of storage
New buildable furnitures: table and chair
Floors & roofs no longer show the autofill/manual mode to...
Physical exercise is now taken into account in the charac...
Added home icon to bed structure
Fixed player sometimes sliding forward after a hard fall
Procedural floor no longer suggests and allow the autofil...
Improved nav mesh around big lakes area
Tweaked inventory management to allow items that are both...
Fixed wall/fence attempting to go up the the sky when pla...
Floor now shows a preview starting after the first locked...
Fixed floor ghost color code not matching exactly rest of...
Fixed fire arrow not lighting up leaf traps
(Multiplayer) Fixed arrow basket, bone basket, ceiling sk...
Fixed building repair trigger not following dynamic struc...
Slowed down enemy movement if underwater
Enemies will now drown if submerged in water for too long
(Multiplayer) Fixed placing a ceiling skull light as clie...
*V0.45 [#pbba20a6]
**V0.45b – hotfix[#w5bd4a35]
Hey Everyone,
Here is a small fix for tonight’s 0.45 release.
Fixed navmesh generation which was missing trees and rock...
Fixed bright purple stick visible in ghost rockpit
As always, please continue to post your bug reports and f...
**v0.45 –アーマーラック、スキンラック追加!!バグ修正など...
2016/08/19「http://survivetheforest.com/」
Hey Everyone,
This patch adds a new armor mannequin, making it possible...
Dried meat can now either be eaten directly off drying ra...
We worked on improving animal a.i. navigation, so deer sh...
Almost every item you can hold in your right hand can now...
We did a bunch of improvements to controller usage especi...
Climbing axe can now be used on outside world cliffs agai...
As always, please continue to post your bug reports and f...
V0.45 changelog:
Fixed rock path keeping last autofill setting instead of ...
Fixed repaired anchor version of tree structures having a...
Fixed shutting down upgrading system before having applie...
Fixed disassembling upgrades not properly clearing up bon...
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade clot...
Fixed material icons not visible when building a structur...
Interacting with docking trigger is now exclusive so that...
Improved gamepad menu navigation, currently selected menu...
(Multiplayer) Fixed invite popup not usable with a gamepad
Fixed some dynamic objects sometimes flying up into the a...
Fixed missing collision from some cannibal art props arou...
It is now possible to nest small buildings in both treeho...
Several small buildings like rabbit skin decoration and s...
(Multiplayer) It is no longer possible to equip items tha...
New building: Large Log Holder ! Once placed, the ghost r...
New building: Large Rock Holder ! Once placed, the ghost ...
(Multiplayer) Fixed issue with missing buildings for clie...
(Multiplayer) Sped up time it takes to attach all trees a...
(Audio) Added impact sound for when hitting tents with we...
(Audio) Added impact sound for when hitting cannibal camp...
(Audio) Added new sound event for spear throwing.
(Audio) Added new sound for bone fence weapon impacts.
Optimized cpu usage on enemy ai routines
Fixed high cpu usage when survival book was open
Improved collision on old white tents, lowered wind disto...
New mud art
New muddy arms textures
New mud now stipples in instead of popping on
New bloody gore cave models added
Fixed nav mesh not updating correctly when some structure...
Viewing passenger manifest can now be cancelled by pressi...
Fixed passenger manifest being activated at inconvenient ...
Fixed player weapon sometimes becoming unresponsive for a...
Fixed shell attack not responding during jump
Fixed shell attack clipping with player camera
New building: Armor mannequin ! Stores a total of 10 Liza...
Fixed case of wrong weapon stats being used after upgradi...
(Performance) Fixed unnecessary CPU usage from metal doors
(Multiplayer) Adding more items to a holder than its maxi...
(Multiplayer) Now showing an icon next to other player na...
Added Storage page 3 tab in book
New story item added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story item added to (spoiler, removed)
(Multiplayer) Fixed tree structures vanishing instead of ...
(Multiplayer) Fixed a case of fake drop causing duplicati...
(Multiplayer)Fixed cave fires doubling up visually when lit
Improved popon of some rivers in parts of world
Fixed player able to glitch through houseboat collision u...
Hand icon will now point towards the selected menu item w...
Software cursor shown when using gamepad in book now has ...
Fixed some gamepad navigation issues in options
Disabled prev/next action icons shown when using gamepad ...
Grabbing sled is now hold “Take” action instead of simple...
Increased max amount of rocks in sled to 26 (from 15)
Fixed sled rocks using sheen material instead of regular ...
Arrow basket, bone basket, drying rack and skull light ca...
(Performance) Turned off some additional cave floors that...
Deer should no longer run straight through walls and stru...
Climbing axe can be used on above ground cliff faces agai...
Fixed broken glitchy waterfall particles in sinkhole
Fixed player sometimes surviving fall into sinkhole
Fixed some cave entrances popping on too close
Dried meat on rack can now be collected with a simple pre...
It is now possible to eat dried meat in inventory
Player can now attack with held items such as fish, dead ...
Picking up small rocks/tennis balls when holding logs no ...
Fixed player animation breaking sometimes when picking up...
Small rocks will now deal damage when thrown at player or...
(Performance) Fixed star system having high CPU usage whe...
Fixed placing several buildings ghost with the Batch feat...
(Multiplayer) Fixed meat client gets on drying rack alway...
(Multiplayer) Fixed client adding edible/spoilt meat on r...
Improved texture resolution on cave corpses in cave6
Fixed incendiary upgrade on spear not saving
(Multiplayer)Optimized mutant transform cpu usage for cli...
*V0.25 – [#pbba20a6]
**v0.25b part 2 – hotfix [#w5bd4a35]
2015/10/08「http://survivetheforest.com/」
Hey Everyone,
Here’s another small hotfix, this time (hopefully) comple...
It turned out to be a texture format (R8) we were using f...
Additionally, whilst testing we found the sharks had been...
v 0.25b part 2 hotfix:
-Fixed issue with new ocean crashing on some model cards ...
-Fixed sharks missing from ocean!
As always, please continue to post your bug reports and f...
**v0.25b – hotfix [#z28929a7]
2015/10/08「http://survivetheforest.com/2015/10/v0-25b-ho...
Hey Everyone,
Here’s a small fix to properly switch ocean types at star...
v0.25B hotfix:
-Changed how new ocean behaves at start of game. New ocea...
-Possible fix for some players having invisible ponds/lakes
-Fixed issue with scale/blend weight of dead enemies some...
-Fixed issue with props on mutants sometimes popping in a...
-Fixed intermittent issue that could be preventing saving...
**v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新...
2015/10/07「http://survivetheforest.com/2015/10/v0-25-cus...
We’ve thought for a long time that effigies are cool. It’...
However it’s been limited to preset designs – we thought ...
So this patch we’re introducing Custom effigy building!
To start, select the Custom Effigy, it replaced the old S...
Note – Even torsos work with this new system, and you can...
This patch also introduces our new ocean. It’s based on a...
Audio has seen some more improvements and additions, most...
For multiplayer we’ve changed the network interpolation d...
Enemies now have lod’s added to them and we’ve improved h...
Along with this there are also a load of other fixes, cha...
As always, please continue to post your bug reports and f...
V0.25 Complete
-New building: Custom Effigy – replaces ‘Simple Effigy’ i...
-New Ocean shader! Now has 3d waves and foam! – note – lo...
-Player will now find themselves hung upside down when wa...
-New rain shader! *again – this time runs faster and look...
-Improved terrain water accumulation
-(multiplayer) Animations now blend more smoothly for cli...
-(multiplayer) Fixed animation issues for client when mut...
-(multiplayer) Fixed bug where cave enemies would sometim...
-(multiplayer) Lowered network interpolation delay for cl...
-(multiplayer) Metal doors are now correctly synced betwe...
-(multiplayer) Fixed head bombs not synced between players
-(multiplayer) Fixed issue with grabbing items nearby a s...
-(multiplayer) Breakable crates in overworld are now sync...
-(multiplayer) Improved suitcase syncing between players
-(multiplayer) Fires don’t give light for players that ar...
-(multiplayer) Fixed issue with scale of fire after loadi...
-(multiplayer) Fixed some smaller issues with log/rock sl...
-(multiplayer) Fixed an issue that would occasionally sto...
-(multiplayer) Fixed issue with effigies not always light...
-(multiplayer) Fixed animation issue that would happen wh...
-(multiplayer) Fixed issue where suitcase “lock” icon wou...
-(multiplayer) Fixed Defensive Wall Reinforcement sometim...
-(multiplayer) Fixed cutting tree sometimes not finalizin...
-Fixed bug where fire would sometimes be really big when ...
-(audio) Axe, club and rock weapons now make impact sound...
-(audio) Ambient sounds no longer briefly heard before pl...
-(audio) Echo added to sinkhole!
-(audio) Increased footstep volume when running
-(audio) Revised scream sounds to sync better with animat...
-(audio) Fixed inaudible drop sound on pre-placed dead mu...
-(audio) Fixed thunder playing effect twice when rain sta...
-(audio) Added water drips to rivers during rain
-(audio) Added less full-on inhales for when coming up fr...
-(audio) Randomised offset to fire start time to stop aud...
-(audio) Sigh relief sound effect is now played when the ...
-(audio) Weapon clean sound now plays when entering water...
-(audio) Suitcases, laptops, small pots, food carts and p...
-(audio) Fixed suitcase smash sound sometimes playing twi...
-(audio) Tuned cliff, item push, and some player sounds
-New art added: Blue tent (replaced placeholder blue tents)
-Terrain shader improvements, faster rendering, better pe...
-(balance) Increased lung breathing duration to 25s
-(balance) Rebalanced all weapon speed/damage/block stren...
-(balance) Slightly lowered energy drain from swinging an...
-(balance) Stopped bombs and dynamite sliding as much aft...
-(balance) Blocking with weapons no longer drains stamina
-(balance) Bow max charge duration set to 2s (was 5s befo...
-(balance) Lowered speed of shell attack
-(performance) New Mid level trees added
-(performance) Mutants now have skinned lod meshes
-(performance) Optimized animator on distant/not visible ...
-(performance) Lowered memory usage in render textures by...
-(performance) Lakes and ponds are now fully disabled whe...
-Fixed blood visible on screen during drag away cutscene
-(UI) Added weapon block strength display to inventory it...
-Amount and type of enemies in the world will change over...
-More trees now respond to wind!
-Trees when cut no longer switch shaders -improving jump ...
-Lighting weapons and projectiles now requires to hold th...
-Fixed suitcases around plane respawning at runtime when ...
-Fixed enemy placed art often being half underground, hav...
-Fixed strange shading on fire built model due to wrong o...
-(visuals) Improved look of lakes/ponds. Fixed mip mappin...
-New enemy behaviour – mutants can sometimes be seen feed...
-Fixed missing seaweed prefabs under water
-Fixed weapon fire light having a really big range and li...
-Lowered brightness of player_net lighter
-Blood particle effect made less shiny/metallic
-Brightened colors on edible and spoilt fish, generic mea...
-Upped max arrow amount in inventory from 12 to 30
-Multiple arrows can now be upgraded at once with a singl...
-Fire arrows now look red in inventory
-Fixed laptops being too dark and some still having old m...
-Lowered chance of birds clumping onto perch targets on b...
-Updated enemy cave layout in some caves
-Improved some areas of cave collision to stop feet pokin...
-Fixed fullness not getting consumed while sleeping (so i...
-While sleeping both fullness and thirst can only be cons...
-Sleeping is now limited to once per day (unless woken by...
-Shelter now shows remaining time until next sleep instea...
-Effigies now require to hold the “Take” button for 0.5s ...
-Added lighter action icons to all effigies
-Added more fire particles to molotov to make it look spr...
-Molotovs can now be used to fuel fires
-Molotov no longer leave fire floating in the air when co...
-Fixed Destroyed Tied Tongue effigy parts not being picku...
-Fixed birds perching on other birds
-Fixed bug where bodies could not be placed in Log Sled w...
-Fixed bug with terrain sand making it look 8-bit around ...
-Improved cave reflection cube map for underground lakes
-Sun is now correctly blocked by thick clouds in sky
-Added blend option for clouds and new overcast texture t...
-New base cloud texture!
-New rope material/textures
-New cave art added: Stalagmites and stalactite types
-Fixed bug where you could open survival book whilst clim...
-Fixed some issues with matching props/textures when swit...
-Fixed 3 sappling types missing texture on thin trunks
-New gameplay option: “Advanced controller support (XInpu...
-New gameplay option: “Show projectile reticle”
-New graphics option: Ocean Quality [Wave Displacement / ...
-New texture added for cannibal carry away timmy
-New art added – replacement rocky/dirt ground texture
-It is no longer possible to drink (from ponds/Lakes) whi...
