更新情報 のバックアップ(No.33)
原文「http://survivetheforest.com/ V0.45
V0.45b – hotfix
Hey Everyone, Here is a small fix for tonight’s 0.45 release. Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub v0.45 –アーマーラック、スキンラック追加!!バグ修正など
2016/08/19「http://survivetheforest.com/ This patch adds a new armor mannequin, making it possible to store different armor types for retrieval later. We also added a new alternate log and rock holder which can be toggled by hitting the R key, these store double the amount of each item. Dried meat can now either be eaten directly off drying rack by holding the eat key, or taken into inventory by tapping the key. This allows you to carry dried meat with you and eat it when you like. We worked on improving animal a.i. navigation, so deer should hopefully not run through rocks anymore. We also fixed some enemy navigation issues that should reduce cases of enemies running against walls and rocks endlessly. Almost every item you can hold in your right hand can now be used as a weapon! So if you want to hit someone with raw meat you now can. We also added a tiny amount of damage to thrown rocks, so if you want to throw them at each other in coop games you’ll now do a point or so of damage. We did a bunch of improvements to controller usage especially in menus, making it much easier to select options, start games and more using just a controller. Climbing axe can now be used on outside world cliffs again! There are a couple new bits of art added, including new gore models for caves, new mud models for after it rains and new mud on arm textures which should look more realistic. Items should no longer fly up into the sky when player approaches them! Some new story items and pickups have been added, along with this we also fixed a ton of bugs and more all listed at: As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V0.45 changelog: Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode V0.25 –
v0.25b part 2 – hotfix
2015/10/08「http://survivetheforest.com/ Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons) It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards! Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them. v 0.25b part 2 hotfix:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub v0.25b – hotfix
2015/10/08「http://survivetheforest.com/2015/10/v0-25b-hotfix/ Here’s a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below. v0.25B hotfix:
v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新種の魚、新しい海!修正、バランス、音改善などなど
2015/10/07「http://survivetheforest.com/2015/10/v0-25-custom-effigy-building-multiplayer-improvements-new-fish-types-new-ocean-fixes-balance-audio-improvements-and-more/ This patch also introduces our new ocean. It’s based on a new unity asset store plugin, however the creator has joined the team here and has been customizing it and helping us implement it. For those with lower end pc’s we’ve included a ‘Flat’ ocean type in options menu which will let you switch to the simpler looking old ocean. Audio has seen some more improvements and additions, most objects now react and have sounds when pushed. For multiplayer we’ve changed the network interpolation delay and tweaked packet settings to (hopefully) smooth out the multiplayer experience. We’ve also fixed some additional bugs. Suitcases are much smoother to push as client, the metal doors are now working in mp, and breakable crates should now sync between players. Enemies now have lod’s added to them and we’ve improved how they use motion blur hopefully improving performance drops caused by enemies being near by. Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks, for the full list check out below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V0.25 Complete
v0.24
v0.24b – hotfix
2015/9/18
V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weaponのグレードアップ、伐採の改善、などなど
2015/9/17 v0.24 Complete
v0.23
V0.23D Hotfix
2015/9/2
V0.23C Hotfix
2015/9/2
V0.23B Hotfix
2015/9/2 v0.23b
v0.23 フェンス、石の壁(実験的に)、より良い火、パッシブスキル、ゲームバランス、改善された音楽、カキ
2015/9/1 V0.23 Complete
v0.22
v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑なプレイヤーの動き、より良い映像、などなど
2015/8/14 V0.22 Changelog:
v0.21
v0.21c hotfix
Hey Everyone, v0.21c hotfix
v0.21b hotfix
Hey Everyone,
v0.21
Hey Everyone, v0.21 Changelog:
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