更新情報 のバックアップ(No.39)
原文「http://survivetheforest.com/ V0.47
V0.47c – hotfix
Hey Everyone, Here’s another small hotfix for last nights patch, this time fixing a save load issue. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixed bug with some save games not loading V0.47b – hotfix
Hey Everyone, Here’s a small hotfix for a few issues that came up overnight in the 0.47 patch. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixed cases of camera locking vertically when attempting to eat meat whilst cold V0.47 カスタム建築の改善、バグ改善など
2016/9/21「http://survivetheforest.com/ For this patch we’ve made a bunch of improvements to the custom building systems. Visual feedback when placing custom foundations or walls should now be much clearer. For custom walls we have also removed the minimum length requirement and walls will place vertical logs if below the length to place horizontally. Advanced building of custom floors and roofs has had a total re-work and the new gizmos should make it much easier to build advanced structures. We’ve also improved how hole cutter works, both visually and allowing it to remove items placed above what you are cutting out. For combat we’ve made enemies more agile with the ability to dodge away and then counterattack immediately after getting hit by players. Parrying enemy attacks is more reliable to pull off now, and parried enemies stagger for longer to give more time for a follow up attack. Clients in multiplayer sessions can now parry enemy attacks as well. Large axes now also have a heavy attack that can cause smaller enemies to be knocked to the ground in one hit. We’ve also added a new profile button to the multiplayer player list so players can see each others steam profiles, added some new particles, fixed a bunch of bugs and lots more, all listed at: As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub v0.71 (2017年12月15日にリリース) [ 編集 | 編集元 ] ←機械翻訳 (パフォーマンス)最適化された敵のAI 新しい構造が完成したときのnavmesh更新からの吃音の減少 (パフォーマンス)ゲーム終了時やゲーム終了時のクリーンアップ速度を改善し、エンドカットシーンに入る前にゲームがクラッシュしたように見える 燃焼が完了する前にプールシステムに戻された部分的に焼かれた植物を修正し、燃焼効果を適切にリセットせず、再使用時に部分的に焦げて見える (パフォーマンス)植物燃焼システムはもはや材料を複製する必要はない (Multiplayer)シェル内に隠れているときにクライアントのために時々消えていく固定されたカメ ShowHudオプションで表示されるトラップアイコンをオフにしました。 (マルチプレイヤー)クライアントの爆発の影響を受けない固定コウモリ ジャンプした後にプレイヤーが投げつくアニメを止めた問題を修正 (マルチプレイヤー)招待状メニューのコントローラサポートに追加されました (パフォーマンス)ツリー上の短いトランク(以前は一部が見えなくても地形の下まで広がっていました) ウォーターキンを塗りつぶしている間にダメージを受けてアイコンのやりとりが発生し、プレイヤーが武器を切り替えることができなくなる問題を修正 (パフォーマンス)保存済みのゲームをロードする前にアセットのプリロードを移動しましたが、ゲームの開始直後ではなく黒い画面がアップしています メニューを使用した後にゲームパッドの戻るボタンが機能しないことがあった問題を修正 (パフォーマンス)わずかに最適化された敵の遭遇オブジェクトがCPUコストを生み出す 屋外の雨のために洞窟で寒くなるのを修正 (マルチプレイヤー)時々槍で魚を殺すことができない固定クライアント 正しい輪郭を持たない在庫内のいくつかのストーリー項目を修正しました (翻訳)MP画面でさまざまな読み込みとエラーメッセージを設定し、翻訳されています:フランス語 (UI)R / Lゲームパッドのボタンアイコンが大きくなりました (マルチプレイヤー)メニューのナビゲーションを円滑にするためにMPの開始シーンをロードするのではなく、実際にゲームを開始するときにプレファブデータベースをウォームアップに移動し、適切な黒い画面 (マルチプレイヤー)クライアントのためにリセットされたときに、誕生日のお祝いの罠から落ちない固定体 非常に上の近くで登るロープを離れるときに時折地面の下に固定された固定プレーヤー (Multiplayer)クライアントのために起こる可能性のある落ちる木の吃音を減らしました 修正された細工されたクラブは、正しい地上攻撃のアニメーション V0.47 Changelog: Enemies can now dodge away from player attacks immediately after being hit V0.46
V0.46c – hotfix
2016/9/8「http://survivetheforest.com/ Here is another small hotfix to yesterday’s v0.46 patch release fixing some issues with upgrading and some player animation issues. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixed skinning animal animation not resetting if player is on fire V0.46b – hotfix
2016/9/8「http://survivetheforest.com/ Here’s a small hotfix for a couple issues in today’s patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Added option to use legacy controller system to game options menu (free move cursor) V0.46動物の皮をはぐモーション、テーブル、椅子などが追加!!バグ修正など..