-Ensured better randomness of plane crash site roll
-Cave 1 – fixed seam in floor, fixed distortion in parts ...
-Graded ground textures to match values in trunks closer
-Less electric green in tree moss
-New fish models and types added!
-Fish are now killable with regular weapons and explosive...
-Fixed spamming the “Lighter” action with a fire arrow eq...
-Lighting arrows now requires to hold the “Lighter” butto...
-It no longer possible to shoot arrows while lighting it ...
-Arrow fire now properly shuts down after a few seconds
-Arrow fire now properly burns close by objects
-Lowered big effigy burn duration to 20 minutes (was 40)
-Worked around an issue with some keyboards shooting keyd...
-Player no longer gets cold immediately when entering wat...
-Player can look down more while climbing cliffs
-Fixed player movement breaking when sitting on a bench a...
-Fixed player crouching glitching out whilst holding lit ...
-Fixed raft row material glowing
-Fixed grabbing rocks from sled while carrying a body bug
-Improved look of dirty pot water and improved look of st...
-Fixed issue causing water pot to have a wrong texture wh...
-Increased player swim upwards speed
-Balanced blood amount on screen when suffering damage
-Food cooking on a fire gets destroyed when the fire does...
-Fixed bug where camera could be sometimes slightly offse...
-Removed pre-placed dead cannibals in world
-Raft is slightly faster now
#br
*v0.24 [#m82db12d]
**v0.24b – hotfix [#x589d66a]
2015/9/18
Hey Everyone,
Here’s a small hotfix to last night’s patch, fixing some ...
-Fixed bug where logs could not be added to sled unless y...
-(multiplayer) Fixed issue with lighter behaving strangel...
-Fixed new laptop art missing rigidbody and not able to b...
-(multiplayer) Fixed dropped decaying meat missing refere...
-Fixed small bug with deer decoration rendering on top of...
-Fixed arrow getting consumed on crafting mat when used w...
-Fixed issue with lighting arrows when having more than 1...
**V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weap...
2015/9/17
Hey Everyone,
We’ve had lots of requests for a Kick/Ban menu in multipl...
For weapon upgrading, it was never really clear how much ...
Axes will now align much better to cut point on tree, hop...
You can now put out lit fires by hitting them, added new ...
We’ve also fixed a bunch of bugs, added ability to place ...
As always, please continue to post your bug reports and f...
v0.24 Complete
-New input action: Multiplayer > PlayerList (set to Tab b...
-(multiplayer) Fixed host not counting itself in lobby me...
-(multiplayer) Player list (has ban/kick features)
-(multiplayer) Banned players list (has cancel ban feature)
-(multiplayer) Title scene displays a message when sent b...
-(multiplayer) Fixed weapon damage inconsistency between ...
-(multiplayer) Fixed bug where enemies would play standin...
-(multiplayer) Fixed client unable to finish defensive wa...
-(multiplayer) Moved back button down to avoid blocking h...
-(multiplayer) Fixed mutant babies disappearing for clien...
-Inventory camera now moves back to fit whole carpet in v...
-(performance) Texture resolution options added to option...
-Rabbits that are lit on fire turn into edible cooked rab...
-Fixed gamepad navigation in menus
-Fixed ghost rock fence not saving properly (might requir...
-Fixed distance from water at which fires must be built t...
-(Audio) Added break SFX for wooden objects, cardboard bo...
-(Audio) Updated drinking sound for drinking from water s...
-(Audio) Added bone rattle and cracking atmosphere sounds...
-(Audio) Added new bone sounds to mutant leader movement,...
-(Audio) Added SFX for weapons hitting ground, water, roc...
-(Audio) Added slide SFX for wooden crates, small cages, ...
-(Audio) Added moaning wind ambient SFX to cave entrances...
-(Audio) Added burn SFX for female creepy mutants
-(Audio) Rain SFX now responds to wind intensity
-(Audio) Added cracking wood sound to fishing stands, sou...
-(Audio) Added creaking ambient sound to Tree House and T...
-(Audio) Fixed female creepy mutant SFX getting left behi...
-(Audio)Seagulls make individual sounds
-(Audio) Large structures now moan in high wind
-(Audio) underwater, swimming sounds, and jumping into wa...
-(Audio) Fixed pale mutants sound being muffled
-(Audio) Log Cart sound intensity lowered
-(audio) Fixed missing katana air Whoosh sound
-(Audio) New hacking up mutant body sounds and new hittin...
-Reduced maximum amount of feathers you can get from hitt...
-Player can now put out lit fires by hitting them
-Axe should line up to cut point better when chopping trees
-Fixed various animation glitches when transitioning betw...
-Fixed enemies not jumping over stick & rock fences
-Fixed dropped upgraded spear turning into dynamite pickup
-Fixed houseboat not floating correctly
-Book open animation added!
-New art – Enemy club remodeled/retextured
-New art – new model for regular crafted club – also now ...
-Fixed some breakable wood planks giving leaves and playi...
-Fixed dead screen showing action icons
-Fixed big buildings (like the houseboat) flashing out wh...
-Molotov tutorial now only shows when a molotov is up, an...
-Blood now accumulates on screen for longer whilst gettin...
-Fixed bug with ghost skull decoration when loading a sav...
-Fixed place bomb feature showing place talky icon
-Fixed action icons disappearing when alt tabbing back in...
-Fixed rare case of UI looking doubled
-Lowered swing speed of craft club and held enemy club
-(performance) New lods added for cliff rocks, cliffs, la...
-Fixed suitcases sometimes showing as open but having a l...
-New cave tileable wall textures added
-New cave ceiling textures added
-Fixed mutant baby spawning 2 ragdolls when killed with f...
-Fixed some survival settings (starvation/thirst/cold) br...
-Fixed some pathfinding issues with defensive walls
-Fixed action icons of inventory item tooltip breaking th...
-Faster transitions into and out of axe attacks
-Thrown molotovs will wake nearby sleeping enemies
-Screaming enemies will attract/wake up nearby enemies
-New player/timmy animations added to opening plane crash
-Hitting hanging bodies now has a chance to spawn cash
-Improved foundation system to better work with explosive...
-Fixed an occasional bug when using pouch to collect berr...
-Fixed issues with save files date not displaying sometimes
-Fixed several file dates issues, including dates of clou...
-Fixed listening to walkman music not regenerating energy...
-Arrows now go through cave doors and can stick to terrai...
-Fixed slight fired arrow positioning issue
-Tweaked arrow physics settings so that it falls down mor...
-Fixed enemies sometimes facing wrong direction when hit ...
-Fixed enemies sometimes glitching through walls during c...
-Fixed skinny mutants appearing to damage defensive walls
-Thrown flares should emit more light and be more useful ...
-Fixed burnt baby texture looking shiny
-Building distortion now scales with damage proportional ...
-Building distortion now only effective past 0 damage
-Fixed upgrades not spawning renderers when reaching max ...
-Removed upgrade counters in inventory item tooltip
-Now displaying weapon speed & damage values (upgrade bon...
-Now displaying preview for weapon speed & damage upgrade...
-Improved inventory item tooltip positioning so that it c...
-Lowered penalty of each upgrade type
-Arrows now limited to 12 in inventory
-New upgrade recipe: Fire arrow (1 arrow + 1 booze)
-New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none ...
-Picking up an item while underwater and dropping it unde...
-Fixed lighter tut coming up in caves while underwater
-Improved molotov fire particle quality
-Fixed issue causing rocks to stop spawning after collect...
-Fixed issue where some hidden caches of dynamite were no...
-You can now place rocks in log sled! and switched log sl...
-New close range attack animations added to cowman
-Fixed some swimzones in cave 6 and in other areas around...
-Fixed issues with jumping into water while holding story...
-(performance) Lowered cost of rain particles to render a...
-Deer run away from player more consistently, and run fas...
-Updated cave 8 enemy layout
-Two new story clue pickups added
-Terrain – fixing some areas with holes, fixing some clif...
-New terrain shader, renders faster, looks better. Includ...
-Improved cave water shader – now easier to see, better r...
*v0.23 [#a0aea31b]
**V0.23D Hotfix [#e9808503]
2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with hol...
-Fix for burning arrows kicking clients
**V0.23C Hotfix [#k0451be0]
2015/9/2
Hey Everyone,
Here’s another small issue we found with wall upgrades. W...
-Fixed bug where upgraded walls could kick players when d...
**V0.23B Hotfix [#u2f3946d]
2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that wer...
v0.23b
-Fixed tutorials being off when underwater breaking picki...
-Fixed bug where most oyster spawners were placed too far...
-(multiplayer)Fixed issue where clients couldn’t break wo...
-Fixed bug with arms and legs not spawning bones correctl...
-Added more protections against rare cases of axe not swi...
**v0.23 フェンス、石の壁(実験的に)、より良い火、パッシ...
2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements t...
Two new building types have been added – a first pass at ...
More cave work has been done. For the overworld, a bunch ...
We’ve also added oysters to the game, but so far no one o...
There are also more visual tweaks, multiplayer fixes, and...
Note! We’ve changed how molotovs work slightly. You now h...
V0.23 Complete
-Added Run & Breath silent skills, reducing running stami...
-New building: Procedural Stick Fence ! (can be found in ...
-New building: Procedural Rock fence ! (can be found in b...
-New building: Defensive wall reinforcement ! (can be fou...
-Light fire weapons animation added!
-Lighting a molotov now requires “L” to light
-Molotov dousing – throwing unlit molotovs at enemies wil...
-(multiplayer) Game browser now displays amount of player...
-(multiplayer) Stick marker color is now synced
-(multiplayer) Fixed client not properly waiting for buil...
-(multiplayer) Fixed issues with fire replication
-(multiplayer) Players can now see each other fire arrows...
-(multiplayer) Trees will now fall smoothly for clients
-(multiplayer) Fixed several cases where mutant would swi...
-(multiplayer) Suitcases now replicate correctly between ...
-(multiplayer) Fixed issue where logs could be duplicated...
-(multiplayer) Fixed bodies sliding when dropped
-(multiplayer) Increased volume of walky talky
-(multiplayer) Fixed Lizards disappearing for client in t...
-(multiplayer) Fixed Clients not getting cold outside of ...
-(multiplayer) Fixed a case of foundation repair trigger ...
-(multiplayer) Fixed an issue where the body of skinny mu...
-(multiplayer) Fixed an issue where cowman would knock cl...
-(multiplayer) Fixed Water level in water collectors not ...
-(multiplayer) Audio parameters will now replicate over t...
-(multiplayer) ‘Burn Damage’ animation will now properly ...
-(multiplayer) Alive rabbits dropped by client will now m...
-(audio) Thrown objects will now distract enemies when hi...
-(audio) Dropped objects will now attract enemies in the ...
-(Audio) Mutants sound clearer
-(Audio) Added player on fire hurt sounds
-(Audio) Fix jumping on ground when raining playing very ...
-(Audio) New fireman idle, movement, attack and getting h...
-(Audio) New female creepy mutant idle, getting hit and d...
-(Audio) Added doppler effect to fireman fire movement an...
-(Audio) Fixed missing flashlight flick on/off sound
-(Audio) Added new freakout reaction sounds to regular fe...
-(Audio) Increased volume of small boats/raft on water an...
-(Audio) Tuned all aspects of swimming sound
-(Audio) increased level of blood drips
-(Audio) Fixed timing and tuned levels of bow and arrow
-(Audio) Tuned levels of eating and drinking
-(Audio) Added lighting molotov sound and improved its he...
-(Audio) Optimized memory footprint
-(Audio) Clifftop surf sound now audible
-(Audio) Jumping on rocks plays rock sound
-(Audio) Shipping containers play metal footsteps
-(Audio) Geese have some sounds now
-Fixed anchorable rope not getting destroyed with the bui...
-Fixed player camera clipping through tree trunks after b...
-Player can now set tennis balls on fire !
-Reduced burning weapons memory allocations
-Made underwater breath duration more consistent
-Fixed Sleeping mutants stay frozen if killed before waki...
-Lowered position of stick marker color trigger to make i...
-Player can no longer survive falls by using survival boo...
-Holding the “Batch” button while placing a building now ...
-When items placed on the crafting mat match with upgrade...
-Fixed some bugs with fire particle size when fires were ...
-Fixed animal numbers never going down even when killing ...
-Opening the book while in the air now delays opening til...
-New art added: Improved burning log (used for bonfire)
-New art added: Improved bow and arrow
-Improved look of pale cave mutants (resculpted normal map)
-Improved shading of regular and skinny mutants (better s...
-Fixed seam on remote players head
-New shader – toon outline for alpha textures – selecting...
-Branches and leaves are now cut off trees with a built t...
