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旧パッチノート 1
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アルファ v0.20 Edit

v0.20 Edit

http://steamcommunity.com/games/242760/announcements/
Version 0.20 Changelog:
Known issue: V-sync has been disabled for now from in game options menu. Use title screen options menu to enable this!
(既知の問題:V-syncはゲームオプションメニューで現時点では無効化されています。これを有効にするには、タイトル画面のオプションメニューを使用してください!)


New usable item added: Dynamite stick
(新しい使用可能なアイテムが追加されました:ダイナマイトスティック)


New art added: Dynamite crate
(新しい人工物が追加されました:ダイナマイトの箱などの「箱」)


New distorted cannibal creature added!
(新しい歪んだ人食いのクリーチャーが追加!)


Improved skin shader - now supports ambient scattering
(改善された皮膚シェーダは - 今、周囲環境の光の拡散をサポートしています)


improved crocodile attack animations
(改良されたワニの攻撃アニメーション)


Added more story clue items to note section of book
(サバイバルブックのNotes用に、より多くの物語手がかりアイテムが追加される)


(audio) Fixed building complete sound sometimes not playing
(音: 何かを作ったときに、まれに完成音がならない現象の修正)


(audio) Body drag sound added to drag away scene
(音: 人体を引きずって運ぶ音を追加)


(audio) Seagull audio improved
(音: カモメの音を改善)


(audio) exertion and cold no longer play underwater


(audio) Pale male audio added
(音: 青ざめた男性の音を追加) *セントラルパークのトンビかと思ったよw


(audio) Pick up whoosh sound now plays more consistently
(音: 何かを取るときのシューという音がより一貫して鳴るようになった)


(audio) New Spike Wall trap sound
(音: スパイクウォールトラップの音が新しくなった)


Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
(苔を追加! 苔は木の系統に関わらず木の北側にくっついて生えるので、自分がどの方向を向いているのか分かる)


Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
(インベントリを開いたときに、誤って表示されていた「動物が通り過ぎる姿」を削除)


Female mutants will jump on and attack player from tree trunks more often
(女性型の変異体はしばしば木の幹に飛びついて、そこからジャンプしてプレイヤーに襲い掛かる)


Improved balance between mutants being aggressive and stalking player
(変異体がプレイヤーに対して攻撃的・追跡的になった)


Player feet now stick to ground when looking down and turning!
(見下ろしたり方向転換するとき、プレイヤーの足が地面から離れなくなった)


Fixed some issues with hit direction not being set properly when swinging stick
(棍棒を振り回したときのヒット方向を適切に修正)


Unblocked and fixed entrance to cave 7
(洞窟#7の入り口を修正し開放)


Cave 2 hidden stash room added
(洞窟#2に隠された秘蔵品の部屋を追加)


Deer now have motion blur
(鹿の動きがブレて見えるようになった)


Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
(まだ切り倒していない木はセーブ・ロードすると元の状態に戻る)


Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
(腐敗システムを追加! 肉は時間が経つと段々と腐って有害になる (その状態は見た目やツールチップで確認できる))


New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
(新しいアイテムを追加:古くて壊すことのできるソーダの箱、古くて壊すことのできる空の箱、古くて壊すことのできるダイナマイトの箱)


New pickup/craftable item : Upgraded spear!
spear is now throwable!! - hold right mouse to aim, press left mouse to release
(新しい"拾う/作る"アイテム:槍がアップグレードした! 槍は投げることができる!! - マウスの右クリックで狙い、左クリックで投げる)


Removed plastic torch from suitcases, can now only be found in gameworld
(スーツケースから懐中電灯は見つからなくなった)


Fixed fish falling through terrain if dropped by player
(プレイヤーが魚を落とすと地面の下へ落下してしまう現象を修正)


Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect
(洞窟の中の木のドアを壊すと植物を叩いたときの音がして葉が手にはいるバグを修正)


Bloody tables are now breakable!
(血まみれのテーブルは壊せるようになった)


rough Cave 10 added
(大雑把な洞窟#10を追加)


props and pickups added to main cannibal village. Dynamic
Bodies now hang from dead tree.


Ultra low draw distance is now more aggressive/culls items closer


(optimization)Material quality setting in options menu now simplifies some shaders on lower settings


(optimization)Gpu performance improvement removed unnecessary pre-clamp shader


(optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.