2016/9/8「http://survivetheforest.com/ For this patch we’ve added a new skin animal animation. Now instead of the skin magically popping off, you’ll see the player cutting and then retrieving either skin or meat depending on the animal type. For co-op players, you’ll now start the plane crash in your own seat. Host will see the same cutscene as in single player, however client players will be able to see this from a different angle. We’ve tried to balance gaining weight too fast by adding a calorie burning stat to the eating system. Regular exercise, including carrying logs around will increase the amount of calories you burn per day. For players using controllers, we’ve tried to make navigating the inventory and book easier. Using a snap system, you can flick across to choose either a weapon or book button, versus having to manually guide the pointer. Additionally we’ve fixed a bunch of bugs, set enemies to drown if underwater for too long, added new table and chair buildable items. We’ve also added water running over terrain when raining sounds, improved some a.i. performance and some navmesh issues as well as improved the look of some plants and lots more all listed at: As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V0.46 changelog: (Multiplayer) Fixed client dried meat not being dried when taken by host V0.45
V0.45b – hotfix
Hey Everyone, Here is a small fix for tonight’s 0.45 release. Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub v0.45 –アーマーラック、スキンラック追加!!バグ修正など
2016/08/19「http://survivetheforest.com/ This patch adds a new armor mannequin, making it possible to store different armor types for retrieval later. We also added a new alternate log and rock holder which can be toggled by hitting the R key, these store double the amount of each item. Dried meat can now either be eaten directly off drying rack by holding the eat key, or taken into inventory by tapping the key. This allows you to carry dried meat with you and eat it when you like. We worked on improving animal a.i. navigation, so deer should hopefully not run through rocks anymore. We also fixed some enemy navigation issues that should reduce cases of enemies running against walls and rocks endlessly. Almost every item you can hold in your right hand can now be used as a weapon! So if you want to hit someone with raw meat you now can. We also added a tiny amount of damage to thrown rocks, so if you want to throw them at each other in coop games you’ll now do a point or so of damage. We did a bunch of improvements to controller usage especially in menus, making it much easier to select options, start games and more using just a controller. Climbing axe can now be used on outside world cliffs again! There are a couple new bits of art added, including new gore models for caves, new mud models for after it rains and new mud on arm textures which should look more realistic. Items should no longer fly up into the sky when player approaches them! Some new story items and pickups have been added, along with this we also fixed a ton of bugs and more all listed at: As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V0.45 changelog: Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode V0.25 –
v0.25b part 2 – hotfix
2015/10/08「http://survivetheforest.com/ Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons) It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards! Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them. v 0.25b part 2 hotfix:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub v0.25b – hotfix
2015/10/08「http://survivetheforest.com/2015/10/v0-25b-hotfix/ Here’s a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below. v0.25B hotfix:
v0.25 - カスタム彫像の建築!マルチプレイヤーの改善、新種の魚、新しい海!修正、バランス、音改善などなど
2015/10/07「http://survivetheforest.com/2015/10/v0-25-custom-effigy-building-multiplayer-improvements-new-fish-types-new-ocean-fixes-balance-audio-improvements-and-more/ This patch also introduces our new ocean. It’s based on a new unity asset store plugin, however the creator has joined the team here and has been customizing it and helping us implement it. For those with lower end pc’s we’ve included a ‘Flat’ ocean type in options menu which will let you switch to the simpler looking old ocean. Audio has seen some more improvements and additions, most objects now react and have sounds when pushed. For multiplayer we’ve changed the network interpolation delay and tweaked packet settings to (hopefully) smooth out the multiplayer experience. We’ve also fixed some additional bugs. Suitcases are much smoother to push as client, the metal doors are now working in mp, and breakable crates should now sync between players. Enemies now have lod’s added to them and we’ve improved how they use motion blur hopefully improving performance drops caused by enemies being near by. Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks, for the full list check out below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V0.25 Complete
v0.24
v0.24b – hotfix
2015/9/18
V0.24 - マルチプレイヤー BAN/kickメニュー、Clearer weaponのグレードアップ、伐採の改善、などなど
2015/9/17 v0.24 Complete
v0.23
V0.23D Hotfix
2015/9/2
V0.23C Hotfix
2015/9/2
V0.23B Hotfix
2015/9/2 v0.23b
v0.23 フェンス、石の壁(実験的に)、より良い火、パッシブスキル、ゲームバランス、改善された音楽、カキ
2015/9/1 V0.23 Complete
v0.22
v0.22 改善されたマルチプレイヤー、バトル音楽、より円滑なプレイヤーの動き、より良い映像、などなど
2015/8/14 V0.22 Changelog:
v0.21
v0.21c hotfix
Hey Everyone, v0.21c hotfix
v0.21b hotfix
Hey Everyone,
v0.21
Hey Everyone, v0.21 Changelog:
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