-Wood planks in caves can now be blown up with explosives
-Survival book entry for skull lamp needed resources shou...
-Doubled rebreather air capacity
-Can no longer open inventory while underwater
-More underwater sea weed/coral placed. Underwater pickup...
-Leaves are now required to build bonfire
-New item added: Oyster. Can be found in ocean, can be st...
-Terrain/world improvements, adding more detail to edges ...
-Improved fire particles on creepy mutants
-Replaced/improved enemy necklace model, and enemy prop t...
-Fixed flickering on small pine tree sapling!
-Fixed normals on log spike tip
-Grey zone health threshold now set at 10% (was 5% before)
-While in grey zone, player weapon damage is increased by...
-Improved terrain textures and shading
-More plane crash animation added – more debris flying ar...
-Cave 9 re-work
-Fixed device placer (used by bomb & talky) showing icon ...
-Fixed a rare case of weapon lock up after throwing proje...
-Fixed banding in sky especially at night (Unless on lowe...
-Drinking a soda will now instantly restore some stamina ...
-Improved shading on fat creepy mutant
-Plugged in and fixed burnt materials for all cannibal ty...
-Targeting a climbable wall now displays a sheen icon whi...
-Dead bodies around the world now have a chance to appear...
-Placing buildings near a raft no longer places it on top...
-Fixed issues with fat creepy mutant being able to damage...
-Fixed fat creepy able to stun lock player when knocked t...
-Eating mutant limbs now hurts player slightly and gives ...
-Halved soda thirst replenishment
-Drinking from a dirty water source (like ponds) now repl...
-All regular mutants health increased by 25%
-Decreased fire damage to all mutant types
-Decreased bomb damage to distorted mutants
-Decreased damage done to all structures by mutants
-Decreased chance for mutants to attack structures
-Increased chance of skinny mutants eating bodies
-Arms & legs can no longer be picked up from exploded mut...
-(performance) New lods made for: Cannibal hut, Cannibal ...
-(performance) Lowered mesh count on randomly placed dead...
-(performance) Lowered rendering ranges for all lower dra...
-Fixed climbing wall icon not using the proper climbing a...
-Improved terrain around cave 10 and fixed orange tent si...
-Fixed some areas where ocean trigger was missing/misalig...
-Switched wall experimental and basic wall positions in b...
-Better matched cliff grass to terrain grass using planar...
-Lowered intensity of skull light built
-Small material tweaks: Darkened cave entrances to match ...
-Tutorials are now hidden while in water
-Rebreather bubbles activate only past 80% screen water c...
-Player cannot be burnt past 50% screen water coverage an...
-It is no longer possible to open book while swimming or ...
-Can no longer light fires that are built underwater
-Improved particle effect for standing fire, fire pit and...
-Pause in inventory is now delayed by 1s to solve tone ma...
-Fixed building not working in both tree houses
-Fixed issue with weapon rack system allowing to duplicat...
-Lowered chance of getting teeth when hitting enemies
-Replaced circuit board spawners with dynamic laptops tha...
-Fixed issue where shelters page 2 could be skipped if sh...
-Sharks attack player more often now
-Sleeping and being woken by enemies should happen less o...
-Fixed blood particle effects missing when hitting enemies
-Fixed mutants not facing target sometimes when eating a ...
-Fixed some icons (like building repair) staying up when ...
-Fixed issues with stamina calculations when running
*v0.22 [#rbf25221]
**v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑...
2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fig...
Player movement has also been improved, as we found the p...
Visually we’ve replaced our bloom (again) with a new fast...
We’ve also fixed a bunch more bugs, added new audio, adde...
V0.22 Changelog:
-(multiplayer) Massively improved responsiveness of enemi...
-(multiplayer) Fixed bug where mutants could get stuck in...
-(multiplayer) Fixed enemies sometimes not acquiring new ...
-(multiplayer) Revive other player feature now requires t...
-(multiplayer) Fixed bug where client entering save game ...
-(multiplayer) Fixed issue where players would sometimes ...
-(multiplayer) Fixed clients getting kicked when eating l...
-(multiplayer) Fixed clients having lighter stuck after l...
-(multiplayer) Fixed clients not being able to repair cus...
-(multiplayer) Increased time clients can wait with black...
-(multiplayer) Fixed client seeing tree stumps host doesn...
-(multiplayer) Fixed some inventory sounds audible to oth...
-(multiplayer) Fixed fat creepy not attacking client play...
-(multiplayer) Other players flashlights now visibly ligh...
-(multiplayer) Fixed female enemies sometimes having wron...
-(multiplayer) Fixed issue causing foundation floor to no...
-(multiplayer) Breakable pathways in caves are now synced...
-(multiplayer) Fixed partially cut down trees saved as cu...
-Plane crash animations added! Draws now fly open, luggag...
-New cave floor variation type added
-Enemies and animals should do a better job of avoiding p...
-Improved mutant animation, more death variations
-Smoother overall player movement, hopefully less camera ...
-More chance of seeing skinny mutants climb trees
-(audio) Impact sfx added to cages crates and wooden table
-(audio) Ambient river now fades in/out on approach
-(audio) Linear emitters for river sfx, sinkhole streams,...
-(audio) Events added for all different lake sizes
-(audio) Crocodile sounds added
-(audio) Voice count raised to 128
-(audio) Raft will now play ambient sound when positioned...
-(audio) Sound effects added to abandoned yacht
-(audio) Mutant baby audio added!
-(audio) River sound improved
-(audio) Clifftop wind added to clifftops
-(audio) Player extinguish sigh
-(audio) Unique sounds added for eating meds, eating meat...
-(audio) climbing axe on rock sounds added
-(audio) Bat Scare created
-(audio) New events added for breaking laptops,cardboard ...
-Improved lichen rock visuals
-Improved enemy burn animations
-Fixed crouch player input sometimes not responding
-Tweaked weapon upgrade stats – making a weapon lighter w...
-New faster tonemapping and eye adaptation
-New physical bloom (faster and better looking)
-Fixed fig trees popping off too soon
-Fixed issue with v-sync needing to be disabled in game o...
-Fixed missing rain particles when raining – new rain par...
-Book light now only affects book and not rest of world
-Water now accumulates faster on terrain when raining
-Lightning flash now casts shadows!
-Cave 6 major re-work
-Cave 8 rework
-Updated enemy layout in cave 6
-Metal food carts now react to being hit
-New cliff rock art (connects terrain to cliffs)
-Improved cleaning up equipped stuff when dying (drops bo...
-Equipping plastic torch now properly hides lighter tutor...
-Pressing escape while in save screen now properly closes...
-Fixes issue with lighter not working properly when havin...
-Fixed icons staying up after exiting item holder triggers
-New cliff shader! Adds grass/moss based on slope. Used o...
-Fixed blown up floor logs on custom foundations not gett...
-Fixed ghost wall defensive not saving properly (retro co...
-Made Ex Floors & Roof closer to supporting walls (not re...
-Reduced power and speed of katana slightly
-It is no longer possible to pick things up while pushing...
-Crafting arrows while having bow equipped and no arrow b...
-Cleaned up/reorganized graphics options and added new ca...
-Defensive spikes, basic wall with window, basic wall wit...
-Animals should do a better job of avoiding cliffs/walls/...
-Broken crate bits no longer impede player movement
-Fixed player not aligned to benches sometimes when sitting
-Player now faces the direction they approach benches whe...
-Material Quality setting now changes water material for ...
-Improved look of sinkhole transition
-Improved look/layout of cave entrances
-New Art: Replaced large ugly rock
-New image effect: Depth of field (currently blurs player...
-Fixed player heavy attack sometimes getting stuck on
-Fixed animals not triggering big traps
-Fixed bug causing suitcases to look open but be closed o...
-Fixed bug where carrying an enemy body on fire causes th...
-Fixed right arm on dead bodies not choppable
-Fixed player being able to double jump under certain con...
-Fixed issue with structure anchor not being stored corre...
-Fixed turtle meat not spawning when already owning a tur...
-Fixed water partially covering entrance to cave3
-Fixed equipping lizard skin while having plastic torch o...
-Fixed bug where one of the cave climb out entrances woul...
-Halved chance of rain
-Standing fire will now also warm players as well as give...
-Improved foundation destruction logic to prevent some ca...
*v0.21 [#ub38c590]
**v0.21c hotfix [#o21ab8a9]
Hey Everyone,
Here’s another small hotfix solving some issues players w...
v0.21c hotfix
-Fixed bug where some old saved games wouldn’t load
-Fixed bug where equipping some items in left hand in old...
-Fixed bug when equipping battery based left hand item wh...
-Fixed bug where climbing down rope player hands would be...
-(multiplayer)Fixed issue where players could be teleport...
-Fixed flags/markers action icon visible by default
**v0.21b hotfix [#f3062247]
Hey Everyone,
We found some users had issues moving (at all!) with the ...
-Small fix for users with some peripheral configurations ...
**v0.21 [#gef0f0e3]
Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, bala...
We’ve also changed how repairing works. Now you’ll actual...
Note: To eat berries/food/ or drink at lakes, press and H...
As always, please continue to post your bug reports and f...
v0.21 Changelog:
-Following features now require to hold their respective ...
-Dropping a body now properly brings up right hand item i...
-Fixed cursor being visible during loading
-Spears no longer fall through terrain or disappear when ...
-Spears collide with more solid objects
-When already equipped, lighter no longer needs to be sta...
-Fixed lighter toggling
-Timmy’s Robot toy can now be fixed on the crafting mat i...
-Flare gun can now be reloaded using flares on the crafti...
-Can no longer equip utility item when in inventory using...
-New pedometer art added! Now actually looks like a pedom...
-Pedometer pickup removed from plane and added to tennis ...
-Tennis team – improved visuals, added detail maps and be...
-Fixed Walky Talky disappearing when added to the craftin...
-improved fat creepy mutant, more attack variety, can be ...
-Fixed bugs with log sled when grabbing/letting go while ...
-Birds can now be killed with explosives
-Ocean fixed issue where high detail bump would sharply m...
-Water sources now delays showing icon again after the dr...
-Fixed both R and xbox R being visible and overlapping ea...
-Fixed button navigation in book (“PreviousPage” & “NextP...
-Added action icons to Previous/Next book page buttons wh...
-Previous/Next book page buttons can be trigger with “Tak...
-Pressing “Drop” button (B by default with xbox gamepad) ...
-Fixed torch getting stashed when equipped from inventory...
-Fixed fires not being lightable while having torch out
-Flashlight now has longer throw and is less saturated
-New version of smaa added to antialiasing
-Clicking back button of option menu now saves settings (...
-Pressing B on xbox gamepad on a UI with a back/cancel or...
-Fixed player feet sliding when walking slowly with xbox ...
-various fixes to swimming animation/movement
-Fixed upgraded stick counters not showing properly when ...
-Swimming fixes: Player no longer shoots out of the water...
-Replaced ugly grass terrain texture and fixed issue wher...
-New waterfall flowing white water shader!
-New item: Breakable flare box!
-Larger radius on bomb explosions, and larger gib radius ...
-Burn animation added to mutants!
-Improvements to cowman mutant a.i.
-Fixed frost post effect (when cold) going a bit too high...
-Fixed issue when exiting/entering caves causing massive ...
-Cold damage effect made more subtle
-Fixed cold damage message staying up after dying in cave...
-Increased LOD range in caves
-Time is now paused while in inventory in single player m...
-Dropped flares when you have too many now properly drop ...
-Dropped dynamite when you have too many no longer explodes
-Fixed log holder take/add icon arrows reversed
-(multiplayer) Fixed enemy animation being buggy for clie...
-(multiplayer) Fixed flash light not replicating properly...
-(multiplayer) Fixed an issue where rabbit trap would not...
-(multiplayer) Fixed an issue where rabbits in cages woul...
-(multiplayer) Made receiving and sending game invites th...
-(multiplayer) “Press E to respawn” message after dying n...
-(multiplayer) Fixed remote players name showing while ga...
-(multiplayer) Fixed rebreather not showing up on remote ...
-(multiplayer) Fixed dropped live rabbit not spawning for...
-(multiplayer) Fixed map pieces not showing properly for ...
-(multiplayer) Fixed dropped sticks/rocks/flares/dynamite...
-(multiplayer) Gardens now replicate for players over net...
-(multiplayer) Fixed an edge case issue where water in wa...
-(multiplayer) Remote players will now show the correct b...
-(multiplayer) Fixed an issue where large traps would de-...
-(multiplayer) Fixed loading a game saved in caves as cli...
-(multiplayer) Fixed parts of players own heads visible a...
-(multiplayer) Revamped build mission system to be more r...
-(multiplayer) Breakable wood planks are now synced betwe...
-(multiplayer) Explodable caches are now synced between p...