(optimization) Bloom performance doubled


(optimization) reduced memory garbage collection per frame drastically (should reduce stutters)


Fixed story clue tutorial sometimes being outside of tutorials section on screen


Small boxes can now be smashed open to recover item inside


Laptops can now be smashed open to retrieve circuit boards


better combat layout throughout cave systems


fixed an issue where baby mutants would not target player properly


more range of movement when looking around on a rope


flashlight now follows camera direction when on a rope


fixed animation popping on mutants when sleeping in a cave and near edge of screen


New art added: Underwater coral!


Going back & forth towards berry bush no longer respawns berries


Eaten berries & some bushes no longer respawn after loading a saved game


Fixed lighter getting stashed after lighting a fire even if it was previously equipped


Added distortion to breakable wood planks when hit


Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water


Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering


Enemies can now hear explosions and will be woken up/react


(multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen


(multiplayer) Fixed bug where logs would sometimes get stuck in air


(multiplayer) Added display on clients to let them know when server is not responding


(multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it


(multiplayer) Fixed not being able to continue saves as client


(multiplayer) Fixed black screen as client when starting a new game


(multiplayer) Loading a game saved on a building as client should now respawn on top of it


(multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it


(multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game


(multiplayer) Foundations now use the same destruction system as in SP


(multiplayer) Not yet available book entries are now clearly shown as such


(multiplayer) Raw meat dropped by a player is now seen by others too !


(multiplayer) Clients now place ghost items instantly without a lag delay


(multiplayer) Fixed issues when dying with inventory or book opened


(multiplayer)Fixed boar vanishing when killed by client player


(multiplayer)Fixed enemies falling through ground if host entered a cave without client players


(multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible


(multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur


Cave 1 tweaks - added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body,
added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room.
Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.


Fixed bird landing on hand if lighter was out


Fixed lighter staying on in water until you dive a certain depth


Fixed bug where point or spot lights would cause ocean to glow like a hottub


Fixed error in story clue folder when loading a saved game


Fixed (again) bug where picking up a raccoon would give you lizard skin


New story item added to yacht!


Overcooking arms or legs on fire will turn them into bones eventually


New pickup/weapon item: Bone!


New cave grounds! New cave walls


New cave wall shader with running water!


Fixed bunch of overlapping cave shadow objects


Fixed plane hull not getting cut out of nav mesh on load game


Fixed tree shadows turning off when coming from behind or side of player camera


Fixed sharks swimming through sand sometimes


New game stats: Cooked Food, Burnt Food, Cancelled Structures,
Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies


Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)


Building raft & sled on other structures now works properly


Fixed cave lights popping on/off too soon


Cave ambient fill lights added in cave holes


Forced volume light occlusion to take caves into account


Picking up mutant bodies now requires to hold the “Take” button for half a second


Held map is now more readable under lighter


Fog will now slowly fade away if player is inside a cave


Fixed fireweed/horsetail plants not being cuttable


Improved look of save game thumbnails & added date/time (community request)


Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup


Reduced energy drain when cold


Fixed arrow fire going out when right clicking while aiming


Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always


Brightened plastic torch light, increased battery lifetime a bit


Fixed cut arms falling through cave meshes


Burning stick now stays lit 4 minutes when not attacking


Improved burning weapon formula fire scale formula to look better with higher durations


Fire weapons now emit much more light!


Massively increased brightness and range of throw flares when held or thrown


Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud


Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning


Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)


Bridges are now properly destroyed when the tree structure they were attached to is cut down


Fixed equiped items switching when exiting rope


Player can now equip rebreather underwater without dying instantly


Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds


Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe


Fixed wrong icon display in inventory item tooltip while using a gamepad


Fixed fire not playing sounds when lit


Torch in suitcases replaced with new batteries pickup


Fixed enemies not reacting to effigies


Enemies can now jump the log sled!


Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !


Fixed weird molotov throwing anim when spamming


Fixed wall placement when below a ceiling


Fixed rope bottom trigger position in caves (not retro active)


Improved draw distance on some items


Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.


Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller


New surprise weapon added. look for some dead tourists in front of a cave.


Fixed molotov spreading fire not centered on flame position



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