-(multiplayer) Fixed some issues with cowman over network
-(multiplayer) Fixed repair icon staying visible for clie...
-(multiplayer) Fixed desync issue with log cabin destruct...
-Fixed mutant leader skull lights flickering strangely(no...
-Fixed small rock pickup misaligned
-Fixed body parts still sometimes falling through caves w...
-Fixed suitcases spawning items multiples times when hit
-Fixed heavy swing restoring stamina
-Fixed missing cave nav mesh
-Fixed various issues with wall climbing
-Improved explosion/collapsing visual effects for some bu...
-Fixed shadow blocking partially blocking climb exit in c...
-Fixed player sliding while opening book whilst jumping
-(hopeful fix) for player occasionally flying into air wh...
-world – improved cliff areas and grass placement and thi...
-Switching batches of textures to crunched compression mo...
-Going in water without a weapon no longer brings up defa...
-Carrying body without having a weapon equipped before no...
-Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack ...
-Buildings that have collapsed logs now require logs to b...
-Fixed bug where foundation would prevent itself from rep...
-All mutants can now interact with swinging bodies, dynam...
-Fixed jump input occasionally not registering
-New building: Extensible Defensive Wall ! (replaces lega...
-New building (kinda): Floor hole cutter ! (caution: hole...
-Gamepad mappings are now properly refreshed when a new o...
-Fixed gamepad mapping icons not getting loaded when game...
-Fixed Ex wall sometimes going below ground when placing
-Volumetric light sample quality settings now hooked up i...
-Terrain quality now also influences terrain pixel error ...
-Northern mountains are now cut out of ai nav mesh properly
-Cave 7 lighting and props pass
-Clicking on exceeding story clues in book now opens corr...
-Fixed enemies sometimes not turning aggressive when atta...
-Fixed enemies in wrong position sometimes when caught in...
-Fixed camera looking down neck on plane crash intro
-Added “Max Frame Rate” setting to option (can prevent ca...
-Swinging a lit weapon no longer causes big light to emit...
-(audio) Setting a weapon alight plays fire start sfx
-(audio) improved waterfall sounds and range and position...
-(audio – multiplayer) Fixed inaudible deer startle, anim...
-(audio) Increased ambient audio zones in upper areas of ...
-(audio) Sound effects for bird landing on finger added
-(audio) Wood destruction sound effects, owls at night, i...
-(audio) Added hanging rope and dripping blood sound effe...
-(audio) first pass of stream audio added
-(audio) open areas given ambient audio
-(audio) clifftop wind added
-(audio) sinkhole ambient audio added
-(audio) pond audio louder
-(audio) buildings falling down play impact sound
-Fixed enemy dropped club disappearing when trying to add...
-Lowered dust area and amount when foundations collapse
-Fixed animals not running away from trap when released
-Fixed some fish above water in top half of map
-Fixed player sometimes not jumping when trying to get ou...
*旧パッチノート [#m20d52d4]
-[[旧パッチノート 1]]
*コメント [#Comments]
ここは閲覧者の善意により、情報が提供されています。
丁寧なコメントをお願いします。
----
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終了行:
原文「http://survivetheforest.com/」
#contents
*V1.08 [#u0414047]
-Fixed issue where some PC’s could get stuck on R to load...
-DS - In game browser, fixed server request timing out be...
-Fixed stashing a weapon while lighting it on fire possib...
-DS - Fixed issues with config file parameter
-(Multiplayer) Fixed difficulty not properly synced with ...
-(Multiplayer) Discovered passengers are now preserved af...
&br;機械翻訳
-非常に長い時間がかかるシェーダのウォーミングアップのため...
-DS - ゲームブラウザでは、使用可能なすべてのサーバーを取...
-火の中で灯火を点灯させて武器を隠してしまう可能性があった...
-DS - 設定ファイルパラメータの問題を修正
-(Multiplayer)保存されたゲームを読み込んだ後、難易度が...
-(Multiplayer)発見された乗客は現在、死ぬと保存されてい...
*V1.07 [#y09eab71]
-Fixed intermittent bug where birds looking for spots on ...
-Player survival stats (ie fullness) no longer update unt...
-ds - Added possibility to define a custom folder for sav...
-ds - Added fps limiting options, set “targetFpsActive” a...
&br;機械翻訳
-ツリープラットフォームやツリーハウスなどの高地の鳥を探し...
-ゲーム内の読み込みが完全に終了するまで、プレイヤーの生存...
-ds - 保存のためのカスタムフォルダを定義する可能性を追加...
-ds - fps制限オプションを追加しました。設定ファイルに "ta...
*V1.06 [#of25e901]
-Fixed mouse losing focus on some multi-monitor setups
-Fixed held map looking partially transparent when outsid...
-Fixed area in Cave 9 where you could climb out of cave
-Item tooltip now accounts for item properties such as de...
-Fixed bug where you could fall out of cave entrance near...
-Fixed bug where players couldn’t pick up new outfits if ...
-Fixed saving when holding the sharing tray causing issue...
-Fixed cancelling some ghost structures with a single log...
-Fixed missing number amount in rabbit skin item tooltip
-(Multiplayer) Host can now choose whether clients are al...
-DS - Fixed interval timer counting time while no player ...
-DS - Fixed time calculation precision issue causing time...
-DS - It is now possible to choose whether clients are al...
-Fixed typo on one of the story pickups
-Fixed issue with stealth armor value sometimes incorrect...
-Fixed ponds and lakes appearing totally black if materia...
-Fixed camcorder videos not playing correctly on 32bit ma...
&br;機械翻訳
-いくつかのマルチモニタ設定にマウスのフォーカスが固定され...
-unity ssaoを使用している場合は、外部にあるときに部分的に...
-あなたが洞窟から登ることができる洞窟9の固定されたエリア
-アイテムツールチップは、特定のアイテムの異なるインベント...
-入ってくるときに鳴ってしまうと、ゲームの終わり近くに洞窟...
-既に衣類のすべての斑点をあらかじめ埋め尽くしていた場合、...
-アイテムを削除する際に問題が発生する共有トレイを持ってい...
-1つのログでいくつかのゴースト構造のキャンセルを修正し、2...
-ウサギのスキンアイテムのツールチップの不足している数量を...
-(Multiplayer)ホストは、クライアントが組み込みのデバッ...
-DS - プレーヤーが接続されていない間の固定間隔タイマーカ...
-DS - 固定時間計算精度の問題により、時間が適切に考慮され...
-DS - 設定ファイルの "allowcheats <on | off>"エントリまた...
-ストーリーピックアップのいずれかのタイポが修正されました
-保存をロードする際にステルスアーマー値が正しくない問題が...
-材料の品質が最低に設定されている場合、完全に黒く見える固...
-固定ビデオカメラのビデオが32ビットマシンで正しく再生され...
**V1.06b [#l8485c7e]
-Fixed bug with creative mode in single player not workin...
&br;機械翻訳
-シングルプレイヤーのクリエイティブモードが正しく動作しな...
*V1.05 [#c196e1cf]
-Increased draw distance of target and some other small s...
-Added new brightness/contrast sliders
-Added in option to use legacy eye adaptation instead of ...
-Fixed bug where disassembled upgraded stick would no lon...
-Fixed issue with disassembling upgraded enemy club
-Fixed upgrades on modern axe disappearing on load
-Fixed dx9 tone mapping too dark in inventory
-Fixed lake in snow glowing blue at night
-Fixed drying rack showing log icon instead of stick icon...
-Fixed items in world placed in holders such as bones or ...
&br;機械翻訳
-ターゲットや他の小さな構造物の引き伸ばし距離を増やす
-新しい輝度/コントラストスライダを追加
-dx11 eye adaptationの代わりにlegacy eye adaptationを使用...
-アップグレードされたスティックを分解しても布では機能しな...
-アップグレードされた敵のクラブを分解する際の問題を修正
-ロード時のモダンな斧の消耗を修正
-固定されたdx9トーンマッピングが在庫が暗すぎる
-夜に青く光る雪の中の固定湖
-ブックの棒アイコンの代わりにログアイコンを表示する固定乾...
-プレーヤーが保存した場所によっては、まれに在庫が見えるボ...
*&color(Aqua){2018/05/01 V1.0 正式リリース}; [#nb33a552]
-Effigies now unlock when sanity drops below 90 instead o...
-Fixed some issues with enemies not reacting to players
-Fixed drawn compass rose oriented wrong on map
-Slightly altered speed from max athleticism
-Fixed some additional keybinding issues and re-added abi...
-Fixed cases of icons in center of screen possibly overla...
-Fixed draw distance setting resetting to high when previ...
-Increased sky contrast slightly, to look less washed out
-Unity ambient occlusion type now works in backpack view
-Fixed fire on boss monster using old fire effect
-Fixed unity AO not darkening grass/terrain in light
-Fixed background mountains looking blurry and low resolu...
-Fallback tone mapping on cards below dx11 should now loo...
&br;機械翻訳
-賢さが50より下ではなく90より下に下がると、エフィジーのロ...
-プレイヤーに反応しない敵のいくつかの問題を修正
-固定された描画されたコンパスは、
-マックスアスレチカリズムからわずかに変更されたスピード
-いくつかの追加のキーバインディングの問題を修正し、ウォー...
-一部の条件で画面の中央にアイコンが重複している可能性があ...
-以前に非常に高い値に設定されている場合、描画距離の設定を...
-空のコントラストをわずかに上げ、洗い流さないようにする
-ユニティアンビエントオクルージョンタイプがバックパックビ...
-古い火事効果を使ってボスモンスターの火を修正
-固定された単一性AOは、草/地形を暗くしない
-高いFOV設定でぼやけて低い解像度で見える固定された背景の...
-dx11以下のカードのフォールバックトーンマッピングは、73よ...
*V0.47 [#pbba20a6]
**V0.47c – hotfix [#k2e69a86]
Hey Everyone,
Here’s another small hotfix for last nights patch, this t...
As always, please continue to post your bug reports and f...
Fixed bug with some save games not loading
Fixed plant pot showing wrong icon
**V0.47b – hotfix [#o3b0fb4b]
Hey Everyone,
Here’s a small hotfix for a few issues that came up overn...
As always, please continue to post your bug reports and f...
Fixed cases of camera locking vertically when attempting ...
Fixed unlocking all ghost foundation points leaving a flo...
Fixed issue preventing to use manual floor & roofs placem...
Improved procedural wall terrain detection which was in s...
**V0.47 カスタム建築の改善、バグ改善など[#w5bd4a35]
2016/9/21「http://survivetheforest.com/」
Hey Everyone,
For this patch we’ve made a bunch of improvements to the ...
Advanced building of custom floors and roofs has had a to...
For combat we’ve made enemies more agile with the ability...
We’ve also added a new profile button to the multiplayer ...
As always, please continue to post your bug reports and f...
v0.71 (2017年12月15日にリリース) [ 編集 | 編集元 ] ←機...
新しい電気テープピックアップを追加
新しい近代的な矢のピックアップを追加
爆薬は、電気テープを作る必要があります
電気テープは今やいくつかのスーツケースで見つけることがで...
新しいcraftable武器が追加されました! スリングショットを...
小さな岩は今すぐ在庫に直接集められます
(パフォーマンス)最適化された敵のAI
新しい構造が完成したときのnavmesh更新からの吃音の減少
洞窟内の天井に正しく配置されていない固定敵
地面に落とされている間にロープトリガーに入った場合に固ま...
ホストが外界にいる間に洞窟でクライアントのために溺れてい...
爆発によるカメラの揺れの不具合を修正
カタパルトを握っている間にヒットするとロックされてしまう...
(パフォーマンス)ゲーム終了時やゲーム終了時のクリーンア...
燃焼が完了する前にプールシステムに戻された部分的に焼かれ...
(パフォーマンス)植物燃焼システムはもはや材料を複製する...
(Multiplayer)シェル内に隠れているときにクライアントの...
ShowHudオプションで表示されるトラップアイコンをオフにし...
(マルチプレイヤー)クライアントの爆発の影響を受けない固...
ジャンプした後にプレイヤーが投げつくアニメを止めた問題を...
固定された魚が爆発物で爆破されたときに非常に遠くに投げ込...
(マルチプレイヤー)招待状メニューのコントローラサポート...
(パフォーマンス)ツリー上の短いトランク(以前は一部が見...
ウォーターキンを塗りつぶしている間にダメージを受けてアイ...
(パフォーマンス)保存済みのゲームをロードする前にアセッ...
メニューを使用した後にゲームパッドの戻るボタンが機能しな...
(パフォーマンス)わずかに最適化された敵の遭遇オブジェク...
屋外の雨のために洞窟で寒くなるのを修正
(マルチプレイヤー)時々槍で魚を殺すことができない固定ク...
正しい輪郭を持たない在庫内のいくつかのストーリー項目を修...
トラップに遭遇したときに奇妙なことに時折ぶち掛けられてい...
ハッピーバースデーの罠で捕まった時に時々正しく固定されな...
洞穴の虫の強さが衰えた
水中でROVオブジェクトに衝突した後に、時には間違った速度で...
固定された敵は、HBDの罠で捕まったときに発砲するのが難しい
永遠に燃え尽きるアニメーションのループに時々詰まっている...
(翻訳)MP画面でさまざまな読み込みとエラーメッセージを設...
(UI)R / Lゲームパッドのボタンアイコンが大きくなりました
(マルチプレイヤー)メニューのナビゲーションを円滑にする...
(マルチプレイヤー)クライアントのためにリセットされたと...
非常に上の近くで登るロープを離れるときに時折地面の下に固...
崖の上でクライミング・アックスを最初に使用したときに、崖...
ビルドアクションが機能していない固定ファイナライズルーフ...
ゲームパッドを使用しているときにMPシーンのナビゲーション...
ゲームパッドを使用しているときにゴーストを置き、本に戻っ...
今すぐXboxのゲームパッドBボタンまたは二重押し丸ボタンで本...
インベントリを開いた後、カーソルを中央に戻すように修正
(Multiplayer)クライアントのために起こる可能性のある落...
修正された細工されたクラブは、正しい地上攻撃のアニメーシ...
デフォルトのスプライトを表示するのではなく、アクションア...
ゲームパッド使用時にタイムアウト/キックメッセージが閉じら...
栄養システムの改訂:消費可能な食べ物は、満腹感の上にカロ...
洞窟2照明の改善
食物にカロリーが表示され、棚卸しされたときに飲みます
新しい工芸品:小さな岩袋はあなたが運ぶことができるいくつ...
いくつかの黄色の箱には現代の矢印があります
閉鎖されたエリアの壁にぶつかって敵のいくつかのケースを修...
今では、プラスチックのトーチを弓、フリントロック、チェー...
レシピが完了するのに必要なものよりも多くのアイテムを持つ...
V0.47 Changelog:
Enemies can now dodge away from player attacks immediatel...
Improved parry hit detection, should be easier to consist...
Fixed enemy attacks sometimes still registering after bei...
Increased length of stagger animation on parried enemies
(Multiplayer) Clients can now parry enemy attacks
(Multiplayer) Fixed bug where clients could be kicked fro...
(Multiplayer) client player body and skin materials are n...
Fixed incorrect stamina drain when doing heavy attacks
Fixed camera rotating upwards slightly when exiting survi...
Fixed some cases of buildings placing bellow terrain whil...
Fixed ghost procedural stairs trigger not matching shape ...
Improved ghost building placer staying above floors inste...
Fixed floor hole cutter rendering on wrong layer
Fixed floor hole cutter not properly showing wood particl...
Procedural walls/foundations and fences can now be placed...
While placing a ghost wall or fence, parts that cannot be...
Placing a procedural wall with a short chunk places logs ...
Lowered min angle requirement for procedural walls and fe...
Removed all ghost procedural buildings placement legacy g...
Procedural foundations, floors and roofs now have a new d...
Revamped procedural floors & roofs manual placement in a ...
It is now possible to place bridge directly when targetin...
Fixed ghost bridge being red after locking first anchor
Fixed red ghost material visibility
Added edge intersection check when placing floors and roofs
Floor hole cutter now also removes (some) overlapped stru...
Optimized calls to nav mesh update when opening and closi...
Improved large log holder repair trigger positioning
Fixed attacking with held meat items not doing any damage
Fixed cut snow tree trunks material
Fixed stick & rock holder icons positions
Fixed wrong material on ghost log holder sticks, ghost ba...
Fixed player/player_net held log still using old model an...
Fixed a bunch of material numbers for buildings being inc...
Fixed eat meat animation not playing while player was on ...
Fixed eat meat animation not playing when eating burnt meat
(Multiplayer) Fixed camera shake not working for client d...
Added a slight offset to fake gamepad cursor in menu so i...
(Performance) Fixed unnecessary allocations in multiplaye...
The escape key (on keyboard) or back button (on gamepad, ...
(Multiplayer) Added a “Profile” button in player list poi...
Fixed broken transparency on coral and part of arrow feat...
Added heavy attack for large axe type weapons
(Multiplayer) Setup steal item feature to transport extra...
Added new hit rock particle effect
Improved look of wood chunk particle effect when hitting ...
(Multiplayer) Fixed case of dropped meat reverting to pre...
Fixed medicine cabinet using old log model/texture
Bone basket and arrow basket now have unique models and d...
Fixed rock and stick holder book pictures looking differe...
Fixed head cooking bug after using a decaying meat item
Fixed cooking head floating high above fires
Increased stipple range on some plants that were set wron...
(Multiplayer) Fixed dropping bodies sometimes being unpre...
Fixed cut fern texture not matching fern type
Fixed garden rotate seed type icon remaining visible afte...
New rain follow system that compensates player movement a...
Improved look of dead mossy log
Fixed meat not set to back to the saved decay state after...
Fixed eating oysters not working
(Multiplayer) Looting backpack now equips the plane axe i...
Fixed a.i issue with enemies in caves sometimes not attac...
*V0.46 [#pbba20a6]
**V0.46c – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey Everyone,
Here is another small hotfix to yesterday’s v0.46 patch r...
As always, please continue to post your bug reports and f...
Fixed skinning animal animation not resetting if player i...
Fixed sitting on bench animation getting stuck if player ...
Fixed stick + cloth upgrade recipe not working when not o...
Fixed items hard to interact with in inventory at low FPS
Fixed twinberries pink on the crafting mat
**V0.46b – hotfix[#w5bd4a35]
2016/9/8「http://survivetheforest.com/」
Hey everyone,
Here’s a small hotfix for a couple issues in today’s patc...
As always, please continue to post your bug reports and f...
Added option to use legacy controller system to game opti...
Fixed some items being impossible to select in inventory ...
Fixed bone & arrow baskets inverted in book
Player now returns to their original position when exitin...
Reduced trigger range on chair so players can’t teleport ...
**V0.46動物の皮をはぐモーション、テーブル、椅子などが追加...
2016/9/8「http://survivetheforest.com/」
Hey Everyone,
For this patch we’ve added a new skin animal animation. N...
For co-op players, you’ll now start the plane crash in yo...
We’ve tried to balance gaining weight too fast by adding ...
For players using controllers, we’ve tried to make naviga...
Additionally we’ve fixed a bunch of bugs, set enemies to ...
As always, please continue to post your bug reports and f...
V0.46 changelog:
(Multiplayer) Fixed client dried meat not being dried whe...
Fixed crouch toggle not working correctly on controllers
(Performance) Replaced all pickups with deferred shader v...
(Audio) Added sound effect for running water on terrain w...
Rabbits and lizards now have collision when moving around...
Improved ai navmesh around rocks and sinkhole area
Optimized physics calls on animals
Caves – Fixed some small holes and gaps in some caves
Caves – Fixed cave6 cut female legs not being dynamic
When using a gamepad, cursor now snaps to buttons instead...
(Multiplayer) Clients now start the plane crash in separa...
Fixed logs flying up in the air when chopping down trees ...
Updated ReWired (input plugin), should fix the issue with...
(Multiplayer) Cloth, tooth, feather and booze weapon upgr...
Fixed a bug when loading a save with ceiling skull lamps ...
Fixed the default “Map” gamepad mapping when not using th...
Added another way to batch items from inventory to the cr...
Fixed logs floating in water that get reused by the pooli...
Optimized cpu/physics usage on enemies and animals
Mutant babies will now drown if submerged in water for to...
Fixed navmesh in cave 6 causing enemies to not find paths...
Added second skull to two headed effigy when broken apart
Revamped crafting system to allow inputs when not hoverin...
Hitting the “Jump” button while having a valid crafting r...
Hitting the “Drop” button while having ingredients on the...
Now clamping item info tooltip so that it is always entir...
Fixed crafting guide page showing the “AltFire” action in...
Fixed some navmesh issues in Cave 1
(Multiplayer) Reduced animation cpu usage as host
Improved textures on some bushes/plants
Improved/changed ugly plant like grass type with a more n...
Fixed some cases of enemies still able to glitch through ...
Fixed some item naming issues since the introduction of c...
Fixed page link button highlighting not working in book
Caves – Fixed hole in Cave 4
Added skin animal animation to player!
Fixed some weird collision around islands where rocks wer...
(Multiplayer) Fixed a bug causing built logs from a ghost...
Fixed next update part of title scene blurry at some reso...
Fixed missing mud pickup icon
Fixed issues with survival book sometimes drifting away f...
Fixed player movement slowing down when trying to open su...
Fixed enemies sometimes disappearing from noose trap whe...
(Multiplayer) Fixed enemy movement appearing offset after...
Fixed player sometimes not able to paddle raft or houseboat
(Multiplayer) Fixed some logs flying for clients
Dried meat can now be properly put back on drying rack an...
Dried meat put down on a fire can now be eaten immediately
Increased range of catapult
Rotating ghosts buildings now speeds up after half a second
Procedural Floor/Walkway swap system can no longer place ...
Fixed eating dried meat from inventory not yielding fulln...
Moved bone & arrow baskets in book to the page 3 of storage
New buildable furnitures: table and chair
Floors & roofs no longer show the autofill/manual mode to...
Physical exercise is now taken into account in the charac...
Added home icon to bed structure
Fixed player sometimes sliding forward after a hard fall
Procedural floor no longer suggests and allow the autofil...
Improved nav mesh around big lakes area
Tweaked inventory management to allow items that are both...
Fixed wall/fence attempting to go up the the sky when pla...
Floor now shows a preview starting after the first locked...
Fixed floor ghost color code not matching exactly rest of...
Fixed fire arrow not lighting up leaf traps
(Multiplayer) Fixed arrow basket, bone basket, ceiling sk...
Fixed building repair trigger not following dynamic struc...
Slowed down enemy movement if underwater
Enemies will now drown if submerged in water for too long
(Multiplayer) Fixed placing a ceiling skull light as clie...
*V0.45 [#pbba20a6]
**V0.45b – hotfix[#w5bd4a35]
Hey Everyone,
Here is a small fix for tonight’s 0.45 release.
Fixed navmesh generation which was missing trees and rock...
Fixed bright purple stick visible in ghost rockpit
As always, please continue to post your bug reports and f...
**v0.45 –アーマーラック、スキンラック追加!!バグ修正など...
2016/08/19「http://survivetheforest.com/」
Hey Everyone,
This patch adds a new armor mannequin, making it possible...
Dried meat can now either be eaten directly off drying ra...
We worked on improving animal a.i. navigation, so deer sh...
Almost every item you can hold in your right hand can now...
We did a bunch of improvements to controller usage especi...
Climbing axe can now be used on outside world cliffs agai...
As always, please continue to post your bug reports and f...
V0.45 changelog:
Fixed rock path keeping last autofill setting instead of ...
Fixed repaired anchor version of tree structures having a...
Fixed shutting down upgrading system before having applie...
Fixed disassembling upgrades not properly clearing up bon...
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade clot...
Fixed material icons not visible when building a structur...
Interacting with docking trigger is now exclusive so that...
Improved gamepad menu navigation, currently selected menu...
(Multiplayer) Fixed invite popup not usable with a gamepad
Fixed some dynamic objects sometimes flying up into the a...
Fixed missing collision from some cannibal art props arou...
It is now possible to nest small buildings in both treeho...
Several small buildings like rabbit skin decoration and s...
(Multiplayer) It is no longer possible to equip items tha...
New building: Large Log Holder ! Once placed, the ghost r...
New building: Large Rock Holder ! Once placed, the ghost ...
(Multiplayer) Fixed issue with missing buildings for clie...
(Multiplayer) Sped up time it takes to attach all trees a...
(Audio) Added impact sound for when hitting tents with we...
(Audio) Added impact sound for when hitting cannibal camp...
(Audio) Added new sound event for spear throwing.
(Audio) Added new sound for bone fence weapon impacts.
Optimized cpu usage on enemy ai routines
Fixed high cpu usage when survival book was open
Improved collision on old white tents, lowered wind disto...
New mud art
New muddy arms textures
New mud now stipples in instead of popping on
New bloody gore cave models added
Fixed nav mesh not updating correctly when some structure...
Viewing passenger manifest can now be cancelled by pressi...
Fixed passenger manifest being activated at inconvenient ...
Fixed player weapon sometimes becoming unresponsive for a...
Fixed shell attack not responding during jump
Fixed shell attack clipping with player camera
New building: Armor mannequin ! Stores a total of 10 Liza...
Fixed case of wrong weapon stats being used after upgradi...
(Performance) Fixed unnecessary CPU usage from metal doors
(Multiplayer) Adding more items to a holder than its maxi...
(Multiplayer) Now showing an icon next to other player na...
Added Storage page 3 tab in book
New story item added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story item added to (spoiler, removed)
(Multiplayer) Fixed tree structures vanishing instead of ...
(Multiplayer) Fixed a case of fake drop causing duplicati...
(Multiplayer)Fixed cave fires doubling up visually when lit
Improved popon of some rivers in parts of world
Fixed player able to glitch through houseboat collision u...
Hand icon will now point towards the selected menu item w...
Software cursor shown when using gamepad in book now has ...
Fixed some gamepad navigation issues in options
Disabled prev/next action icons shown when using gamepad ...
Grabbing sled is now hold “Take” action instead of simple...
Increased max amount of rocks in sled to 26 (from 15)
Fixed sled rocks using sheen material instead of regular ...
Arrow basket, bone basket, drying rack and skull light ca...
(Performance) Turned off some additional cave floors that...
Deer should no longer run straight through walls and stru...
Climbing axe can be used on above ground cliff faces agai...
Fixed broken glitchy waterfall particles in sinkhole
Fixed player sometimes surviving fall into sinkhole
Fixed some cave entrances popping on too close
Dried meat on rack can now be collected with a simple pre...
It is now possible to eat dried meat in inventory
Player can now attack with held items such as fish, dead ...
Picking up small rocks/tennis balls when holding logs no ...
Fixed player animation breaking sometimes when picking up...
Small rocks will now deal damage when thrown at player or...
(Performance) Fixed star system having high CPU usage whe...
Fixed placing several buildings ghost with the Batch feat...
(Multiplayer) Fixed meat client gets on drying rack alway...
(Multiplayer) Fixed client adding edible/spoilt meat on r...
Improved texture resolution on cave corpses in cave6
Fixed incendiary upgrade on spear not saving
(Multiplayer)Optimized mutant transform cpu usage for cli...
*V0.25 – [#pbba20a6]
**v0.25b part 2 – hotfix [#w5bd4a35]
2015/10/08「http://survivetheforest.com/」
Hey Everyone,
Here’s another small hotfix, this time (hopefully) comple...
It turned out to be a texture format (R8) we were using f...
Additionally, whilst testing we found the sharks had been...
v 0.25b part 2 hotfix:
-Fixed issue with new ocean crashing on some model cards ...
-Fixed sharks missing from ocean!
As always, please continue to post your bug reports and f...
**v0.25b – hotfix [#z28929a7]
2015/10/08「http://survivetheforest.com/2015/10/v0-25b-ho...
Hey Everyone,
Here’s a small fix to properly switch ocean types at star...
v0.25B hotfix:
-Changed how new ocean behaves at start of game. New ocea...
-Possible fix for some players having invisible ponds/lakes
-Fixed issue with scale/blend weight of dead enemies some...
-Fixed issue with props on mutants sometimes popping in a...
-Fixed intermittent issue that could be preventing saving...
**v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新...
2015/10/07「http://survivetheforest.com/2015/10/v0-25-cus...
We’ve thought for a long time that effigies are cool. It’...
However it’s been limited to preset designs – we thought ...
So this patch we’re introducing Custom effigy building!
To start, select the Custom Effigy, it replaced the old S...
Note – Even torsos work with this new system, and you can...
This patch also introduces our new ocean. It’s based on a...
Audio has seen some more improvements and additions, most...
For multiplayer we’ve changed the network interpolation d...
Enemies now have lod’s added to them and we’ve improved h...
Along with this there are also a load of other fixes, cha...
As always, please continue to post your bug reports and f...
V0.25 Complete
-New building: Custom Effigy – replaces ‘Simple Effigy’ i...
-New Ocean shader! Now has 3d waves and foam! – note – lo...
-Player will now find themselves hung upside down when wa...
-New rain shader! *again – this time runs faster and look...
-Improved terrain water accumulation
-(multiplayer) Animations now blend more smoothly for cli...
-(multiplayer) Fixed animation issues for client when mut...
-(multiplayer) Fixed bug where cave enemies would sometim...
-(multiplayer) Lowered network interpolation delay for cl...
-(multiplayer) Metal doors are now correctly synced betwe...
-(multiplayer) Fixed head bombs not synced between players
-(multiplayer) Fixed issue with grabbing items nearby a s...
-(multiplayer) Breakable crates in overworld are now sync...
-(multiplayer) Improved suitcase syncing between players
-(multiplayer) Fires don’t give light for players that ar...
-(multiplayer) Fixed issue with scale of fire after loadi...
-(multiplayer) Fixed some smaller issues with log/rock sl...
-(multiplayer) Fixed an issue that would occasionally sto...
-(multiplayer) Fixed issue with effigies not always light...
-(multiplayer) Fixed animation issue that would happen wh...
-(multiplayer) Fixed issue where suitcase “lock” icon wou...
-(multiplayer) Fixed Defensive Wall Reinforcement sometim...
-(multiplayer) Fixed cutting tree sometimes not finalizin...
-Fixed bug where fire would sometimes be really big when ...
-(audio) Axe, club and rock weapons now make impact sound...
-(audio) Ambient sounds no longer briefly heard before pl...
-(audio) Echo added to sinkhole!
-(audio) Increased footstep volume when running
-(audio) Revised scream sounds to sync better with animat...
-(audio) Fixed inaudible drop sound on pre-placed dead mu...
-(audio) Fixed thunder playing effect twice when rain sta...
-(audio) Added water drips to rivers during rain
-(audio) Added less full-on inhales for when coming up fr...
-(audio) Randomised offset to fire start time to stop aud...
-(audio) Sigh relief sound effect is now played when the ...
-(audio) Weapon clean sound now plays when entering water...
-(audio) Suitcases, laptops, small pots, food carts and p...
-(audio) Fixed suitcase smash sound sometimes playing twi...
-(audio) Tuned cliff, item push, and some player sounds
-New art added: Blue tent (replaced placeholder blue tents)
-Terrain shader improvements, faster rendering, better pe...
-(balance) Increased lung breathing duration to 25s
-(balance) Rebalanced all weapon speed/damage/block stren...
-(balance) Slightly lowered energy drain from swinging an...
-(balance) Stopped bombs and dynamite sliding as much aft...
-(balance) Blocking with weapons no longer drains stamina
-(balance) Bow max charge duration set to 2s (was 5s befo...
-(balance) Lowered speed of shell attack
-(performance) New Mid level trees added
-(performance) Mutants now have skinned lod meshes
-(performance) Optimized animator on distant/not visible ...
-(performance) Lowered memory usage in render textures by...
-(performance) Lakes and ponds are now fully disabled whe...
-Fixed blood visible on screen during drag away cutscene
-(UI) Added weapon block strength display to inventory it...
-Amount and type of enemies in the world will change over...
-More trees now respond to wind!
-Trees when cut no longer switch shaders -improving jump ...
-Lighting weapons and projectiles now requires to hold th...
-Fixed suitcases around plane respawning at runtime when ...
-Fixed enemy placed art often being half underground, hav...
-Fixed strange shading on fire built model due to wrong o...
-(visuals) Improved look of lakes/ponds. Fixed mip mappin...
-New enemy behaviour – mutants can sometimes be seen feed...
-Fixed missing seaweed prefabs under water
-Fixed weapon fire light having a really big range and li...
-Lowered brightness of player_net lighter
-Blood particle effect made less shiny/metallic
-Brightened colors on edible and spoilt fish, generic mea...
-Upped max arrow amount in inventory from 12 to 30
-Multiple arrows can now be upgraded at once with a singl...
-Fire arrows now look red in inventory
-Fixed laptops being too dark and some still having old m...
-Lowered chance of birds clumping onto perch targets on b...
-Updated enemy cave layout in some caves
-Improved some areas of cave collision to stop feet pokin...
-Fixed fullness not getting consumed while sleeping (so i...
-While sleeping both fullness and thirst can only be cons...
-Sleeping is now limited to once per day (unless woken by...
-Shelter now shows remaining time until next sleep instea...
-Effigies now require to hold the “Take” button for 0.5s ...
-Added lighter action icons to all effigies
-Added more fire particles to molotov to make it look spr...
-Molotovs can now be used to fuel fires
-Molotov no longer leave fire floating in the air when co...
-Fixed Destroyed Tied Tongue effigy parts not being picku...
-Fixed birds perching on other birds
-Fixed bug where bodies could not be placed in Log Sled w...
-Fixed bug with terrain sand making it look 8-bit around ...
-Improved cave reflection cube map for underground lakes
-Sun is now correctly blocked by thick clouds in sky
-Added blend option for clouds and new overcast texture t...
-New base cloud texture!
-New rope material/textures
-New cave art added: Stalagmites and stalactite types
-Fixed bug where you could open survival book whilst clim...
-Fixed some issues with matching props/textures when swit...
-Fixed 3 sappling types missing texture on thin trunks
-New gameplay option: “Advanced controller support (XInpu...
-New gameplay option: “Show projectile reticle”
-New graphics option: Ocean Quality [Wave Displacement / ...
-New texture added for cannibal carry away timmy
-New art added – replacement rocky/dirt ground texture
-It is no longer possible to drink (from ponds/Lakes) whi...
-Ensured better randomness of plane crash site roll
-Cave 1 – fixed seam in floor, fixed distortion in parts ...
-Graded ground textures to match values in trunks closer
-Less electric green in tree moss
-New fish models and types added!
-Fish are now killable with regular weapons and explosive...
-Fixed spamming the “Lighter” action with a fire arrow eq...
-Lighting arrows now requires to hold the “Lighter” butto...
-It no longer possible to shoot arrows while lighting it ...
-Arrow fire now properly shuts down after a few seconds
-Arrow fire now properly burns close by objects
-Lowered big effigy burn duration to 20 minutes (was 40)
-Worked around an issue with some keyboards shooting keyd...
-Player no longer gets cold immediately when entering wat...
-Player can look down more while climbing cliffs
-Fixed player movement breaking when sitting on a bench a...
-Fixed player crouching glitching out whilst holding lit ...
-Fixed raft row material glowing
-Fixed grabbing rocks from sled while carrying a body bug
-Improved look of dirty pot water and improved look of st...
-Fixed issue causing water pot to have a wrong texture wh...
-Increased player swim upwards speed
-Balanced blood amount on screen when suffering damage
-Food cooking on a fire gets destroyed when the fire does...
-Fixed bug where camera could be sometimes slightly offse...
-Removed pre-placed dead cannibals in world
-Raft is slightly faster now
#br
*v0.24 [#m82db12d]
**v0.24b – hotfix [#x589d66a]
2015/9/18
Hey Everyone,
Here’s a small hotfix to last night’s patch, fixing some ...
-Fixed bug where logs could not be added to sled unless y...
-(multiplayer) Fixed issue with lighter behaving strangel...
-Fixed new laptop art missing rigidbody and not able to b...
-(multiplayer) Fixed dropped decaying meat missing refere...
-Fixed small bug with deer decoration rendering on top of...
-Fixed arrow getting consumed on crafting mat when used w...
-Fixed issue with lighting arrows when having more than 1...
**V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weap...
2015/9/17
Hey Everyone,
We’ve had lots of requests for a Kick/Ban menu in multipl...
For weapon upgrading, it was never really clear how much ...
Axes will now align much better to cut point on tree, hop...
You can now put out lit fires by hitting them, added new ...
We’ve also fixed a bunch of bugs, added ability to place ...
As always, please continue to post your bug reports and f...
v0.24 Complete
-New input action: Multiplayer > PlayerList (set to Tab b...
-(multiplayer) Fixed host not counting itself in lobby me...
-(multiplayer) Player list (has ban/kick features)
-(multiplayer) Banned players list (has cancel ban feature)
-(multiplayer) Title scene displays a message when sent b...
-(multiplayer) Fixed weapon damage inconsistency between ...
-(multiplayer) Fixed bug where enemies would play standin...
-(multiplayer) Fixed client unable to finish defensive wa...
-(multiplayer) Moved back button down to avoid blocking h...
-(multiplayer) Fixed mutant babies disappearing for clien...
-Inventory camera now moves back to fit whole carpet in v...
-(performance) Texture resolution options added to option...
-Rabbits that are lit on fire turn into edible cooked rab...
-Fixed gamepad navigation in menus
-Fixed ghost rock fence not saving properly (might requir...
-Fixed distance from water at which fires must be built t...
-(Audio) Added break SFX for wooden objects, cardboard bo...
-(Audio) Updated drinking sound for drinking from water s...
-(Audio) Added bone rattle and cracking atmosphere sounds...
-(Audio) Added new bone sounds to mutant leader movement,...
-(Audio) Added SFX for weapons hitting ground, water, roc...
-(Audio) Added slide SFX for wooden crates, small cages, ...
-(Audio) Added moaning wind ambient SFX to cave entrances...
-(Audio) Added burn SFX for female creepy mutants
-(Audio) Rain SFX now responds to wind intensity
-(Audio) Added cracking wood sound to fishing stands, sou...
-(Audio) Added creaking ambient sound to Tree House and T...
-(Audio) Fixed female creepy mutant SFX getting left behi...
-(Audio)Seagulls make individual sounds
-(Audio) Large structures now moan in high wind
-(Audio) underwater, swimming sounds, and jumping into wa...
-(Audio) Fixed pale mutants sound being muffled
-(Audio) Log Cart sound intensity lowered
-(audio) Fixed missing katana air Whoosh sound
-(Audio) New hacking up mutant body sounds and new hittin...
-Reduced maximum amount of feathers you can get from hitt...
-Player can now put out lit fires by hitting them
-Axe should line up to cut point better when chopping trees
-Fixed various animation glitches when transitioning betw...
-Fixed enemies not jumping over stick & rock fences
-Fixed dropped upgraded spear turning into dynamite pickup
-Fixed houseboat not floating correctly
-Book open animation added!
-New art – Enemy club remodeled/retextured
-New art – new model for regular crafted club – also now ...
-Fixed some breakable wood planks giving leaves and playi...
-Fixed dead screen showing action icons
-Fixed big buildings (like the houseboat) flashing out wh...
-Molotov tutorial now only shows when a molotov is up, an...
-Blood now accumulates on screen for longer whilst gettin...
-Fixed bug with ghost skull decoration when loading a sav...
-Fixed place bomb feature showing place talky icon
-Fixed action icons disappearing when alt tabbing back in...
-Fixed rare case of UI looking doubled
-Lowered swing speed of craft club and held enemy club
-(performance) New lods added for cliff rocks, cliffs, la...
-Fixed suitcases sometimes showing as open but having a l...
-New cave tileable wall textures added
-New cave ceiling textures added
-Fixed mutant baby spawning 2 ragdolls when killed with f...
-Fixed some survival settings (starvation/thirst/cold) br...
-Fixed some pathfinding issues with defensive walls
-Fixed action icons of inventory item tooltip breaking th...
-Faster transitions into and out of axe attacks
-Thrown molotovs will wake nearby sleeping enemies
-Screaming enemies will attract/wake up nearby enemies
-New player/timmy animations added to opening plane crash
-Hitting hanging bodies now has a chance to spawn cash
-Improved foundation system to better work with explosive...
-Fixed an occasional bug when using pouch to collect berr...
-Fixed issues with save files date not displaying sometimes
-Fixed several file dates issues, including dates of clou...
-Fixed listening to walkman music not regenerating energy...
-Arrows now go through cave doors and can stick to terrai...
-Fixed slight fired arrow positioning issue
-Tweaked arrow physics settings so that it falls down mor...
-Fixed enemies sometimes facing wrong direction when hit ...
-Fixed enemies sometimes glitching through walls during c...
-Fixed skinny mutants appearing to damage defensive walls
-Thrown flares should emit more light and be more useful ...
-Fixed burnt baby texture looking shiny
-Building distortion now scales with damage proportional ...
-Building distortion now only effective past 0 damage
-Fixed upgrades not spawning renderers when reaching max ...
-Removed upgrade counters in inventory item tooltip
-Now displaying weapon speed & damage values (upgrade bon...
-Now displaying preview for weapon speed & damage upgrade...
-Improved inventory item tooltip positioning so that it c...
-Lowered penalty of each upgrade type
-Arrows now limited to 12 in inventory
-New upgrade recipe: Fire arrow (1 arrow + 1 booze)
-New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none ...
-Picking up an item while underwater and dropping it unde...
-Fixed lighter tut coming up in caves while underwater
-Improved molotov fire particle quality
-Fixed issue causing rocks to stop spawning after collect...
-Fixed issue where some hidden caches of dynamite were no...
-You can now place rocks in log sled! and switched log sl...
-New close range attack animations added to cowman
-Fixed some swimzones in cave 6 and in other areas around...
-Fixed issues with jumping into water while holding story...
-(performance) Lowered cost of rain particles to render a...
-Deer run away from player more consistently, and run fas...
-Updated cave 8 enemy layout
-Two new story clue pickups added
-Terrain – fixing some areas with holes, fixing some clif...
-New terrain shader, renders faster, looks better. Includ...
-Improved cave water shader – now easier to see, better r...
*v0.23 [#a0aea31b]
**V0.23D Hotfix [#e9808503]
2015/9/2
Hey everyone,
3 hotfixes this morning! This one fixes an issue with hol...
-Fix for burning arrows kicking clients
**V0.23C Hotfix [#k0451be0]
2015/9/2
Hey Everyone,
Here’s another small issue we found with wall upgrades. W...
-Fixed bug where upgraded walls could kick players when d...
**V0.23B Hotfix [#u2f3946d]
2015/9/2
Hey everyone,
Here’s a small hotfix, fixing some of the issues that wer...
v0.23b
-Fixed tutorials being off when underwater breaking picki...
-Fixed bug where most oyster spawners were placed too far...
-(multiplayer)Fixed issue where clients couldn’t break wo...
-Fixed bug with arms and legs not spawning bones correctl...
-Added more protections against rare cases of axe not swi...
**v0.23 フェンス、石の壁(実験的に)、より良い火、パッシ...
2015/9/1
Hey Everyone,
We’ve added a bunch of gameplay tweaks and improvements t...
Two new building types have been added – a first pass at ...
More cave work has been done. For the overworld, a bunch ...
We’ve also added oysters to the game, but so far no one o...
There are also more visual tweaks, multiplayer fixes, and...
Note! We’ve changed how molotovs work slightly. You now h...
V0.23 Complete
-Added Run & Breath silent skills, reducing running stami...
-New building: Procedural Stick Fence ! (can be found in ...
-New building: Procedural Rock fence ! (can be found in b...
-New building: Defensive wall reinforcement ! (can be fou...
-Light fire weapons animation added!
-Lighting a molotov now requires “L” to light
-Molotov dousing – throwing unlit molotovs at enemies wil...
-(multiplayer) Game browser now displays amount of player...
-(multiplayer) Stick marker color is now synced
-(multiplayer) Fixed client not properly waiting for buil...
-(multiplayer) Fixed issues with fire replication
-(multiplayer) Players can now see each other fire arrows...
-(multiplayer) Trees will now fall smoothly for clients
-(multiplayer) Fixed several cases where mutant would swi...
-(multiplayer) Suitcases now replicate correctly between ...
-(multiplayer) Fixed issue where logs could be duplicated...
-(multiplayer) Fixed bodies sliding when dropped
-(multiplayer) Increased volume of walky talky
-(multiplayer) Fixed Lizards disappearing for client in t...
-(multiplayer) Fixed Clients not getting cold outside of ...
-(multiplayer) Fixed a case of foundation repair trigger ...
-(multiplayer) Fixed an issue where the body of skinny mu...
-(multiplayer) Fixed an issue where cowman would knock cl...
-(multiplayer) Fixed Water level in water collectors not ...
-(multiplayer) Audio parameters will now replicate over t...
-(multiplayer) ‘Burn Damage’ animation will now properly ...
-(multiplayer) Alive rabbits dropped by client will now m...
-(audio) Thrown objects will now distract enemies when hi...
-(audio) Dropped objects will now attract enemies in the ...
-(Audio) Mutants sound clearer
-(Audio) Added player on fire hurt sounds
-(Audio) Fix jumping on ground when raining playing very ...
-(Audio) New fireman idle, movement, attack and getting h...
-(Audio) New female creepy mutant idle, getting hit and d...
-(Audio) Added doppler effect to fireman fire movement an...
-(Audio) Fixed missing flashlight flick on/off sound
-(Audio) Added new freakout reaction sounds to regular fe...
-(Audio) Increased volume of small boats/raft on water an...
-(Audio) Tuned all aspects of swimming sound
-(Audio) increased level of blood drips
-(Audio) Fixed timing and tuned levels of bow and arrow
-(Audio) Tuned levels of eating and drinking
-(Audio) Added lighting molotov sound and improved its he...
-(Audio) Optimized memory footprint
-(Audio) Clifftop surf sound now audible
-(Audio) Jumping on rocks plays rock sound
-(Audio) Shipping containers play metal footsteps
-(Audio) Geese have some sounds now
-Fixed anchorable rope not getting destroyed with the bui...
-Fixed player camera clipping through tree trunks after b...
-Player can now set tennis balls on fire !
-Reduced burning weapons memory allocations
-Made underwater breath duration more consistent
-Fixed Sleeping mutants stay frozen if killed before waki...
-Lowered position of stick marker color trigger to make i...
-Player can no longer survive falls by using survival boo...
-Holding the “Batch” button while placing a building now ...
-When items placed on the crafting mat match with upgrade...
-Fixed some bugs with fire particle size when fires were ...
-Fixed animal numbers never going down even when killing ...
-Opening the book while in the air now delays opening til...
-New art added: Improved burning log (used for bonfire)
-New art added: Improved bow and arrow
-Improved look of pale cave mutants (resculpted normal map)
-Improved shading of regular and skinny mutants (better s...
-Fixed seam on remote players head
-New shader – toon outline for alpha textures – selecting...
-Branches and leaves are now cut off trees with a built t...
-Wood planks in caves can now be blown up with explosives
-Survival book entry for skull lamp needed resources shou...
-Doubled rebreather air capacity
-Can no longer open inventory while underwater
-More underwater sea weed/coral placed. Underwater pickup...
-Leaves are now required to build bonfire
-New item added: Oyster. Can be found in ocean, can be st...
-Terrain/world improvements, adding more detail to edges ...
-Improved fire particles on creepy mutants
-Replaced/improved enemy necklace model, and enemy prop t...
-Fixed flickering on small pine tree sapling!
-Fixed normals on log spike tip
-Grey zone health threshold now set at 10% (was 5% before)
-While in grey zone, player weapon damage is increased by...
-Improved terrain textures and shading
-More plane crash animation added – more debris flying ar...
-Cave 9 re-work
-Fixed device placer (used by bomb & talky) showing icon ...
-Fixed a rare case of weapon lock up after throwing proje...
-Fixed banding in sky especially at night (Unless on lowe...
-Drinking a soda will now instantly restore some stamina ...
-Improved shading on fat creepy mutant
-Plugged in and fixed burnt materials for all cannibal ty...
-Targeting a climbable wall now displays a sheen icon whi...
-Dead bodies around the world now have a chance to appear...
-Placing buildings near a raft no longer places it on top...
-Fixed issues with fat creepy mutant being able to damage...
-Fixed fat creepy able to stun lock player when knocked t...
-Eating mutant limbs now hurts player slightly and gives ...
-Halved soda thirst replenishment
-Drinking from a dirty water source (like ponds) now repl...
-All regular mutants health increased by 25%
-Decreased fire damage to all mutant types
-Decreased bomb damage to distorted mutants
-Decreased damage done to all structures by mutants
-Decreased chance for mutants to attack structures
-Increased chance of skinny mutants eating bodies
-Arms & legs can no longer be picked up from exploded mut...
-(performance) New lods made for: Cannibal hut, Cannibal ...
-(performance) Lowered mesh count on randomly placed dead...
-(performance) Lowered rendering ranges for all lower dra...
-Fixed climbing wall icon not using the proper climbing a...
-Improved terrain around cave 10 and fixed orange tent si...
-Fixed some areas where ocean trigger was missing/misalig...
-Switched wall experimental and basic wall positions in b...
-Better matched cliff grass to terrain grass using planar...
-Lowered intensity of skull light built
-Small material tweaks: Darkened cave entrances to match ...
-Tutorials are now hidden while in water
-Rebreather bubbles activate only past 80% screen water c...
-Player cannot be burnt past 50% screen water coverage an...
-It is no longer possible to open book while swimming or ...
-Can no longer light fires that are built underwater
-Improved particle effect for standing fire, fire pit and...
-Pause in inventory is now delayed by 1s to solve tone ma...
-Fixed building not working in both tree houses
-Fixed issue with weapon rack system allowing to duplicat...
-Lowered chance of getting teeth when hitting enemies
-Replaced circuit board spawners with dynamic laptops tha...
-Fixed issue where shelters page 2 could be skipped if sh...
-Sharks attack player more often now
-Sleeping and being woken by enemies should happen less o...
-Fixed blood particle effects missing when hitting enemies
-Fixed mutants not facing target sometimes when eating a ...
-Fixed some icons (like building repair) staying up when ...
-Fixed issues with stamina calculations when running
*v0.22 [#rbf25221]
**v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑...
2015/8/14
Hey Everyone,
This patch cleans up a lot of the multiplayer combat, fig...
Player movement has also been improved, as we found the p...
Visually we’ve replaced our bloom (again) with a new fast...
We’ve also fixed a bunch more bugs, added new audio, adde...
V0.22 Changelog:
-(multiplayer) Massively improved responsiveness of enemi...
-(multiplayer) Fixed bug where mutants could get stuck in...
-(multiplayer) Fixed enemies sometimes not acquiring new ...
-(multiplayer) Revive other player feature now requires t...
-(multiplayer) Fixed bug where client entering save game ...
-(multiplayer) Fixed issue where players would sometimes ...
-(multiplayer) Fixed clients getting kicked when eating l...
-(multiplayer) Fixed clients having lighter stuck after l...
-(multiplayer) Fixed clients not being able to repair cus...
-(multiplayer) Increased time clients can wait with black...
-(multiplayer) Fixed client seeing tree stumps host doesn...
-(multiplayer) Fixed some inventory sounds audible to oth...
-(multiplayer) Fixed fat creepy not attacking client play...
-(multiplayer) Other players flashlights now visibly ligh...
-(multiplayer) Fixed female enemies sometimes having wron...
-(multiplayer) Fixed issue causing foundation floor to no...
-(multiplayer) Breakable pathways in caves are now synced...
-(multiplayer) Fixed partially cut down trees saved as cu...
-Plane crash animations added! Draws now fly open, luggag...
-New cave floor variation type added
-Enemies and animals should do a better job of avoiding p...
-Improved mutant animation, more death variations
-Smoother overall player movement, hopefully less camera ...
-More chance of seeing skinny mutants climb trees
-(audio) Impact sfx added to cages crates and wooden table
-(audio) Ambient river now fades in/out on approach
-(audio) Linear emitters for river sfx, sinkhole streams,...
-(audio) Events added for all different lake sizes
-(audio) Crocodile sounds added
-(audio) Voice count raised to 128
-(audio) Raft will now play ambient sound when positioned...
-(audio) Sound effects added to abandoned yacht
-(audio) Mutant baby audio added!
-(audio) River sound improved
-(audio) Clifftop wind added to clifftops
-(audio) Player extinguish sigh
-(audio) Unique sounds added for eating meds, eating meat...
-(audio) climbing axe on rock sounds added
-(audio) Bat Scare created
-(audio) New events added for breaking laptops,cardboard ...
-Improved lichen rock visuals
-Improved enemy burn animations
-Fixed crouch player input sometimes not responding
-Tweaked weapon upgrade stats – making a weapon lighter w...
-New faster tonemapping and eye adaptation
-New physical bloom (faster and better looking)
-Fixed fig trees popping off too soon
-Fixed issue with v-sync needing to be disabled in game o...
-Fixed missing rain particles when raining – new rain par...
-Book light now only affects book and not rest of world
-Water now accumulates faster on terrain when raining
-Lightning flash now casts shadows!
-Cave 6 major re-work
-Cave 8 rework
-Updated enemy layout in cave 6
-Metal food carts now react to being hit
-New cliff rock art (connects terrain to cliffs)
-Improved cleaning up equipped stuff when dying (drops bo...
-Equipping plastic torch now properly hides lighter tutor...
-Pressing escape while in save screen now properly closes...
-Fixes issue with lighter not working properly when havin...
-Fixed icons staying up after exiting item holder triggers
-New cliff shader! Adds grass/moss based on slope. Used o...
-Fixed blown up floor logs on custom foundations not gett...
-Fixed ghost wall defensive not saving properly (retro co...
-Made Ex Floors & Roof closer to supporting walls (not re...
-Reduced power and speed of katana slightly
-It is no longer possible to pick things up while pushing...
-Crafting arrows while having bow equipped and no arrow b...
-Cleaned up/reorganized graphics options and added new ca...
-Defensive spikes, basic wall with window, basic wall wit...
-Animals should do a better job of avoiding cliffs/walls/...
-Broken crate bits no longer impede player movement
-Fixed player not aligned to benches sometimes when sitting
-Player now faces the direction they approach benches whe...
-Material Quality setting now changes water material for ...
-Improved look of sinkhole transition
-Improved look/layout of cave entrances
-New Art: Replaced large ugly rock
-New image effect: Depth of field (currently blurs player...
-Fixed player heavy attack sometimes getting stuck on
-Fixed animals not triggering big traps
-Fixed bug causing suitcases to look open but be closed o...
-Fixed bug where carrying an enemy body on fire causes th...
-Fixed right arm on dead bodies not choppable
-Fixed player being able to double jump under certain con...
-Fixed issue with structure anchor not being stored corre...
-Fixed turtle meat not spawning when already owning a tur...
-Fixed water partially covering entrance to cave3
-Fixed equipping lizard skin while having plastic torch o...
-Fixed bug where one of the cave climb out entrances woul...
-Halved chance of rain
-Standing fire will now also warm players as well as give...
-Improved foundation destruction logic to prevent some ca...
*v0.21 [#ub38c590]
**v0.21c hotfix [#o21ab8a9]
Hey Everyone,
Here’s another small hotfix solving some issues players w...
v0.21c hotfix
-Fixed bug where some old saved games wouldn’t load
-Fixed bug where equipping some items in left hand in old...
-Fixed bug when equipping battery based left hand item wh...
-Fixed bug where climbing down rope player hands would be...
-(multiplayer)Fixed issue where players could be teleport...
-Fixed flags/markers action icon visible by default
**v0.21b hotfix [#f3062247]
Hey Everyone,
We found some users had issues moving (at all!) with the ...
-Small fix for users with some peripheral configurations ...
**v0.21 [#gef0f0e3]
Hey Everyone,
This patch has a ton of new sounds, gameplay tweaks, bala...
We’ve also changed how repairing works. Now you’ll actual...
Note: To eat berries/food/ or drink at lakes, press and H...
As always, please continue to post your bug reports and f...
v0.21 Changelog:
-Following features now require to hold their respective ...
-Dropping a body now properly brings up right hand item i...
-Fixed cursor being visible during loading
-Spears no longer fall through terrain or disappear when ...
-Spears collide with more solid objects
-When already equipped, lighter no longer needs to be sta...
-Fixed lighter toggling
-Timmy’s Robot toy can now be fixed on the crafting mat i...
-Flare gun can now be reloaded using flares on the crafti...
-Can no longer equip utility item when in inventory using...
-New pedometer art added! Now actually looks like a pedom...
-Pedometer pickup removed from plane and added to tennis ...
-Tennis team – improved visuals, added detail maps and be...
-Fixed Walky Talky disappearing when added to the craftin...
-improved fat creepy mutant, more attack variety, can be ...
-Fixed bugs with log sled when grabbing/letting go while ...
-Birds can now be killed with explosives
-Ocean fixed issue where high detail bump would sharply m...
-Water sources now delays showing icon again after the dr...
-Fixed both R and xbox R being visible and overlapping ea...
-Fixed button navigation in book (“PreviousPage” & “NextP...
-Added action icons to Previous/Next book page buttons wh...
-Previous/Next book page buttons can be trigger with “Tak...
-Pressing “Drop” button (B by default with xbox gamepad) ...
-Fixed torch getting stashed when equipped from inventory...
-Fixed fires not being lightable while having torch out
-Flashlight now has longer throw and is less saturated
-New version of smaa added to antialiasing
-Clicking back button of option menu now saves settings (...
-Pressing B on xbox gamepad on a UI with a back/cancel or...
-Fixed player feet sliding when walking slowly with xbox ...
-various fixes to swimming animation/movement
-Fixed upgraded stick counters not showing properly when ...
-Swimming fixes: Player no longer shoots out of the water...
-Replaced ugly grass terrain texture and fixed issue wher...
-New waterfall flowing white water shader!
-New item: Breakable flare box!
-Larger radius on bomb explosions, and larger gib radius ...
-Burn animation added to mutants!
-Improvements to cowman mutant a.i.
-Fixed frost post effect (when cold) going a bit too high...
-Fixed issue when exiting/entering caves causing massive ...
-Cold damage effect made more subtle
-Fixed cold damage message staying up after dying in cave...
-Increased LOD range in caves
-Time is now paused while in inventory in single player m...
-Dropped flares when you have too many now properly drop ...
-Dropped dynamite when you have too many no longer explodes
-Fixed log holder take/add icon arrows reversed
-(multiplayer) Fixed enemy animation being buggy for clie...
-(multiplayer) Fixed flash light not replicating properly...
-(multiplayer) Fixed an issue where rabbit trap would not...
-(multiplayer) Fixed an issue where rabbits in cages woul...
-(multiplayer) Made receiving and sending game invites th...
-(multiplayer) “Press E to respawn” message after dying n...
-(multiplayer) Fixed remote players name showing while ga...
-(multiplayer) Fixed rebreather not showing up on remote ...
-(multiplayer) Fixed dropped live rabbit not spawning for...
-(multiplayer) Fixed map pieces not showing properly for ...
-(multiplayer) Fixed dropped sticks/rocks/flares/dynamite...
-(multiplayer) Gardens now replicate for players over net...
-(multiplayer) Fixed an edge case issue where water in wa...
-(multiplayer) Remote players will now show the correct b...
-(multiplayer) Fixed an issue where large traps would de-...
-(multiplayer) Fixed loading a game saved in caves as cli...
-(multiplayer) Fixed parts of players own heads visible a...
-(multiplayer) Revamped build mission system to be more r...
-(multiplayer) Breakable wood planks are now synced betwe...
-(multiplayer) Explodable caches are now synced between p...
-(multiplayer) Fixed some issues with cowman over network
-(multiplayer) Fixed repair icon staying visible for clie...
-(multiplayer) Fixed desync issue with log cabin destruct...
-Fixed mutant leader skull lights flickering strangely(no...
-Fixed small rock pickup misaligned
-Fixed body parts still sometimes falling through caves w...
-Fixed suitcases spawning items multiples times when hit
-Fixed heavy swing restoring stamina
-Fixed missing cave nav mesh
-Fixed various issues with wall climbing
-Improved explosion/collapsing visual effects for some bu...
-Fixed shadow blocking partially blocking climb exit in c...
-Fixed player sliding while opening book whilst jumping
-(hopeful fix) for player occasionally flying into air wh...
-world – improved cliff areas and grass placement and thi...
-Switching batches of textures to crunched compression mo...
-Going in water without a weapon no longer brings up defa...
-Carrying body without having a weapon equipped before no...
-Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack ...
-Buildings that have collapsed logs now require logs to b...
-Fixed bug where foundation would prevent itself from rep...
-All mutants can now interact with swinging bodies, dynam...
-Fixed jump input occasionally not registering
-New building: Extensible Defensive Wall ! (replaces lega...
-New building (kinda): Floor hole cutter ! (caution: hole...
-Gamepad mappings are now properly refreshed when a new o...
-Fixed gamepad mapping icons not getting loaded when game...
-Fixed Ex wall sometimes going below ground when placing
-Volumetric light sample quality settings now hooked up i...
-Terrain quality now also influences terrain pixel error ...
-Northern mountains are now cut out of ai nav mesh properly
-Cave 7 lighting and props pass
-Clicking on exceeding story clues in book now opens corr...
-Fixed enemies sometimes not turning aggressive when atta...
-Fixed enemies in wrong position sometimes when caught in...
-Fixed camera looking down neck on plane crash intro
-Added “Max Frame Rate” setting to option (can prevent ca...
-Swinging a lit weapon no longer causes big light to emit...
-(audio) Setting a weapon alight plays fire start sfx
-(audio) improved waterfall sounds and range and position...
-(audio – multiplayer) Fixed inaudible deer startle, anim...
-(audio) Increased ambient audio zones in upper areas of ...
-(audio) Sound effects for bird landing on finger added
-(audio) Wood destruction sound effects, owls at night, i...
-(audio) Added hanging rope and dripping blood sound effe...
-(audio) first pass of stream audio added
-(audio) open areas given ambient audio
-(audio) clifftop wind added
-(audio) sinkhole ambient audio added
-(audio) pond audio louder
-(audio) buildings falling down play impact sound
-Fixed enemy dropped club disappearing when trying to add...
-Lowered dust area and amount when foundations collapse
-Fixed animals not running away from trap when released
-Fixed some fish above water in top half of map
-Fixed player sometimes not jumping when trying to get ou...
*旧パッチノート [#m20d52d4]
-[[旧パッチノート 1]]
*コメント [#Comments]
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